affects and effects

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unliketea
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affects and effects

Post by unliketea »

because every game has affects, and the interaction of those affects/effects can become enticingly complex ... I'd like to start a list (in case a PnP may one day like to incorporate [a subset of] them)

What you can do to help
- Contribute! I'll update this post as I can
- Question/Discuss affects and effects
- Make a case if you think two affects should be considered one
- Make a case if you think a single affect should be split into two

Here is the list of affects as spoilers which then describe how they can interact with other affects or effects.

Legend:
- dash indicates how to cause the affect
* star indicates effects of the affect
+ plus indicates how to effect the affect
Spoiler: amnestic
- physical shock
* cannot use spells and skills
Spoiler: asphyxiating
- sphere of water encases head
* causes unconscious after a short time
Spoiler: berserking
- taunting
- self-inflicted by some "enraging" skills
* can't be controlled but causes randomly attacking an enemy physically
+ dazzled may cause confused
Spoiler: burning
- any fire elemental spell/skill/action
* causes continuous damage
+ dispersed by wind, causes AoE damage
+ buffeted by wind, causes increased damage
+ doused by wind, causes blind due to smoke
Spoiler: blind
- bright lights flash in front of target's eyes
- cover the eyes (earth, clothes, blindfold, telepathic force)
* decreases ones ability to defend
Spoiler: confused
- bright light flashes in front of target's eyes
- dominate mind
* chance to attack teammates
* chance to fumble spells
Spoiler: cursed
- Some dark spells, mostly from undead or demons
- Desecrate a holy place
* All combat stats (Atk, Hit, Crt, Def, Res, Avd, CEv) are halved
Spoiler: dazzled
- work your feminine wiles
* reduces ability to attack
* critical causes confused
Spoiler: weakened
- weakness venom
- tire
- muscle ache
* halved physical attack
Spoiler: exhausted
- curses
- side effect of some skills/spells/actions
- kept awake for too long
* reduces ability to use skills/spells/actions
Spoiler: flying
- wind pushes target into the air
- flap your wings! (pixies, dragons, birds, hippogryffs)
- telekinesis!
* can't be melee'd
+ pushed out of combat by wind
+ takes falling damage by removing whatever means by which its flying
Spoiler: gangrenous
- Some dark spells
- Sometimes also poisonous attacks
* Any HP recovery is nullified completely
+ Actual poison combined with this obviously becomes quite lethal
Spoiler: numb
Spoiler: paralyzed
- poke a pressure point
* can't move, but can talk
Spoiler: petrified
- encase target in time-space continuum and fast forward time
* can't move or talk until removed
Spoiler: poisoned
- cut with a poisoned weapon
* continuous damage
+ stacks with itself
Spoiler: regenerating
- Some recovery spells
- Some creatures may have it naturally
* Restores a fixed percentage (about 20%?) of your max HP each turn
Spoiler: scared
+ critting on "scared" inflicting skill/spell/action can cause "paralyzed"
Spoiler: silenced
- being surrounded by water
- certain kinds of shock
* can neither talk nor use spells
Spoiler: sleeping
Spoiler: sore
- hits from spiked maces/sawblade swords/other very painful weapons
* defense decreased by a certain amount
Spoiler: stunned
- any electric elemental spell/skill/action
* can't move or talk for a short time
Spoiler: stupid
- mindblowing spells
* halved spell effects
Spoiler: unconscious
- deplete health
- asphyxiate for a short time
* can't move or talk until removed
Spoiler: wet
- any water elemental spell/skill/action
- splash with water
- toss target into source of water (puddle, pond, etc)
+ increased damage by electric due to improved grounding
Last edited by unliketea on Wed Jul 21, 2010 5:27 pm, edited 8 times in total.
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octagon
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Post by octagon »

Nice work. Theoretical work for PnPs is always great.

What about
Spoiler: Berserk
-taunting, status-inflicting attacks, self-inflicted by some skills
*can't be controlled but causes randomly attacking an enemy physically
Spoiler: Sleep
????
Spoiler: Stupid
-mindblowing spells
*halved spell effects
(needs a better name)
Spoiler: Enfeeble
-weakness venom, tire, muscle ache
*halved physical attack
Spoiler: Sare
-hits from spiked maces/sawblade swords/other very painful weapons
* defense decreased by a certain amount
Spoiler: Amnesia
-psychical or physical shock, status-inflicting attacks
*cannot use spells and skills
Spoiler: Numb
????
Spoiler: ????
*cannot be healed
Last edited by octagon on Tue Jul 20, 2010 9:51 pm, edited 3 times in total.
Cimeries
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Post by Cimeries »

