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Cimeries
Lumberjack (Developer)
Lumberjack (Developer)
Posts: 7720
Joined: Wed Jul 23, 2008 6:56 am

Post by Cimeries »

---[ Party ]------------------------------------------------------
HP: 17/17 | Front | Shade (Clonkinator) |
HP: 30/43 | Front | Sir Oinkley (Ditto) |
HP: 16/16 | Cover | Stul'p (Octagon) |
HP: 43/45 | Front | Gaunt (Injected Companion) |
-------------------------------------------------------------------
Spoiler: Info
Location: Dog Lounge - Deucce Baaj's Dungeon - BF24
Time: Pfft, like you need that here.
Zorkmids: 487

Points of Interest:
+ Stairs up to BF23

+ The barrier wall.
---+ Metal Doors flanking the mysterious sinks.
---+ Aforementioned mysterious sinks. Now dry, and liberated of their shiny metal bands.
---+ Square holes in the wall where barriers used to stand.

+ Dog Lounge, lot's of dog books.
---+ Alpha's Armchair, has a red button on its arm.

+ Hall past the barrier wall, symmetrical. 2 fountains of water(?), continues around the corners to the east and west.
You bust down the door Duke Nukem-style and peer inside.
There are a couple of shelves here, all stocked with various bottles and vials, a dirty ceramic sink, a few mops, buckets and assorted cleaning supplies, some tools and pipes and a messy desk with various papers and notes.
This appears to be a janitor's closet. It certainly smells like one.

Some of these items look very interesting...

Container Shelf
A large round bottle of black liquid labeled "Gait Pour" (3 Wt | Unidentified)
3 small vials of blue liquid labeled "Dual Vote" (1 Wt | Unidentified)
1 vials of clear liquid labeled "Bait Eats" (1 Wt | Unidentified)

Desk
2 Scrolls labeled "Gait Ion" (1 Wt | Unidentified)
Scroll labeled "Autumn Gem" (1 Wt | Unidentified)

There is also a hardened folder on the desk, made of some particularly durable substance, buried underneath a pile of blank pages, dirty magazines and squiggled notes full of gibberish. The folder has been stamped with a red "Top Secret" print. It has a lock attached.

Desk
Top Secret folder (5 Wt | Locked)
:wink:
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octagon
Darkshine Knight (Extremist fanatic)
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Posts: 2589
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Post by octagon »

Stul'p, Lv1 [86] Jive Hubbin Thief [Cover]
6-7 Atk | 115 Hit | 32 Crt
01 Def | 01 Res | 60 Avd | 08 Fort
Newthunter's Claw (3-4 Atk, 85 Hit, 12 Crt, 4 Wt)
Pot Cap, marked with the Groltu symbol (0 Def, 1 Res, 5 Avd, 3 Fort, 3 Wt)
Armadillo Leather Battlecoat (1 Def, 15 Avd, 5 Fort, 4 Wt)
ImageImageImage
Image
ImageImageImageImageImageImageImage
31/89 Wt
Theft [3/3]
Sudden Thrust [4/5]
Spoiler: Inventory & Status
Image

Pilfered Rubbish and Stolen Junk:
+ Lockpick [2]: Unarmed HIT chance of working. The Avd of the lock indicates its strength. [2 Wt each]
+ Newt Sandwich (contains a preserved dead newt, heals 3 to 6 HP for Stul'p when eaten) [3 Wt]
+ Shuriken [2] [6-6 Atk, 60 Hit, 15 Crt, 3 Wt each]
+ Immaterial Token of Pizza: Proof that Stul'p likes Pizza. Cannot be lost or discarded. Useless. Since empty abilities would block a slot in this ruleset and wasted slots are no fun, it is an immaterial item instead. [0 Wt]
+ A Tome - "XXV" with attached lens (4 Wt | Unidentified)
+ 2 Jeweled bands (1 Wt | Unidentified)


Rock Bag (for stones and other small things) [1 Wt]
+ Empty emptiness [not usable, removed once something else is put into the bag, 0 Wt]

Skills:

Theft [x/3] [110 AP]
Stul'p steals a random item from an enemy, including equipped ones. Success and critical hit chance equal that of an unarmed attack. Crt "scans" the enemy inventory and steals an item of choice.

Sudden Thrust [x/5] [120 AP]
Stul'p quickly switches to the front row, attacks from there and directly jumps back again. The drawback is: while he thrusts, he suffers -10 Avd and his defense is set to 0.

Abilities:
Sneaky Strike [200 AP]
Stul'p's natural crit value is doubled. Also, his attacks' critical hits poison the enemy with [SKL]% poison, because he is such a sneaky guy. [Curr: 10% poison]

Traits:

Stats:
POW: 6
SKL: 10
AGI: 10
CON: 3
WIS: 0 (1 Ability)
INT: 6 (2 Skills/Spells)

Misc:
20 spare AP
2 skills max
1 ability max
HP mod: 2
Crt damage: +100% (+10% poison)
Battles: 2
Thefts: 0
Crits: 0
Enemies Defeated: 0
Times Fainted: 0
Locks Picked (successes/attempts): 1/1
:cookie: x2

Background:
Stulp grew up happily as a newt hunter in the hubbin village of Fruggle. He was not completely like other hubbins. His face looked a bit... blueish sometimes, and unlike other hubbins, he considered the peace and quiet of the village 'boring' and rathered to run around as a wannabe rogue, stealing everything he could grab and later, also ambushing and robbing people. When dark elves attacked the village (third of the hubbins being killed, another third being enslaved and treated cruelly, and the rest preparing a secret uprise), he suddenly got the idea how nice it would be to be like them. Instead of supporting the defenders of his village, he grabbed the most valuable stuff of the village and fled.
Since then, he roamed the lands, pillaging houses and robbing everywhere. One day, he joined the cult of the Worshippers of the Blob of Groltu and became a stalwart stalwart of Groltunism.
His life was horribly changed when he was captured by thugs of Deucce Baaj, who used him as a doormat for his minions (no, not literally... well, okay, sometimes.) until the Lich Lord noticed the amount of stuff that his henchmen were missing and found the secret hideout of Stul'p. He realized the potential of the jive hubbin and used him for emptying the pockets of the foolish intruders who dared entering his realm. Sadly, Stul'p could not keep much of the stuff he looted...
On the quest against Deucce Baaj, he hopes to regain the things that he once had stolen, but were given to Deucce Baaj's minions.
[spoiler="Unlearned"]
Skills:
Knee Kick [x/3] [90 AP]
Stul'p kicks against an enemy's knee, probably causing severe pain. This is a normal unarmed attack, but works from the back row and also causes a random reaction:
20%:Dazzles enemy for 3 turns
20%:Kicks enemy to the ground, stunning them for 2 turns
20%:nothing special happens except the damage
20%:certain crit
10%:Stul'p strains his leg and loses 2 HP
5%:permanently reduces enemy's Avd by 10
5%:instantly causes an attack from the kicked enemy with Stul'p as a target


Jive Dodge [x/1] [40 AP]
Stul'p can once per battle avoid an attack that would normally have hit him.

