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 Post subject: affects and effects
PostPosted: Tue Jul 20, 2010 8:01 pm 
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Chest Mimic (Community member)
Chest Mimic (Community member)

Joined: Fri Apr 09, 2010 3:10 pm
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because every game has affects, and the interaction of those affects/effects can become enticingly complex ... I'd like to start a list (in case a PnP may one day like to incorporate [a subset of] them)

What you can do to help
- Contribute! I'll update this post as I can
- Question/Discuss affects and effects
- Make a case if you think two affects should be considered one
- Make a case if you think a single affect should be split into two

Here is the list of affects as spoilers which then describe how they can interact with other affects or effects.

Legend:
- dash indicates how to cause the affect
* star indicates effects of the affect
+ plus indicates how to effect the affect

[spoiler="amnestic"]
- physical shock
* cannot use spells and skills
[/spoiler][spoiler="asphyxiating"]
- sphere of water encases head
* causes unconscious after a short time
[/spoiler][spoiler="berserking"]
- taunting
- self-inflicted by some "enraging" skills
* can't be controlled but causes randomly attacking an enemy physically
+ dazzled may cause confused
[/spoiler][spoiler="burning"]
- any fire elemental spell/skill/action
* causes continuous damage
+ dispersed by wind, causes AoE damage
+ buffeted by wind, causes increased damage
+ doused by wind, causes blind due to smoke
[/spoiler][spoiler="blind"]
- bright lights flash in front of target's eyes
- cover the eyes (earth, clothes, blindfold, telepathic force)
* decreases ones ability to defend
[/spoiler][spoiler="confused"]
- bright light flashes in front of target's eyes
- dominate mind
* chance to attack teammates
* chance to fumble spells
[/spoiler][spoiler="cursed"]
- Some dark spells, mostly from undead or demons
- Desecrate a holy place
* All combat stats (Atk, Hit, Crt, Def, Res, Avd, CEv) are halved
[/spoiler][spoiler="dazzled"]
- work your feminine wiles
* reduces ability to attack
* critical causes confused
[/spoiler][spoiler="weakened"]
- weakness venom
- tire
- muscle ache
* halved physical attack
[/spoiler][spoiler="exhausted"]
- curses
- side effect of some skills/spells/actions
- kept awake for too long
* reduces ability to use skills/spells/actions
[/spoiler][spoiler="flying"]
- wind pushes target into the air
- flap your wings! (pixies, dragons, birds, hippogryffs)
- telekinesis!
* can't be melee'd
+ pushed out of combat by wind
+ takes falling damage by removing whatever means by which its flying
[/spoiler][spoiler="gangrenous"]
- Some dark spells
- Sometimes also poisonous attacks
* Any HP recovery is nullified completely
+ Actual poison combined with this obviously becomes quite lethal
[/spoiler][spoiler="numb"]
[/spoiler][spoiler="paralyzed"]
- poke a pressure point
* can't move, but can talk
[/spoiler][spoiler="petrified"]
- encase target in time-space continuum and fast forward time
* can't move or talk until removed
[/spoiler][spoiler="poisoned"]
- cut with a poisoned weapon
* continuous damage
+ stacks with itself
[/spoiler][spoiler="regenerating"]
- Some recovery spells
- Some creatures may have it naturally
* Restores a fixed percentage (about 20%?) of your max HP each turn
[/spoiler][spoiler="scared"]
+ critting on "scared" inflicting skill/spell/action can cause "paralyzed"
[/spoiler][spoiler="silenced"]
- being surrounded by water
- certain kinds of shock
* can neither talk nor use spells
[/spoiler][spoiler="sleeping"]
[/spoiler][spoiler="sore"]
- hits from spiked maces/sawblade swords/other very painful weapons
* defense decreased by a certain amount
[/spoiler][spoiler="stunned"]
- any electric elemental spell/skill/action
* can't move or talk for a short time
[/spoiler][spoiler="stupid"]
- mindblowing spells
* halved spell effects
[/spoiler][spoiler="unconscious"]
- deplete health
- asphyxiate for a short time
* can't move or talk until removed
[/spoiler][spoiler="wet"]
- any water elemental spell/skill/action
- splash with water
- toss target into source of water (puddle, pond, etc)
+ increased damage by electric due to improved grounding
[/spoiler]


Last edited by unliketea on Wed Jul 21, 2010 5:27 pm, edited 8 times in total.

