Aria of Ruin PnP - Talk Thread

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Re: Aria of Ruin PnP - Talk Thread

Post by Agent of Dread »

Got this post up, sorry it's a little sparse but I got distracted and started drawing blanks trying to add in any more. I might add more tomorrow or just write a "long" followup post to the conversation if I can think of some better stuff to add.
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Re: Aria of Ruin PnP - Talk Thread

Post by Shade »

Same for me, here - sorry for being late. It's not much of a post, but it should be enough to move things forward at least.
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Re: Aria of Ruin PnP - Talk Thread

Post by Agent of Dread »

Wow, I half-kinda called it. :o

Oh, it also looks like you missed the gold for Ameia's purchases. We're down another 22 gold.
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Re: Aria of Ruin PnP - Talk Thread

Post by Shade »

I can't seem to focus today.
I'll try to post tomorrow.
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Re: Aria of Ruin PnP - Talk Thread

Post by Agent of Dread »

I'll actually wait this time, but don't force yourself either way.
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Re: Aria of Ruin PnP - Talk Thread

Post by Shade »

There we go. Thanks for waiting.

As for our plans in-game, I vote we rest a bit once we're done talking. Setting out with no spellpoints whatsoever would be foolish, and octy would probably appreciate Ameia no longer hallucinating. :P
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Re: Aria of Ruin PnP - Talk Thread

Post by Agent of Dread »

I was going to mention the same thing. Nica can potentially recover some more max HP as well, and I sense another encounter looming nearby. Or is it just level 2? :P
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Re: Aria of Ruin PnP - Talk Thread

Post by Cimeries »

I agree that resting right now is a good idea, regardless of what may come up.

FYI, I don't always know what sort of thing we'll encounter next, since I have a pool of possible scenarios that I draw from, governed by a hidden "difficulty" stat. I need to keep things interesting for myself too, after all.

I'll do another GM post tomorrow afternoon-ish (GMT+2).
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Re: Aria of Ruin PnP - Talk Thread

Post by Shade »

I'll leave the first post to someone else.
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Re: Aria of Ruin PnP - Talk Thread

Post by Agent of Dread »

Agent of Dread wrote:
  • Spell Scavenger [ Passive ] [ 220+ AP ]
    [ ... ]
    -> If an enemy dies while it has A Trace, Nica may make a minor action on her next turn to regain a Spellpoint. [ 50 AP ]
While useful enough, I thought of a more interesting variant of this.
  • -> If an enemy dies while it has A Trace, Nica may make a minor action on her next turn to cast any spell the felled enemy held A Trace from at the time without paying a Spellpoint.
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Re: Aria of Ruin PnP - Talk Thread

Post by Cimeries »

40 AP for that one.
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Re: Aria of Ruin PnP - Talk Thread

Post by Agent of Dread »

Nice, now to wait for Mr. Example AP Cap to show up. :mrgreen:

EDIT: And I just thought of a further addition to this mechanic for much later in the game... I hope I can raise that cap liberally. (Although the alternative may leave me enough time to actually learn Kleptokinesis and the other stuff. :P)
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Re: Aria of Ruin PnP - Talk Thread

Post by Cimeries »

Sorry for the lack of updates, it's been a hectic week that ended with a mandatory company event. :?

Posting Friday noonish (GMT+2)
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Re: Aria of Ruin PnP - Talk Thread

Post by Agent of Dread »

No problem. :) I'll try and be prompt with updates if we wanna get a few posts through this weekend.
Can you have Ameia attempt to identify the stuff in lieu of anything else?
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Re: Aria of Ruin PnP - Talk Thread

Post by Shade »

octagon, are you octagone? :<
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