Poison Lacing [x/2] [45 AP]
Minor action. The next attack from an ally that hits an enemy will inflict [6+Lvl]% poison. [Curr: 7%] s
[/spoiler]
"'Top Secret'? Sounds ...tasty...
Stul'p tries to push a lockpick into the folder's lock.
Cimeries
Lumberjack (Developer)
Lumberjack (Developer)
Posts: 7720
Joined: Wed Jul 23, 2008 6:56 am

Post by Cimeries »

---[ Party ]------------------------------------------------------
HP: 17/17 | Front | Shade (Clonkinator) |
HP: 30/43 | Front | Sir Oinkley (Ditto) |
HP: 16/16 | Cover | Stul'p (Octagon) |
HP: 43/45 | Front | Gaunt (Injected Companion) |
-------------------------------------------------------------------
Spoiler: Info
Location: Dog Lounge - Deucce Baaj's Dungeon - BF24
Time: Pfft, like you need that here.
Zorkmids: 487

Points of Interest:
+ Stairs up to BF23

+ The barrier wall.
---+ Metal Doors flanking the mysterious sinks.
---+ Aforementioned mysterious sinks. Now dry, and liberated of their shiny metal bands.
---+ Square holes in the wall where barriers used to stand.

+ Dog Lounge, lot's of dog books.
---+ Alpha's Armchair, has a red button on its arm.

+ Hall past the barrier wall, symmetrical. 2 fountains of water(?), continues around the corners to the east and west.
Stul'p - Picking a lock [35Avd] - Success!
Stul'p: +5 exp

Prepare for mystery! Dun dun dun!

Stul'p deftly picks the lock and opens the folder. Inside you discover, among some more dirty drawings and incoherent scribbling of a raving madman, a few choice documents that appear quite valuable, one of the documents has bits of it blackened, scratched off, erased and even burned. Someone was trying to destroy it but the owner of the folder got their hands on it before they could finish the job. It mentions an amulet of some kind:
Document 1 wrote:"The amulet of ####### bestows potent ############ capabilities to its wearer. It is also capable of ######## magic energy ##### ## its ######. The source of its power is the #### of ##### #### hosted within.
The reason it is there is currently unknown, but I suspect poor judgment on their part mostly.
###### seem to be naturally and fervently attracted to it, for some reason. Possibly due to the power of the #### mentioned earlier. Caution must be exercised once it is in our possession, the ###### become almost feral for it when they sense it. It can also be ####### to create even more ###### out of #######, but I don't see why anyone would want to do that given what was mentioned above."
At the bottom of this document someone sketched a crude picture of a skull with shiny studded dents.

Another document appears mostly unharmed, and the handwriting is diffent. It looks to have been hastily written, possibly copied from another source as the clumsy, unintelligible handwriting contrasts greatly with the quality of the text itself.
Document 2 wrote:"... further study of the artifact reveals that once in the possession of a worthy individual, artifact will grant their holders some of their own powers, some immediately, while other qualities will manifest themselves over time.

The experience, however, is reported to be very unpleasant. One such worthy individual described it as "tainting". Another reported severe persistent migraines that would exhibit themselves every few hours, whilst a third appears to have promptly gone insane after their exposure and their only comment on this issue (or any, for that matter) was "Strawberry!".

Just what qualifies an individual to be worthy of an artifact is still somewhat a mystery. Observation suggests that artifact has some criteria or other by which it decides, on its very own, if it even likes the person wearing it. Reports of unworthy individuals being strangled, beaten to death, vaporized, and even einbozzled by artifact are simply too many to ignore.

Recent study suggest one more special feature that artifact may posses, it appears that those of strong will (or alternatively, masochist inclinations) are capable of inv..."
The document then ends abruptly.

Container Shelf
A large round bottle of black liquid labeled "Gait Pour" (3 Wt | Unidentified)
3 small vials of blue liquid labeled "Dual Vote" (1 Wt | Unidentified)
1 vials of clear liquid labeled "Bait Eats" (1 Wt | Unidentified)

Desk
2 Scrolls labeled "Gait Ion" (1 Wt | Unidentified)
Scroll labeled "Autumn Gem" (1 Wt | Unidentified)
:wink:
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Shade
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Posts: 7349
Joined: Thu Jul 24, 2008 12:25 pm
Location: Gensokyo

Post by Shade »

Image
Shade, Lv01 [90] (Front)
17/17 HP
08-08 Atk | 107 Hit | 14 Crt
......01 Def | 02 Res | 60 Avd | 05 Frt
Rapier (5 - 5 Atk, 95 Hit, 10 Crt, 5 Wt)
Red Coat (1 Def, 0 Res, 15 Avd, 5 Fort, 7 Wt)
Spoiler: Inventory & Status
Items (Wt: 28/92):
- Medicine (4 Wt | Heals 10 HP)
- Deck of playing cards (2 Wt)
- A large round bottle of black liquid labeled "Gait Pour" (3 Wt | Unidentified)
- 3 small vials of blue liquid labeled "Dual Vote" (1 Wt | Unidentified)
- A vial of clear liquid labeled "Bait Eats" (1 Wt | Unidentified)
- 2 Scrolls labeled "Gait Ion" (1 Wt | Unidentified)
- A Scroll labeled "Autumn Gem" (1 Wt | Unidentified)

Skills:
None

Spells:
[3/3] Spark Wave [115 AP]
[Base: 8 Atk, 100 Hit, 10 Crt]
[Curr: 15 Atk, 100 Hit, 10 Crt]
Hits all enemies with lightning, possibly also paralyzing them for 2 turns (25% chance per target).


[2/3] Healing Stream [120 AP]
[Base: 10 HP / 0 HP]
[Curr: 17 HP / 7 HP]
Focuses the curative power of the earth on an ally, healing it by [10 + INT] HP. Can also be aimed at the entire party, but only heals each target by [INT] HP when doing so.


Abilities:
- Counter [200 AP]
Shade is very skilled at fencing, knowing how to utilize every single chance to attack. If he successfully dodges a melee attack, he instantly counter-attacks with a melee attack of his own.

Traits:
- Swift [15 AP]
Shade is very agile and perceptive, making it rather easy for him to anticipate attacks and dodge them. Adds +5 to Avd.

Stats:
06 STR
04 SKL
10 AGI
04 CON
04 WIS
07 INT

Story:
Shade has a kinda rough past to show, so he eventually sought dispersal by becoming Deucce Baaj's employee, as fighting hero-wannabes and all that stuff sounded pretty cool. And it actually kinda is, if it wasn't for the fact that the payment just outright sucks and no-one likes the bad guys. So, after all these years, he finally decides to break free again and reclaim his freedom in an attempt to start a new life.

Shade is a tall man in his early twenties. He tends to be overly cynic and grumpy at times, but that's kinda to be expected if you're discontent with your employer. If he for once is in a good temper, however, he's actually a pretty nice and trustable guy, if somewhat arrogant.