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 Post subject:
PostPosted: Tue Jul 20, 2010 8:40 pm 
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Darkshine Knight (Extremist fanatic)
Darkshine Knight (Extremist fanatic)
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Nice work. Theoretical work for PnPs is always great.

What about
[spoiler="Berserk"]-taunting, status-inflicting attacks, self-inflicted by some skills
*can't be controlled but causes randomly attacking an enemy physically
[/spoiler][spoiler="Sleep"]????
[/spoiler][spoiler="Stupid"]-mindblowing spells
*halved spell effects
[/spoiler] (needs a better name)[spoiler="Enfeeble"]-weakness venom, tire, muscle ache
*halved physical attack
[/spoiler][spoiler="Sare"]-hits from spiked maces/sawblade swords/other very painful weapons
* defense decreased by a certain amount
[/spoiler][spoiler="Amnesia"]-psychical or physical shock, status-inflicting attacks
*cannot use spells and skills
[/spoiler][spoiler="Numb"]????
[/spoiler][spoiler="????"]*cannot be healed[/spoiler]


Last edited by octagon on Tue Jul 20, 2010 9:51 pm, edited 3 times in total.

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 Post subject:
PostPosted: Tue Jul 20, 2010 9:34 pm 
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Lumberjack (Developer)
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Posts: 7525
Location: Israel
[spoiler="Comfortably Numb"]-nobody home
*there is no pain
*only comes through in waves
*feel a little sick
*hands feel like two balloons[/spoiler]
I know there's no point since no one will get it anyway, but I had to. Just so I could say that I did.

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"If you quit my game I will find you and punch you repeatedly until you quit life. :>"


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 Post subject:
PostPosted: Tue Jul 20, 2010 9:43 pm 
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Tranch (Novice)
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Posts: 115
Location: A place.
Undead[spoiler]
-someone casts undead on you
*all magic healing is turned into hurting
*any other healing is halved
+cureall
[/spoiler]

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I must be a zombie, because I came back after, around, a year.


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 Post subject:
PostPosted: Tue Jul 20, 2010 9:53 pm 
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Darkshine Knight (Extremist fanatic)
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Cimeries wrote:
[spoiler="Comfortably Numb"]-nobody home
*there is no pain
*only comes through in waves
*feel a little sick
*hands feel like two balloons[/spoiler]
I know there's no point since no one will get it anyway, but I had to. Just so I could say that I did.


Honestly, I didn't get it too, but I youtugled and... thank you for that wonderful song.


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 Post subject:
PostPosted: Tue Jul 20, 2010 9:59 pm 
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Potion Mimic (Senior Member)
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Location: Gensokyo
[spoiler="Gangrene"]- Some dark spells, sometimes also poisonous attacks
* Any HP recovery is nullified completely
+ Actual poison combined with this obviously becomes quite lethal.[/spoiler]

[spoiler="Cursed"]- Some dark spells, mostly from undead or demons
- Desecrate a holy place
* All combat stats (Atk, Hit, Crt, Def, Res, Avd, CEv) are halved[/spoiler]

[spoiler="Regeneration"]- Some recovery spells
- Some creatures may have it naturally
* Restores a fixed percentage (about 20%?) of your max HP each turn[/spoiler]


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 Post subject:
PostPosted: Wed Jul 21, 2010 2:33 am 
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Queen Penguin (Senior Member)
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Joined: Wed Jul 23, 2008 1:51 am
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Location: Midrule, 'tween Lorule 'n' Hyrule
Cimeries wrote:
[spoiler="Comfortably Numb"]-nobody home
*there is no pain
*only comes through in waves
*feel a little sick
*hands feel like two balloons[/spoiler]
I know there's no point since no one will get it anyway, but I had to. Just so I could say that I did.

