Egoboo Community Forum

The Legend of Egoboo Sporks of Yore
It is currently Fri Nov 24, 2017 2:53 pm

All times are UTC




Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: Hey
PostPosted: Tue Feb 28, 2012 11:56 pm 
Offline
Acid Blob (New member)
Acid Blob (New member)
User avatar

Joined: Tue Feb 28, 2012 11:13 pm
Posts: 18
It's me, Veiva. Dunno if I'm remembered too much... But I won't lose sleep over it.

I've been taking a liking to Egoboo again (it's never left my heart, though!). My brother and I often played the original OpenGL Egoboo so much we figured out every little nook and cranny back when it was relatively young. I eventually started modding it with such tools such as Egomap (only for maps though, I did everything else by hand).

I am amazed to see how much it has grown over the past few years! The code base is so much more organized and sensible. I had tried before to add a "player owned house" kind of deal, but never finished it, largely due to the seemingly unmaintainable hodgepodge of code.

I also contributed a few mods and some other stuff...but nothing that interesting.

So, the reason I registered instead of lurking is to keep the community up to date on a major overhaul I'm attempting at the Egoboo codebase. If anything, it's more of a rewrite... I started recently and have written a few basic classes and so on (nothing to show except boilerplate code).

You may be going, "Hmm, isn't that silly? Why doesn't he contribute to the current Egoboo code?" The problem is I am going to rewrite it to use much less memory, for use in embedded devices. Also I'm going to attempt to make it much more modular.

"Embedded devices, you say?" The particular target I'm aiming for is the Nintendo Wii. In Egoboo's current state, the memory usage is just too high. Not only this, but it does not abstract the graphics API away, so it's impossible to simply port it in a short time span. The only feasible avenue is to completely rewrite large portions of it.

I'm hoping to contribute to this community in the form of an Wii port of Egoboo. How far I'll get is uncertain, but I'll release updates as I make progress.

Thanks for reading!


Top
 Profile  
 
 Post subject: Re: Hey
PostPosted: Wed Feb 29, 2012 1:11 am 
Offline
Sheep (Developer)
Sheep (Developer)
User avatar

Joined: Wed Jul 23, 2008 1:39 am
Posts: 3019
Location: Best Southwest
Good luck on trying to fit Egoboo into about 68MB of memory! (from what I understand from wiibrew)

Also, :cookie:, :idea:, :teach:, etc. Welcome (back?) to the forums!

_________________
...


Top
 Profile  
 
 Post subject: Re: Hey
PostPosted: Wed Feb 29, 2012 3:22 am 
Offline
Protector (Senior Member)
Protector (Senior Member)
User avatar

Joined: Wed Jul 23, 2008 8:46 pm
Posts: 8598
Location: Australia
I think I've seen your username around before. Re-welcome. :D
It's great that you're doing something for the game! It is nice to hear such a cool goal.

_________________
- Facebook: Trilby Girl -- Tumblr: trilbystumb -- Discord: Trilby#9851 -


Top
 Profile  
 
 Post subject: Re: Hey
PostPosted: Wed Feb 29, 2012 8:36 am 
Offline
Monolich (Senior Member)
Monolich (Senior Member)
User avatar

Joined: Wed Jul 23, 2008 3:53 pm
Posts: 4570
Location: Finland
Welcome back, although I've never seen you before, but then again, I'm not seeing you now either. ᖌᴑᴗᴑᖍ

_________________
Meus unicornis Francus non Francus est, ergo non unicornes oriunda e Francia.
My French unicorn is not French, thus no unicorns are from France.
~Pope Germanus XXX


Top
 Profile  
 
 Post subject: Re: Hey
PostPosted: Wed Feb 29, 2012 6:22 pm 
Offline
Acid Blob (New member)
Acid Blob (New member)
User avatar

Joined: Tue Feb 28, 2012 11:13 pm
Posts: 18
Thanks everyone. :)

(I posted mostly on Zippy Egoboo forums, hence why you may not know me... I think a few times elsewhere, but I'm not too sure.)


Top
 Profile  
 
 Post subject: Re: Hey
PostPosted: Fri Mar 02, 2012 1:05 am 
Offline
Squirrel Knight (Administrator)
Squirrel Knight (Administrator)
User avatar

Joined: Wed Jul 23, 2008 1:27 am
Posts: 3818
Location: Norway
I remember you :P Funny how old members seem to pop back once in a while...

_________________
http://egoboo.sourceforge.net
Image

Coder


Top
 Profile  
 
 Post subject: Re: Hey
PostPosted: Thu Mar 08, 2012 8:19 pm 
Offline
Darkshine Knight (Extremist fanatic)
Darkshine Knight (Extremist fanatic)
User avatar

Joined: Sat Feb 20, 2010 1:07 pm
Posts: 2537
Welcome back, though I obviously can't remember you since I wasn't around yet when you still were.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Get Egoboo at SourceForge.net. Fast, secure and Free Open Source software downloads