Misc.:
AP left: ......... 50
HP added: ..... 0
HP-Mod.: .... +2
Crt-Dmg: ... +40%
lol einbozzled. Don't tell me it was Scytale writin' that. :P

After checking all the items in this room, Shade decides to take all of the bottles and scrolls for the time being. He doesn't have much of a clue about what they might do, or if they are even useful at all, but they can still deal with that later.
After reading the contents of the book, Shade lifts an eyebrow.
"An amulet, eh? So apparently, the owner of the amulet mentioned there can summon a certain kind of creatures, but said creatures are also attracted by it and will be hostile to the user. Unless the other abilities of that thing somehow make up for this fact, I have no clue why anyone would want to wear such a thing."
He also takes note of the fact that artifacts seem to have their own will and should best be handled with caution, but given the fact that they did not possess one at this point, doesn't care about it much.

Eventually, he leaves the room and tries the ladder.
User avatar
octagon
Darkshine Knight (Extremist fanatic)
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Posts: 2589
Joined: Sat Feb 20, 2010 1:07 pm

Post by octagon »

Stul'p, Lv1 [91] Jive Hubbin Thief [Cover]
6-7 Atk | 115 Hit | 32 Crt
01 Def | 01 Res | 60 Avd | 08 Fort
Newthunter's Claw (3-4 Atk, 85 Hit, 12 Crt, 4 Wt)
Pot Cap, marked with the Groltu symbol (0 Def, 1 Res, 5 Avd, 3 Fort, 3 Wt)
Armadillo Leather Battlecoat (1 Def, 15 Avd, 5 Fort, 4 Wt)
ImageImageImage
Image
ImageImageImageImageImageImageImage
Load 36/89
Theft [3/3]
Sudden Thrust [4/5]
Spoiler: Inventory & Status
Image

Pilfered Rubbish and Stolen Junk:
+ Lockpick [2]: Unarmed HIT chance of working. The Avd of the lock indicates its strength. [2 Wt each]
+ Newt Sandwich (contains a preserved dead newt, heals 3 to 6 HP for Stul'p when eaten) [3 Wt]
+ Shuriken [2] [6-6 Atk, 60 Hit, 15 Crt, 3 Wt each]
+ Immaterial Token of Pizza: Proof that Stul'p likes Pizza. Cannot be lost or discarded. Useless. Since empty abilities would block a slot in this ruleset and wasted slots are no fun, it is an immaterial item instead. [0 Wt]
+ A Tome - "XXV" with attached lens (4 Wt | Unidentified)
+ 2 Jeweled bands (1 Wt | Unidentified)

+ Unlocked Top Secret folder (5 Wt)
Rock Bag (for stones and other small things) [1 Wt]
+ Empty emptiness [not usable, removed once something else is put into the bag, 0 Wt]

Skills:

Theft [x/3] [110 AP]
Stul'p steals a random item from an enemy, including equipped ones. Success and critical hit chance equal that of an unarmed attack. Crt "scans" the enemy inventory and steals an item of choice.

Sudden Thrust [x/5] [120 AP]
Stul'p quickly switches to the front row, attacks from there and directly jumps back again. The drawback is: while he thrusts, he suffers -10 Avd and his defense is set to 0.

Abilities:
Sneaky Strike [200 AP]
Stul'p's natural crit value is doubled. Also, his attacks' critical hits poison the enemy with [SKL]% poison, because he is such a sneaky guy. [Curr: 10% poison]

Traits:

Stats:
POW: 6
SKL: 10
AGI: 10
CON: 3
WIS: 0 (1 Ability)
INT: 6 (2 Skills/Spells)

Misc:
20 spare AP
2 skills max
1 ability max
HP mod: 2
Crt damage: +100% (+10% poison)
Battles: 2
Thefts: 0
Crits: 0
Enemies Defeated: 0
Times Fainted: 0
Locks Picked (successes/attempts): 2/2
:cookie: x2

Background:
Stulp grew up happily as a newt hunter in the hubbin village of Fruggle. He was not completely like other hubbins. His face looked a bit... blueish sometimes, and unlike other hubbins, he considered the peace and quiet of the village 'boring' and rathered to run around as a wannabe rogue, stealing everything he could grab and later, also ambushing and robbing people. When dark elves attacked the village (third of the hubbins being killed, another third being enslaved and treated cruelly, and the rest preparing a secret uprise), he suddenly got the idea how nice it would be to be like them. Instead of supporting the defenders of his village, he grabbed the most valuable stuff of the village and fled.
Since then, he roamed the lands, pillaging houses and robbing everywhere. One day, he joined the cult of the Worshippers of the Blob of Groltu and became a stalwart stalwart of Groltunism.
His life was horribly changed when he was captured by thugs of Deucce Baaj, who used him as a doormat for his minions (no, not literally... well, okay, sometimes.) until the Lich Lord noticed the amount of stuff that his henchmen were missing and found the secret hideout of Stul'p. He realized the potential of the jive hubbin and used him for emptying the pockets of the foolish intruders who dared entering his realm. Sadly, Stul'p could not keep much of the stuff he looted...
On the quest against Deucce Baaj, he hopes to regain the things that he once had stolen, but were given to Deucce Baaj's minions.
[spoiler="Unlearned"]
Skills:
Knee Kick [x/3] [90 AP]
Stul'p kicks against an enemy's knee, probably causing severe pain. This is a normal unarmed attack, but works from the back row and also causes a random reaction:
20%:Dazzles enemy for 3 turns
20%:Kicks enemy to the ground, stunning them for 2 turns
20%:nothing special happens except the damage
20%:certain crit
10%:Stul'p strains his leg and loses 2 HP
5%:permanently reduces enemy's Avd by 10
5%:instantly causes an attack from the kicked enemy with Stul'p as a target


Jive Dodge [x/1] [40 AP]
Stul'p can once per battle avoid an attack that would normally have hit him.

Poison Lacing [x/2] [45 AP]
Minor action. The next attack from an ally that hits an enemy will inflict [6+Lvl]% poison. [Curr: 7%] s
[/spoiler]
"I like artifacts, but I don't like being einbozzled.
How did this Kevin guy even get so important documents?

:idea: Wait... Are you the former Kevin, Gaunt?
Probably you were brainwashed and turned into a golem... Try to remember.

Anyway, this amulet probably is what Deucce Baaj draws his power from.
:idea: It definitely is 'The source of its power is the soul of Deucce Baaj hosted within.'...
Wait, so the old pwatom has a soul? I would not expect this."


Beware, Stul'p just noticed that he is in possession of a brain!

Epileptic tree:
An individual being considered worthy or not is measured by the amount of cookies in their possesion.
Also, 'Demons' would nicely fit into the spaces, but I'd bet 1245773992 Zorkmids that it isn't as trivial.
Last edited by octagon on Sun Jan 30, 2011 11:50 am, edited 2 times in total.
Cimeries
Lumberjack (Developer)
Lumberjack (Developer)
Posts: 7720
Joined: Wed Jul 23, 2008 6:56 am

Post by Cimeries »

[edit]---[ Party ]------------------------------------------------------
Image Hp:17/17 | [Front] | Shade (Shade) |
Image Hp:30/43 | [Front] | Sir Oinkley (Ditto) |
Image Hp:16/16 | [Cover] | Stul'p (Octagon) |
Image Hp:43/45 | [Front] | Gaunt (NPC) |
-------------------------------------------------------------------
Image Zorkmids: 49
Image Location: Hidden Alcove - BF23[/edit]

Gaunt shrugs off Stul'p's inquiry with a sigh.
"I know Kevin, he lives in BF 21, he's in accounting. He's a pretty boring guy. Well, I thought he was, turns out he's a trap wizard. Bleh, everyone gets to do interesting things."