Spoiler: Comfortably Numb
-nobody home
*there is no pain
*only comes through in waves
*feel a little sick
*hands feel like two balloons
I know there's no point since no one will get it anyway, but I had to. Just so I could say that I did.
:wink:
Chevcx
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Post by Chevcx »

Undead
-someone casts undead on you
*all magic healing is turned into hurting
*any other healing is halved
+cureall
I must be a zombie, because I came back after, around, a year.
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octagon
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Post by octagon »

Cimeries wrote:
Spoiler: Comfortably Numb
-nobody home
*there is no pain
*only comes through in waves
*feel a little sick
*hands feel like two balloons
I know there's no point since no one will get it anyway, but I had to. Just so I could say that I did.
Honestly, I didn't get it too, but I youtugled and... thank you for that wonderful song.
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Shade
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Post by Shade »

Spoiler: Gangrene
- Some dark spells, sometimes also poisonous attacks
* Any HP recovery is nullified completely
+ Actual poison combined with this obviously becomes quite lethal.
Spoiler: Cursed
- Some dark spells, mostly from undead or demons
- Desecrate a holy place
* All combat stats (Atk, Hit, Crt, Def, Res, Avd, CEv) are halved
Spoiler: Regeneration
- Some recovery spells
- Some creatures may have it naturally
* Restores a fixed percentage (about 20%?) of your max HP each turn
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penguinflyer2222
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Post by penguinflyer2222 »

Cimeries wrote:
Spoiler: Comfortably Numb
-nobody home
*there is no pain
*only comes through in waves
*feel a little sick
*hands feel like two balloons
I know there's no point since no one will get it anyway, but I had to. Just so I could say that I did.
Some reason I recognized the title.
......
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octagon
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Post by octagon »

Spoiler: Silence
-being surrounded by water
-certain kinds of shock
*can neither talk nor use spells
Spoiler: Exhausting
-certain curses and attacks
*a random skill use is wasted each turn
(needs a better name)
unliketea
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Post by unliketea »

caught up with everyone .. may make some slight changes to wording to try and standardize a bit.

@octagon ... was "sare" supposed to be "scare"?

Also... personally I thought weakened was a better term that enfeebled, opinions?

finally, added:

critting on a scared inflicting spell/skill/action could causes paralysis
dazzling while already berserking causes confused
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octagon
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Post by octagon »

-Weakened is better indeed.
-I actually meant "sore". But "scared" is also a good status effect. What should it do?

Can someone stickify this topic? It deserves stickification, since it enhances all our PnP systems.
Spoiler: bleeding
-heavy wounds, wounds of vessels
*loses 1 HP each turn
+infinitely stackable
+crits on bleeding characters increase bleed
unliketea
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Post by unliketea »

DnD implements a "bloodied" status which is caused at a certain %HP and lower ... often changes or adds to available skills/spells.
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Post by Maxaxle »

Spoiler: Numb, IMO
-The right kind of neurotoxin/poison/chemical/etc.
*Cannot feel [insert body part here]
*Cannot feel attacks in/at/to [insert body part here]
*Can still see, hear, smell, taste, etc. if not numbed in those parts.
*More likely to be able to rest through pain
+Time
+The antidote
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Bug me if you want to play a game.
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octagon
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Post by octagon »

Spoiler: encased
-caused by protections spells, by containers you can enter and by being engulfed by things like gelfeet gelatinous cubes
*can neither attack nor be attacked
+rooms/containers can be opened or torn open
+spell effects usually end after a short time or are cancelled by the caster
+most encasing things: advanced fighters can smash or kill them from inside, advanced casters can break it with willpower or teleport out (if it isn't a spell that prevents teleportation)
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Maxaxle
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Re: affects and effects

Post by Maxaxle »

Spoiler: Bored
- Lack of activity
* Chance of character attempting to waste time, depending on temperament.
* Chance of falling asleep (depending on CON, armor worn, wounds, environment, etc.).
* Accuracy lowered
* Reactions slowed
+ Being surprised.
+ Perceiving something interesting or otherwise rousing.
Spoiler: Deep In Thought
- Self-explanatory, but voluntary.
* Cannot move, attack, etc.
* Chance of failing Spot, Listen, etc. checks.
* Low chance of falling asleep, depending on intensity of thought, subject of thought, etc.
* Spellcasters: depending on routine-ness of spell being concentrated upon, chance of becoming Bored, falling asleep, etc.
+ Breaking concentration, coming out of deep thought, etc.
"Failing to plan is planning to fail."
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