oh... hey...

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Seanbot
Cobol (Esteemed member)
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oh... hey...

Post by Seanbot »

Hello...
Sorry I haven't been here in a while and for all the false promises I made.
yeah...
Going through the whole teenage angst period, so everything was kind of a mess for a while, though I have been getting better at programming, not that I really know much beyond the basics.
I'd love to help out again, hopefully in new ways. Though I believe there has been a new build since I've been gone?
How are things, what's new?
Moogirl wrote: [19:47:14] ­period jokes = not cool
[19:47:23] ­no wait it's the anus
[19:47:25] ­wtf
[19:47:46] ­a cloud cannot have that much blood
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Zefz
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Post by Zefz »

I dont think there has been a release since you were last here, but there have been many changes in the SVN.

Here is a recap on what has been done so far:
[spoiler]
Version 2.7.8 (xx.10.2009)
- New Feature: Another new Starter Module added based on a classic nethack character - The Valkyrie class!
- New Feature: A new XP bar is show below your character portrait to display level up progress.
- New Feature: Major improvements to how Egoboo handles objects and the GOR.
- New Feature: Improved AI by adding Line of Sight detection for targeting.
- New Feature: Improved UI by implementing in-game pop up text.
- New Feature: Implemented the PhysFS file system.
- Update: Improved the way the homing particle effect was handled.
- Update: Various improvements to particle effects.
- Update: Many performance improvement tweaks.
- Update: Various new class skills and updates to existing ones. See Classes.txt for a detailed list.
- Update: Fixed various formatting issues so that text, icons and bars now display better.
- Update: Made some AI and sound effect improvements to the Squirrel pet.
- Update: Reimplemented the Visual C++ redistributable package for windows users
(Should fix a startup error complaining about configuration settings being incorrect).
- Update: The Angel Elayne in the lower Abyss now attacks undead players on sight.
- Update: Most wands have now increased charge limit making them much more useful.
- Update: The Book of Enchant can now be used to recharge wands.
- Update: The Morph spell now allows you to use [TECH] skill but disables spell casting.
(Don't lose your spellbook after being morphed or you have no way to morph back!)
- Update: There is now always a minimum 5% chance stealing from shops will be detected.
- Update: Improved some details for the floor tiles in the Paladin Starter.
- Update: Deamon Lords have now halved life regeneration making them much easier to defeat.
- Update: The Haste spell costs less mana to sustain now.
- Update: Ghosts can now move through walls and impassable tiles.
- Update: Support for multiple new resolution formats including wide-screen.
- Update: Improved various menu UI handling and made it look nice in all resolutions.
- Update: Improved the gameplay when using the mouse as input controller.
- Update: Increased the amount of treasure loot found in the Ice Palace.
- Update: Improved the Frost Lizard AI.
- Update: Improved the texture detail for all the title images.
- Bugfix: Battleaxes now properly requires Advanced Weapons skills to use.
- Bugfix: The Magic Carpet is no longer mountable while being held.
- Bugfix: When cookie stacks are splilt, they should now retain their burned and wet status.
- Bugfix: Fixed a bug in the joystick reading function. Analog joysticks should work much better now.
- Bugfix: Devil Doors should function properly again.
- Bugfix: Glyph plates in Abyss 2 should now properly display messages again.
- Bugfix: Fixed infinite sound loop being played in Abyss 2.
- Bugfix: Beating the final level now properly lets you save your character progress.
- Bugfix: Changed the use animation for Lamps so that Wizards can use them as well.
- Bugfix: All Divine Runes now properly display messages when crushed.
- Bugfix: Fixed invisible boulder trap in Archaeologist Starter
- Bugfix: Scimitars can now properly be enchanted by the Book of Enchant.
- Bugfix: Book of Summon Crabs should now properly export as a spell and not as a crab monster.
- Bugfix: Fixed bug where the Faeries in the Elf Starter would follow a lumpkin instead of the player.
- Bugfix: Water is now properly impassable terrain in Bishopia City once again.
- Bugfix: Fixed bug where items in shop were only sold for half value.
- Bugfix: Fixed mushrooms having 0 value when bought or sold.
- Bugfix: Tile Mimics can no longer move through doors and walls.
- Bugfix: Angus in Bishopia now properly gives Soul Carver as quest reward.
- Bugfix: Lich boss in the crypt now properly holds an attack spell instead of a treasure chest.
- Bugfix: Fixed a serious bug with morphing.
- Bugfix: Fixed two impassable passages in Catacombs 2 module. (Credits to Rygwryr)
- Bugfix: Fixed bug that made Ghosts invincible and Life Drain caused by Ghosts to disappear
without a proper restoration.
- Bugfix: Catacombs 1 and Abyss 2 now properly allows up to 4 player imports instead of 1.
- Bugfix: Major bug fixed that caused modules not to unlock properly when exporting.
- Bugfix: Incorrect boss music in Water Palace fixed.
- Bugfix: Removed music resetting when loading a module.
- Bugfix: Enchantments end messages display escapes properly.
- Bugfix: Corrected some character hitboxes.
- Bugfix: Fixed some acceleration issues that made the Tourist Starter almost impossible.
- Bugfix: Fixed Lord Hagen AI movement bug in the Soldier Starter.
- Bugfix: Many, many other bugs fixed!
[/spoiler]

Also, moved to Welcome section.
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Agent of Dread
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Post by Agent of Dread »

Not too much has been going on, but we have been steadily progressing towards 2.7.8, and the SVN is frequently updated.
Always happy to have you back, man. :)
- Linktree: linktr.ee/trilbs -
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penguinflyer2222
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Post by penguinflyer2222 »

:agree:
Oh, and as long as I'm in the welcome section, I might as well give SciFiJunkie a welcome back lightbulb too. :idea:
......
Seanbot
Cobol (Esteemed member)
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Joined: Tue Apr 07, 2009 8:30 am
Location: Australia

Post by Seanbot »

Hooray I'm wanted.
Eventually I got my head back together, and I'm even working in SDL now. I'm trying my hand at starting an OSS project, but at the moment I think I'm starting out too big.

Also Cairomm isn't being very nice.
Moogirl wrote: [19:47:14] ­period jokes = not cool
[19:47:23] ­no wait it's the anus
[19:47:25] ­wtf
[19:47:46] ­a cloud cannot have that much blood
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