You approach the ladder and begin climbing, Gaunt follows last, but forgetting to consider his massive metal frame, breaks the first step of the ladder as soon as he sets his foot on it. With a look of frustration he looks up at the rest of the party with his sad blue glowing eyes.

You climb the ladder and arrive at a small, dank, and dark cavern, about the size of the room you were in before. One of the walls, the west one, however, is made of stone. It is of the same design used in other walls of the dungeon. One of the bricks at eye level has been conveniently removed, creating a peeping spot.
You hear Gaunt kicking and smashing some mops downstairs in rage.

A feeling of claustrophobia and paranoia hangs heavy in the air here. It is moist and digging implements and broken pieces of rock lay scattered, suggesting that someone dug this alcove on their own, and very recently too. There is a small wooden strongbox on one side of the alcove, and next to the removed brick a contraption of jumbled cogs and devices sealed in a wooden shell. The machination was integrated into the wall seamlessly. A lever pokes invitingly out of the top of the contraption, as well as a pair of buttons, one red, and another blue.

Peeking into the spot where the brick was removed you see a familiar sight: This appears to be BF23. You are overlooking the stack of boxes and the giant piano on the other side. The removed brick provides an excellent view of the exposed right side of the piano, the one side that isn't obscured by boxes.
Suddenly, you look at the ladder hole to discover that Gaunt had apparently leapt up through the hole with a smooth, silent motion. You can't wrap your mind around how he could have possibly done that.
He shrugs. "What?..."

Image
:wink:
User avatar
Ditto
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Location: The universe and all the other places too
Contact:

Post by Ditto »

Sir Oinkley, Lvl 2 Porc Black Knight [04/100] (Cover)
Image
Image 41/43 [Feelin' Snazzy]
Image 109/138
Weapon: Steak Knife (3-5 Atk, 80 Hit, 0 Crt, 5 Wt)
Shield: Frying Pan Shield (15 Avd, 5 Wt)
Armor: Full Platemail (3 Def, -10 Avd, 10 Fort, 30 Wt)
Trophy: Goblin Tooth (It's Snazzy, Ain't It?)
9-11 Atk | 95 Hit | 5 Crt
7-9 Atk | 85 Hit | 5 Crt [Shield Slam]
3 Def | 0 Res | 49 Avd | 0 Fort
Spoiler: Inventory and Status
Stuff:
-Beef Sandwich (Restores 25 HP, 5 Wt)
-Casino Chips [38]
-Goblin Teeth [3] (Grim Trophy)
-Armor Pieces [17] (1 Wt | Junk)
-Goblin Bones [4] (1 Wt | Grim Trophy | Tasty Marrow?)
-Smellytar (3 - 9 Atk, 70 Hit, 15 Crt, 8 Wt, Stench Aura [8])
-Cheap Goblin Moonshine (3 Wt | Alcohol [-2])
-Goblin Heart (2 Wt | ?)
-Smelly Goblin Meat [24] (1 Wt)
-Large Kidney Stones [7] (1-1 Atk, 80 Hit, 0 Crt, 1 Wt, Can be thrown in large stacks)
-A Small Coin Pouch (1 Wt | ?)

Skills:
-Shield Slam-
Sir Oinkley can slam his enemies with his shield before or following an armed attack, smashing his enemies into the ground. Instead of his minor action, Sir Oinkley can slam an enemy with his shield, dealing unarmed damage. If shield bashing and attacking armed in one turn, both enemies must be in the same row. 210 AP

Abilities:
-Meatshield-
Sir Oinkley guards his allies in the back row with his own body. Fatal attacks aimed at allies in the back row will be redirected to Sir Oinkley. Attacks that would kill due to a critical are not redirected. 120 AP

Stats:
Power: 11
Skill: 5
Agility: 11
Constitution: 11
Wisdom: 0
Intelligence: 0

Info:
Ability Points: 20
HP Mod: +5
Critical Hit: 150%
Sir Oinkley wipes off the last tear from the impact of the boulder from much earlier as he sees Gaunt jump up the ladder. "Ehm... ehrm... something... *sniff* was in my eyes." The piano piquing Sir Oinkley's curiosity, he decides that for once, he didn't want to be the one triggering a trap. "Thank you for volunteering as trap bait, brave squire." As Sir Oinkley says the words, he lifts Stul'p off the ground and tosses him at the piano in the manner that he would land on one of the piano keys to find if there was any trap.
Last edited by Ditto on Mon Jan 31, 2011 12:00 pm, edited 1 time in total.
"It only hurts when my squad won't f***ing heal me."

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User avatar
octagon
Darkshine Knight (Extremist fanatic)
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Posts: 2589
Joined: Sat Feb 20, 2010 1:07 pm

Post by octagon »

Stul'p, Lv1 [91] Jive Hubbin Thief [Cover]
6-7 Atk | 115 Hit | 32 Crt
01 Def | 01 Res | 60 Avd | 08 Fort
Newthunter's Claw (3-4 Atk, 85 Hit, 12 Crt, 4 Wt)
Pot Cap, marked with the Groltu symbol (0 Def, 1 Res, 5 Avd, 3 Fort, 3 Wt)
Armadillo Leather Battlecoat (1 Def, 15 Avd, 5 Fort, 4 Wt)
ImageImageImage
Image
ImageImageImageImageImageImageImage
Load 36/89
Theft [3/3]
Sudden Thrust [4/5]
Spoiler: Inventory & Status
Image

Pilfered Rubbish and Stolen Junk:
+ Lockpick [2]: Unarmed HIT chance of working. The Avd of the lock indicates its strength. [2 Wt each]
+ Newt Sandwich (contains a preserved dead newt, heals 3 to 6 HP for Stul'p when eaten) [3 Wt]
+ Shuriken [2] [6-6 Atk, 60 Hit, 15 Crt, 3 Wt each]
+ Immaterial Token of Pizza: Proof that Stul'p likes Pizza. Cannot be lost or discarded. Useless. Since empty abilities would block a slot in this ruleset and wasted slots are no fun, it is an immaterial item instead. [0 Wt]
+ A Tome - "XXV" with attached lens (4 Wt | Unidentified)
+ 2 Jeweled bands (1 Wt | Unidentified)

+ Unlocked Top Secret folder (5 Wt)
Rock Bag (for stones and other small things) [1 Wt]
+ Empty emptiness [not usable, removed once something else is put into the bag, 0 Wt]

Skills:

Theft [x/3] [110 AP]
Stul'p steals a random item from an enemy, including equipped ones. Success and critical hit chance equal that of an unarmed attack. Crt "scans" the enemy inventory and steals an item of choice.

