Zefz wrote:The Egoboo code is now on a SVN, this means you can easily access the whole code always up to date and help us improve it and it clean up. The Egoboo code always need cleaning up.
Also the King Bishop is missing a voice, someone needs to voice act him.
Maybe you want to create backgrounds for the game menu (better once that replace the current one). Or even code that every time you start Egoboo a random background will be selected Texturing new skins is always a big help, you can see woodmouse's skin pack for inspiration and see what I mean.
I set up XCode to use the SVN last night. I hadn't used subversion before and didn't realize how easy it really is. For voicing the King Bishop, is there already a text file with lines he says? And where is his module? I looked quickly right now since we're talking about it and couldn't find it.. I tried downloading the skin pack, but I got an error from the download site, most likely something on their side, so I'm going to try again later.
Thanks again to everyone else that has welcomed me.
King Bishop is the last character you encounter in the game. The whole game is a quest about saving him. He doesnt have any text right now, but there shouldnt be more than two or three lines.
- One or two that congratulates the players on defeating the dracolich (hail noble hero! You have saved me from the pawns of evil! You have saved the fate of Bishopia and this world)
- One for when the player is a rogue and is going to kill bishop as revenge (No... what are you doing!? help!)
For the record, he already has contributed something: a confirmation that the XCode project works for someone other than me. (No, he didn't actually say it, but he hasn't complained that it doesn't work...yet...)
Ben Urban wrote:For the record, he already has contributed something: a confirmation that the XCode project works for someone other than me. (No, he didn't actually say it, but he hasn't complained that it doesn't work...yet...)
Mac user! Yay!
The XCode project is working great! Nothing wrong with it at all. I'm using XCode 3.1.2 on Leopard and it hasn't been a problem. Now getting past the first level in the beta (read: I had Xcode compile it) game has been, but I'll post about that in the right section.
Zefz wrote:King Bishop is the last character you encounter in the game. The whole game is a quest about saving him. He doesnt have any text right now, but there shouldnt be more than two or three lines.
- One or two that congratulates the players on defeating the dracolich (hail noble hero! You have saved me from the pawns of evil! You have saved the fate of Bishopia and this world) - One for when the player is a rogue and is going to kill bishop as revenge (No... what are you doing!? help!)
Those particular lines don't sound LordBishopish.
I was going to write out some sort of script at some point (because, at some point, I was going to do those voices myself); maybe I still will....
I think there should be a few more endings; the G'nome one would be asking/demanding a material possession (maybe), the Soldier one could be either asking for a higher rank or having it bestowed, the Zombi one would probably end with eaten brains (:lol:), the Elf one I have no idea, the Healer/Paladin ones would be heal-the-king-and-get-out, Inventor would be more like, "All right! Would you happen to have anything useful on you to get us out of here and to Bishopia?", and the Adventurer would probably be something like, "Let's get out of here!".
"Failing to plan is planning to fail."
Bug me if you want to play a game.