Some reason I recognized the title.

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penguinflyer2222 wrote:
So I don't make sense, but alas we need is epic!


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 Post subject:
PostPosted: Wed Jul 21, 2010 8:04 am 
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Darkshine Knight (Extremist fanatic)
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[spoiler="Silence"]-being surrounded by water
-certain kinds of shock
*can neither talk nor use spells
[/spoiler][spoiler="Exhausting"]
-certain curses and attacks
*a random skill use is wasted each turn[/spoiler](needs a better name)


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 Post subject:
PostPosted: Wed Jul 21, 2010 3:21 pm 
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Chest Mimic (Community member)
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caught up with everyone .. may make some slight changes to wording to try and standardize a bit.

@octagon ... was "sare" supposed to be "scare"?

Also... personally I thought weakened was a better term that enfeebled, opinions?

finally, added:

critting on a scared inflicting spell/skill/action could causes paralysis
dazzling while already berserking causes confused


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 Post subject:
PostPosted: Wed Jul 21, 2010 5:17 pm 
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Darkshine Knight (Extremist fanatic)
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-Weakened is better indeed.
-I actually meant "sore". But "scared" is also a good status effect. What should it do?

Can someone stickify this topic? It deserves stickification, since it enhances all our PnP systems.

[spoiler="bleeding"]
-heavy wounds, wounds of vessels
*loses 1 HP each turn
+infinitely stackable
+crits on bleeding characters increase bleed[/spoiler]


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 Post subject:
PostPosted: Wed Jul 21, 2010 5:29 pm 
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Chest Mimic (Community member)
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DnD implements a "bloodied" status which is caused at a certain %HP and lower ... often changes or adds to available skills/spells.


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 Post subject:
PostPosted: Sat Jul 31, 2010 9:05 pm 
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Darkshine Knight (Extremist fanatic)
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[spoiler="Numb, IMO"]-The right kind of neurotoxin/poison/chemical/etc.
*Cannot feel [insert body part here]
*Cannot feel attacks in/at/to [insert body part here]
*Can still see, hear, smell, taste, etc. if not numbed in those parts.
*More likely to be able to rest through pain
+Time
+The antidote

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Bug me if you want to play a game.


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 Post subject:
PostPosted: Wed Jul 13, 2011 5:48 pm 
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Darkshine Knight (Extremist fanatic)
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[spoiler="encased"]-caused by protections spells, by containers you can enter and by being engulfed by things like [s]gelfeet[/s] gelatinous cubes
*can neither attack nor be attacked
+rooms/containers can be opened or torn open
+spell effects usually end after a short time or are cancelled by the caster
+most encasing things: advanced fighters can smash or kill them from inside, advanced casters can break it with willpower or teleport out (if it isn't a spell that prevents teleportation)
[/spoiler]


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 Post subject: Re: affects and effects
PostPosted: Sun Jul 17, 2011 10:26 pm 
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Darkshine Knight (Extremist fanatic)
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[Reveal] Spoiler: Bored
- Lack of activity
* Chance of character attempting to waste time, depending on temperament.
* Chance of falling asleep (depending on CON, armor worn, wounds, environment, etc.).
* Accuracy lowered
* Reactions slowed
+ Being surprised.
+ Perceiving something interesting or otherwise rousing.


[Reveal] Spoiler: Deep In Thought
- Self-explanatory, but voluntary.
* Cannot move, attack, etc.
* Chance of failing Spot, Listen, etc. checks.
* Low chance of falling asleep, depending on intensity of thought, subject of thought, etc.
* Spellcasters: depending on routine-ness of spell being concentrated upon, chance of becoming Bored, falling asleep, etc.
+ Breaking concentration, coming out of deep thought, etc.

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