Sudden Thrust [x/5] [120 AP]
Stul'p quickly switches to the front row, attacks from there and directly jumps back again. The drawback is: while he thrusts, he suffers -10 Avd and his defense is set to 0.

Abilities:
Sneaky Strike [200 AP]
Stul'p's natural crit value is doubled. Also, his attacks' critical hits poison the enemy with [SKL]% poison, because he is such a sneaky guy. [Curr: 10% poison]

Traits:

Stats:
POW: 6
SKL: 10
AGI: 10
CON: 3
WIS: 0 (1 Ability)
INT: 6 (2 Skills/Spells)

Misc:
20 spare AP
2 skills max
1 ability max
HP mod: 2
Crt damage: +100% (+10% poison)
Battles: 2
Thefts: 0
Crits: 0
Enemies Defeated: 0
Times Fainted: 0
Locks Picked (successes/attempts): 2/2
:cookie: x2

Background:
Stulp grew up happily as a newt hunter in the hubbin village of Fruggle. He was not completely like other hubbins. His face looked a bit... blueish sometimes, and unlike other hubbins, he considered the peace and quiet of the village 'boring' and rathered to run around as a wannabe rogue, stealing everything he could grab and later, also ambushing and robbing people. When dark elves attacked the village (third of the hubbins being killed, another third being enslaved and treated cruelly, and the rest preparing a secret uprise), he suddenly got the idea how nice it would be to be like them. Instead of supporting the defenders of his village, he grabbed the most valuable stuff of the village and fled.
Since then, he roamed the lands, pillaging houses and robbing everywhere. One day, he joined the cult of the Worshippers of the Blob of Groltu and became a stalwart stalwart of Groltunism.
His life was horribly changed when he was captured by thugs of Deucce Baaj, who used him as a doormat for his minions (no, not literally... well, okay, sometimes.) until the Lich Lord noticed the amount of stuff that his henchmen were missing and found the secret hideout of Stul'p. He realized the potential of the jive hubbin and used him for emptying the pockets of the foolish intruders who dared entering his realm. Sadly, Stul'p could not keep much of the stuff he looted...
On the quest against Deucce Baaj, he hopes to regain the things that he once had stolen, but were given to Deucce Baaj's minions.
[spoiler="Unlearned"]
Skills:
Knee Kick [x/3] [90 AP]
Stul'p kicks against an enemy's knee, probably causing severe pain. This is a normal unarmed attack, but works from the back row and also causes a random reaction:
20%:Dazzles enemy for 3 turns
20%:Kicks enemy to the ground, stunning them for 2 turns
20%:nothing special happens except the damage
20%:certain crit
10%:Stul'p strains his leg and loses 2 HP
5%:permanently reduces enemy's Avd by 10
5%:instantly causes an attack from the kicked enemy with Stul'p as a target


Jive Dodge [x/1] [40 AP]
Stul'p can once per battle avoid an attack that would normally have hit him.

Poison Lacing [x/2] [45 AP]
Minor action. The next attack from an ally that hits an enemy will inflict [6+Lvl]% poison. [Curr: 7%] s
[/spoiler]
"Eek! But I'm way bigger than a brick!"
Stul'p rolls off his shoulder to reduce the impact.
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Post by Shade »

Image
Shade, Lv01 [90] (Front)
17/17 HP
08-08 Atk | 107 Hit | 14 Crt
......01 Def | 02 Res | 60 Avd | 05 Frt
Rapier (5 - 5 Atk, 95 Hit, 10 Crt, 5 Wt)
Red Coat (1 Def, 0 Res, 15 Avd, 5 Fort, 7 Wt)
Spoiler: Inventory & Status
Items (Wt: 28/92):
- Medicine (4 Wt | Heals 10 HP)
- Deck of playing cards (2 Wt)
- A large round bottle of black liquid labeled "Gait Pour" (3 Wt | Unidentified)
- 3 small vials of blue liquid labeled "Dual Vote" (1 Wt | Unidentified)
- A vial of clear liquid labeled "Bait Eats" (1 Wt | Unidentified)
- 2 Scrolls labeled "Gait Ion" (1 Wt | Unidentified)
- A Scroll labeled "Autumn Gem" (1 Wt | Unidentified)

Skills:
None

Spells:
[3/3] Spark Wave [115 AP]
[Base: 8 Atk, 100 Hit, 10 Crt]
[Curr: 15 Atk, 100 Hit, 10 Crt]
Hits all enemies with lightning, possibly also paralyzing them for 2 turns (25% chance per target).


[2/3] Healing Stream [120 AP]
[Base: 10 HP / 0 HP]
[Curr: 17 HP / 7 HP]
Focuses the curative power of the earth on an ally, healing it by [10 + INT] HP. Can also be aimed at the entire party, but only heals each target by [INT] HP when doing so.


Abilities:
- Counter [200 AP]
Shade is very skilled at fencing, knowing how to utilize every single chance to attack. If he successfully dodges a melee attack, he instantly counter-attacks with a melee attack of his own.

Traits:
- Swift [15 AP]
Shade is very agile and perceptive, making it rather easy for him to anticipate attacks and dodge them. Adds +5 to Avd.

Stats:
06 STR
04 SKL
10 AGI
04 CON
04 WIS
07 INT

Story:
Shade has a kinda rough past to show, so he eventually sought dispersal by becoming Deucce Baaj's employee, as fighting hero-wannabes and all that stuff sounded pretty cool. And it actually kinda is, if it wasn't for the fact that the payment just outright sucks and no-one likes the bad guys. So, after all these years, he finally decides to break free again and reclaim his freedom in an attempt to start a new life.

Shade is a tall man in his early twenties. He tends to be overly cynic and grumpy at times, but that's kinda to be expected if you're discontent with your employer. If he for once is in a good temper, however, he's actually a pretty nice and trustable guy, if somewhat arrogant.

Misc.:
AP left: ......... 50
HP added: ..... 0
HP-Mod.: .... +2
Crt-Dmg: ... +40%
Shade sighs.
"Gee, so this is a peeping tom's hideout? What would you even want to watch a goddamn oversized piano for? What a waste of time."
He stares at Gaunt for a moment, then climbs back down and returns to the place where the retarded dancer was - even on his own, if the others feel that this room is more important.
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Post by Cimeries »

[edit]---[ Party ]------------------------------------------------------
Image Hp:17/17 | [Front] | Shade (Shade) |
Image Hp:30/43 | [Front] | Sir Oinkley (Ditto) |
Image Hp:16/16 | [Cover] | Stul'p (Octagon) |
Image Hp:43/45 | [Front] | Gaunt (NPC) |
-------------------------------------------------------------------
Image Zorkmids: 57
Image Location: Checkered Hall - BF24[/edit]

Before moving on, Gaunt decides to open the wooden strongbox, which, aside from launching a handful of poisonous needles at his stainless steel faceplace, turned out to be completely harmless.
It contains a bunch of trap parts and metal chunks, and an entire host of other fiendishly useful items:

Strongbox:
8 Zorkmids
3 Casino Chips
1 Lockpick (2 Wt)
1 Fancy Lockpick (2 Wt | +10 Hit | Won't break until it failed 2 more attempts)
1 Bag of Caltrops (10 Wt | Covers the ground in nasty spikes)
4 Darts (2 Wt | 1-3 Atk, 80 Hit, 10 Crt)
2 Smoke Bombs (2 Wt | Creates a screen of smoke for 3 turns)
1 Sealed Can of Grease (12 Wt | Covers the ground in slippery flammable grease)

Under all of these goodies, you discover a neatly tucked pile of papers and a pair of small, frail looking stones with odd markings on them.
ImageImage (3 Wt)
The document under these stones says this:
"My research into the runes I stole from Harry revealed little. He wouldn't tell me what they do, and the only thing I can discern about them is that they can affect my emotions negatively. Maybe it's just the frustration of not being able to figure out what they really do, but I always end up sad or angry after fiddling with them for too long.

Harry only told me one thing about them: To never, ever crush them. I don't know if he was genuinely worried about me or if he's trying to make me crush them on purpose (the bastard knows me all too well), but I'll refrain from doing that. I'll just get someone else to crush one at some point and see what happens.
Gaunt snacks on some of the metal scraps and bits as you continue reading through.

Another document has this to say:
"I finally managed to get my hands on a legit scroll of Identify. I cast it on the "Satan Rig" scroll I found, and it turns out it's not nearly as ominous as it sounds, but it's pretty useful nonetheless: The scroll is called "Lore", it waits until you call an object as the target for the spell, and then it sends out all these pretty light sparks everywhere, and when they return, the scroll rewrites itself and fills up with information about the target. I used it on a zorkmid, and it taught me a bunch of stuff I already knew, though. I should have used it on one of these runes I stole from Harry instead..."
And this must be the scroll mentioned:
"Zorkmid, n.
Ex: How many Zorkmids for that Dire Pretzel?

Zorkmids are the currency of the underworld. They are small, violet, shiny, glow-in-the-dark crystals that feel simultaneously cold and warm to the touch.

Zorkmids were introduced as a replacement for the archaic gold coins by Overlord Manystab Killgrim, after he expressed concern with his treasuries not looking evil or dark enough and employed all of his mages to create an alternative currency.

Zorkmids were named so after the peculiar "meed! meed! meed!" sound that Killgrim's pet wyvern, Zork, emitted around them. (The sounds were later discovered to be induced by the poor demented thing's trauma-induced madness, but the name had already stuck by then.)

Zorkmids were very well received by dungeon lords all over the world. This is due to their light weight, high, diamond-like durability and the ominous fact that they are composed of a mixture of the tears of orphaned children, crystallized dark mana and fossilized souls, which is just delightfully evil. >:)"
You grab whatever you decide to grab and return to the checkered hallway again, where you stop once more at the same spot. The skinny figure is still there, flailing asininely in the dark, just barely out of clear sight.

Image
:wink:
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Ditto
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Post by Ditto »

Sir Oinkley, Lvl 2 Porc Black Knight [04/100] (Cover)
Image
Image 41/43 [Feelin' Snazzy]
Image 109/138
Weapon: Steak Knife (3-5 Atk, 80 Hit, 0 Crt, 5 Wt)
Shield: Frying Pan Shield (15 Avd, 5 Wt)
Armor: Full Platemail (3 Def, -10 Avd, 10 Fort, 30 Wt)
Trophy: Goblin Tooth (It's Snazzy, Ain't It?)
9-11 Atk | 95 Hit | 5 Crt
7-9 Atk | 85 Hit | 5 Crt [Shield Slam]
3 Def | 0 Res | 49 Avd | 0 Fort
Spoiler: Inventory and Status
Stuff:
-Beef Sandwich (Restores 25 HP, 5 Wt)
-Casino Chips [38]
-Goblin Teeth [3] (Grim Trophy)
-Armor Pieces [17] (1 Wt | Junk)
-Goblin Bones [4] (1 Wt | Grim Trophy | Tasty Marrow?)
-Smellytar (3 - 9 Atk, 70 Hit, 15 Crt, 8 Wt, Stench Aura [8])
-Cheap Goblin Moonshine (3 Wt | Alcohol [-2])
-Goblin Heart (2 Wt | ?)
-Smelly Goblin Meat [24] (1 Wt)
-Large Kidney Stones [7] (1-1 Atk, 80 Hit, 0 Crt, 1 Wt, Can be thrown in large stacks)
-A Small Coin Pouch (1 Wt | ?)

Skills:
-Shield Slam-
Sir Oinkley can slam his enemies with his shield before or following an armed attack, smashing his enemies into the ground. Instead of his minor action, Sir Oinkley can slam an enemy with his shield, dealing unarmed damage. If shield bashing and attacking armed in one turn, both enemies must be in the same row. 210 AP

Abilities:
-Meatshield-
Sir Oinkley guards his allies in the back row with his own body. Fatal attacks aimed at allies in the back row will be redirected to Sir Oinkley. Attacks that would kill due to a critical are not redirected. 120 AP

Stats:
Power: 11
Skill: 5
Agility: 11
Constitution: 11
Wisdom: 0
Intelligence: 0

Info:
Ability Points: 20
HP Mod: +5
Critical Hit: 150%
That flailing man really did irritate him. Fine, he would move on to plan B. "I will not lose my moment of awesomeness!" Sir Oinkley grabs Stul'p by the shirt with one hand, hoisting him into the air. "Why, thank you for volunteering as bait to throw across a trap again. You're such a helpful companion." Deciding that this little sack of gorilla poop wasn't pulling enough of his weight in the battles anyway, Sir Oinkley throws the poor jive hubbin across the board at the dancing man.

Flying halflings are the new sonic screwdrivers- they can inexplicably solve the vast majority of problems.
"It only hurts when my squad won't f***ing heal me."

http://guildedage.net/
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Shade
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Post by Shade »

Image
Shade, Lv01 [90] (Front)
17/17 HP
08-08 Atk | 107 Hit | 14 Crt
......01 Def | 02 Res | 60 Avd | 05 Frt
Rapier (5 - 5 Atk, 95 Hit, 10 Crt, 5 Wt)
Red Coat (1 Def, 0 Res, 15 Avd, 5 Fort, 7 Wt)
Spoiler: Inventory & Status
Items (Wt: 38/92):
- Medicine (4 Wt | Heals 10 HP)
- Deck of playing cards (2 Wt)
- A large round bottle of black liquid labeled "Gait Pour" (3 Wt | Unidentified)
- 3 small vials of blue liquid labeled "Dual Vote" (1 Wt | Unidentified)
- A vial of clear liquid labeled "Bait Eats" (1 Wt | Unidentified)
- 2 Scrolls labeled "Gait Ion" (1 Wt | Unidentified)
- A Scroll labeled "Autumn Gem" (1 Wt | Unidentified)
- 2 Smoke Bombs (2 Wt | Creates a screen of smoke for 3 turns)
- Image (3 Wt)
- Image (3 Wt)

Skills:
None

Spells:
[3/3] Spark Wave [115 AP]
[Base: 8 Atk, 100 Hit, 10 Crt]
[Curr: 15 Atk, 100 Hit, 10 Crt]
Hits all enemies with lightning, possibly also paralyzing them for 2 turns (25% chance per target).


[2/3] Healing Stream [120 AP]
[Base: 10 HP / 0 HP]
[Curr: 17 HP / 7 HP]
Focuses the curative power of the earth on an ally, healing it by [10 + INT] HP. Can also be aimed at the entire party, but only heals each target by [INT] HP when doing so.


Abilities:
- Counter [200 AP]
Shade is very skilled at fencing, knowing how to utilize every single chance to attack. If he successfully dodges a melee attack, he instantly counter-attacks with a melee attack of his own.

Traits:
- Swift [15 AP]
Shade is very agile and perceptive, making it rather easy for him to anticipate attacks and dodge them. Adds +5 to Avd.

Stats:
06 STR
04 SKL
10 AGI
04 CON
04 WIS
07 INT

Story:
Shade has a kinda rough past to show, so he eventually sought dispersal by becoming Deucce Baaj's employee, as fighting hero-wannabes and all that stuff sounded pretty cool. And it actually kinda is, if it wasn't for the fact that the payment just outright sucks and no-one likes the bad guys. So, after all these years, he finally decides to break free again and reclaim his freedom in an attempt to start a new life.

Shade is a tall man in his early twenties. He tends to be overly cynic and grumpy at times, but that's kinda to be expected if you're discontent with your employer. If he for once is in a good temper, however, he's actually a pretty nice and trustable guy, if somewhat arrogant.

Misc.:
AP left: ......... 50
HP added: ..... 0
HP-Mod.: .... +2
Crt-Dmg: ... +40%

Knowledge about items:
- Scroll labeled "Satan Rig" = Scroll of Lore (reveals information about the target)
Lol poisonous needles. I've learned my lesson after the boulder trap, thank you very much. :P

Shade grabs the Zorkmids, the smoke bombs and the stones, leaving the other items for Stul'p to take.

Once they arrive back at the checkered floor with the dancing retard on the other side, Oinkley spontaneously grabs Stulp' and throws him across before Shade has any time to react. He lets out an annoyed sigh, but concentrates on finding a way to get himself across as well, even though the floor might not actually be trapped - the boulder trap has left him paranoid enough not to push his luck.
Eventually, he notices that the checkered floor doesn't actually connect to the walls on either side; he should be able to get past the checkered floor by just staying near the walls.
He checks the walls for any obvious traps (in particular, little holes that darts or spears might come out of) and, if at least one of the walls appears untrapped to him, tries to get across at that wall. He does keep an eye on the retarded dancer's movements, though, ready to defend himself if it were to approach or attack him.
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Post by Cimeries »

[edit]---[ Party ]------------------------------------------------------
Image Hp:17/17 | [Front1] | Shade (Shade) |
Image Hp:30/43 | [Front2] | Sir Oinkley (Ditto) |
Image Hp:10/16 | [Front1] | Stul'p (Octagon) |
Image Hp:43/45 | [Front2] | Gaunt (NPC) |
-------------------------------------------------------------------
Image Zorkmids: 57
Image Location: Checkered Hall - BF24[/edit]

Sir Oinkley - Hubbin Projectile @ Figure - Miss.
Stul'p - AGI/DEX/INT check [lv33] - 1 + 26 = 27. Failure. Stul'p takes 6 damage. Stul'p is now in the Front row.

Bonk! Stul'p misses the figure by a meter or so, and failing to fall correctly, lands flat on the floor. The figure stops flailing around, faces Stu'lp, who is still lying on the floor, looks at him for a moment, and then turns back to you disinterestedly and continues to flail around.
Spoiler: @Stul'p
Whoah, this guy really is skinny. Very, very skinny. So skinny, in fact, that he is literally nothing but bones! It's a skeleton.
INT: It's been one for a while too, you guess, since it doesn't have even a speck of leftover flesh or anything of the sort on it. Plus it's dusty too.
Sir Oinkley: +3 exp
Stul'p: +3 exp

Shade decides on a more masterful approach and holds himself against the side of the wall as he begins to make his way though. Interestingly, there are no visible holes on the wall or anything that would indicate a trap. However, brushing against the wall with his back, he notices that approximately in the middle of it, there is a large (about man-sized), cracked dent, as if something colossal pounded it (or against it...) with anger. It looks like a few more sturdy, heavy hits could break it completely.
Eventually Shade crosses unharmed and approaches the figure, which simply continues to face Sir Oinkley and Gaunt and flail around like a complete moron.
Spoiler: @Shade
Whoah, this guy really is skinny. Very, very skinny. So skinny, in fact, that he is literally nothing but bones! It's a skeleton.
INT: It's been one for a while too, you guess, since it doesn't have even a speck of leftover flesh or anything of the sort on it. Plus it's dusty too.
Sort of explains why you didn't get a coherent answer from it either, it doesn't have any bleedin' vocal cords.
Shade: +5 exp
:wink:
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Post by Shade »

Image
Shade, Lv01 [95] (Front)
17/17 HP
08-08 Atk | 107 Hit | 14 Crt
......01 Def | 02 Res | 60 Avd | 05 Frt
Rapier (5 - 5 Atk, 95 Hit, 10 Crt, 5 Wt)
Red Coat (1 Def, 0 Res, 15 Avd, 5 Fort, 7 Wt)
Spoiler: Inventory & Status
Items (Wt: 38/92):
- Medicine (4 Wt | Heals 10 HP)
- Deck of playing cards (2 Wt)
- A large round bottle of black liquid labeled "Gait Pour" (3 Wt | Unidentified)
- 3 small vials of blue liquid labeled "Dual Vote" (1 Wt | Unidentified)
- A vial of clear liquid labeled "Bait Eats" (1 Wt | Unidentified)
- 2 Scrolls labeled "Gait Ion" (1 Wt | Unidentified)
- A Scroll labeled "Autumn Gem" (1 Wt | Unidentified)
- 2 Smoke Bombs (2 Wt | Creates a screen of smoke for 3 turns)
- Image (3 Wt)
- Image (3 Wt)

Skills:
None

Spells:
[3/3] Spark Wave [115 AP]
[Base: 8 Atk, 100 Hit, 10 Crt]
[Curr: 15 Atk, 100 Hit, 10 Crt]
Hits all enemies with lightning, possibly also paralyzing them for 2 turns (25% chance per target).


[2/3] Healing Stream [120 AP]
[Base: 10 HP / 0 HP]
[Curr: 17 HP / 7 HP]
Focuses the curative power of the earth on an ally, healing it by [10 + INT] HP. Can also be aimed at the entire party, but only heals each target by [INT] HP when doing so.


Abilities:
- Counter [200 AP]
Shade is very skilled at fencing, knowing how to utilize every single chance to attack. If he successfully dodges a melee attack, he instantly counter-attacks with a melee attack of his own.

Traits:
- Swift [15 AP]
Shade is very agile and perceptive, making it rather easy for him to anticipate attacks and dodge them. Adds +5 to Avd.

Stats:
06 STR
04 SKL
10 AGI
04 CON
04 WIS
07 INT

Story:
Shade has a kinda rough past to show, so he eventually sought dispersal by becoming Deucce Baaj's employee, as fighting hero-wannabes and all that stuff sounded pretty cool. And it actually kinda is, if it wasn't for the fact that the payment just outright sucks and no-one likes the bad guys. So, after all these years, he finally decides to break free again and reclaim his freedom in an attempt to start a new life.

Shade is a tall man in his early twenties. He tends to be overly cynic and grumpy at times, but that's kinda to be expected if you're discontent with your employer. If he for once is in a good temper, however, he's actually a pretty nice and trustable guy, if somewhat arrogant.

Misc.:
AP left: ......... 50
HP added: ..... 0
HP-Mod.: .... +2
Crt-Dmg: ... +40%

Knowledge about items:
- Scroll labeled "Satan Rig" = Scroll of Lore (reveals information about the target)
Whoa, this guy is pretty skinny. On second thought, it doesn't seem that unusual for a skeleton to be skinny; it's much more unusual to see one dancing around like a moron instead of lifelessly lying on the ground like it's supposed to. However, given the fact that it doesn't seem to care much about the presence of Stul'p and himself, he decides to leave it alone and check out what else is behind here instead.
"Porky, feel like breakin' a wall? You might be in luck with that one over there."
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Post by octagon »

Stul'p, Lv1 [94] Jive Hubbin Thief [Usually in Cover]
6-7 Atk | 115 Hit | 32 Crt
01 Def | 01 Res | 60 Avd | 08 Fort
Newthunter's Claw (3-4 Atk, 85 Hit, 12 Crt, 4 Wt)
Pot Cap, marked with the Groltu symbol (0 Def, 1 Res, 5 Avd, 3 Fort, 3 Wt)
Armadillo Leather Battlecoat (1 Def, 15 Avd, 5 Fort, 4 Wt)
ImageImageImage
Image
ImageImageImageImageImageImageImage
Load 62/89
Theft [3/3]
Sudden Thrust [4/5]
Spoiler: Inventory & Status
Image

Pilfered Rubbish and Stolen Junk:
+ Lockpick [3]: Unarmed HIT chance of working. The Avd of the lock indicates its strength. [2 Wt each]
+ Newt Sandwich (contains a preserved dead newt, heals 3 to 6 HP for Stul'p when eaten) [3 Wt]
+ Shuriken [2] [6-6 Atk, 60 Hit, 15 Crt, 3 Wt each]
+ Immaterial Token of Pizza: Proof that Stul'p likes Pizza. Cannot be lost or discarded. Useless. Since empty abilities would block a slot in this ruleset and wasted slots are no fun, it is an immaterial item instead. [0 Wt]
+ A Tome - "XXV" with attached lens (4 Wt | Unidentified)
+ 2 Jeweled bands (1 Wt | Unidentified)
+ Unlocked Top Secret folder (5 Wt)
+ 3 Casino Chips
+ 1 Fancy Lockpick (2 Wt | +10 Hit | Won't break until it failed 2 more attempts)
+ 1 Bag of Caltrops (10 Wt | Covers the ground in nasty spikes)
+ 4 Darts (2 Wt | 1-3 Atk, 80 Hit, 10 Crt)
+ 1 Sealed Can of Grease (12 Wt | Covers the ground in slippery flammable grease)
+ Note about information scroll + used information scroll about zorkmids

Rock Bag (for stones and other small things) [1 Wt]
+ Empty emptiness [not usable, removed once something else is put into the bag, 0 Wt]

Skills:

Theft [x/3] [110 AP]
Stul'p steals a random item from an enemy, including equipped ones. Success and critical hit chance equal that of an unarmed attack. Crt "scans" the enemy inventory and steals an item of choice.

Sudden Thrust [x/5] [120 AP]
Stul'p quickly switches to the front row, attacks from there and directly jumps back again. The drawback is: while he thrusts, he suffers -10 Avd and his defense is set to 0.

Abilities:
Sneaky Strike [200 AP]
Stul'p's natural crit value is doubled. Also, his attacks' critical hits poison the enemy with [SKL]% poison, because he is such a sneaky guy. [Curr: 10% poison]

Traits:

Stats:
POW: 6
SKL: 10
AGI: 10
CON: 3
WIS: 0 (1 Ability)
INT: 6 (2 Skills/Spells)

Misc:
20 spare AP
2 skills max
1 ability max
HP mod: 2
Crt damage: +100% (+10% poison)
Battles: 2
Thefts: 0
Crits: 0
Enemies Defeated: 0
Times Fainted: 0
Locks Picked (successes/attempts): 2/2
:cookie: x2

Background:
Stulp grew up happily as a newt hunter in the hubbin village of Fruggle. He was not completely like other hubbins. His face looked a bit... blueish sometimes, and unlike other hubbins, he considered the peace and quiet of the village 'boring' and rathered to run around as a wannabe rogue, stealing everything he could grab and later, also ambushing and robbing people. When dark elves attacked the village (third of the hubbins being killed, another third being enslaved and treated cruelly, and the rest preparing a secret uprise), he suddenly got the idea how nice it would be to be like them. Instead of supporting the defenders of his village, he grabbed the most valuable stuff of the village and fled.
Since then, he roamed the lands, pillaging houses and robbing everywhere. One day, he joined the cult of the Worshippers of the Blob of Groltu and became a stalwart stalwart of Groltunism.
His life was horribly changed when he was captured by thugs of Deucce Baaj, who used him as a doormat for his minions (no, not literally... well, okay, sometimes.) until the Lich Lord noticed the amount of stuff that his henchmen were missing and found the secret hideout of Stul'p. He realized the potential of the jive hubbin and used him for emptying the pockets of the foolish intruders who dared entering his realm. Sadly, Stul'p could not keep much of the stuff he looted...
On the quest against Deucce Baaj, he hopes to regain the things that he once had stolen, but were given to Deucce Baaj's minions.
[spoiler="Unlearned"]
Skills:
Knee Kick [x/3] [90 AP]
Stul'p kicks against an enemy's knee, probably causing severe pain. This is a normal unarmed attack, but works from the back row and also causes a random reaction:
20%:Dazzles enemy for 3 turns
20%:Kicks enemy to the ground, stunning them for 2 turns
20%:nothing special happens except the damage
20%:certain crit
10%:Stul'p strains his leg and loses 2 HP
5%:permanently reduces enemy's Avd by 10
5%:instantly causes an attack from the kicked enemy with Stul'p as a target


Jive Dodge [x/1] [40 AP]
Stul'p can once per battle avoid an attack that would normally have hit him.

Poison Lacing [x/2] [45 AP]
Minor action. The next attack from an ally that hits an enemy will inflict [6+Lvl]% poison. [Curr: 7%] s
[/spoiler]
"Ouch!"
Slightly disappointed about not being able to change his direction mid-air like all the cool Jump'n'Run guys can do, Stul'p taps his coat to remove the dust.
"Oh. Hi skelly. Do you have fun flailing around?"
Then he examines the wall mentioned by Shade.
"Uh-oh. I don't want to run into the thing that caused this."
Sorry for tempting fate. I didn't really do, because it is obvious that whatever it is, that creature has at least some relevance in the story.
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