Hammerfall/Hammerfight

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Chevcx
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Hammerfall/Hammerfight

Post by Chevcx »

has anyone heard/seen it cause i have the demo/glitchy full version and i want OPINIONS :O
I must be a zombie, because I came back after, around, a year.
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Shade
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Post by Shade »

What is this I don't even
Cimeries
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Post by Cimeries »

Clonkinator wrote:What is this I don't even


My thoughts exactly upon seeing this.
Still, I think I'd like to try it, looks very spiffy.

Chevcx, are you Russian by any chance?
:wink:
bgbirdsey
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Post by bgbirdsey »

That is exactly the kind of game that will win a major award. Very unique.
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Agent of Dread
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Post by Agent of Dread »

Ever played Ragdoll Masters?
The core gameplay seems pretty similar.
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Cimeries
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Post by Cimeries »

Played demo.
Awesome.
Am addicted.
:wink:
bgbirdsey
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Post by bgbirdsey »

I just played ragdoll masters. meh. Interesting concept and trivially similar to this game. Once the novelty has worn off (after the 2nd level or so), I realized that the entire "challenge" of the game is completely due to the choice of input method. If you could grab the guy with a mouse, everything would be much easier. Making gameplay difficult by making the input method difficult is not good game design.

It would be much better if it supported joysticks or a mouse. He could also make the game a bit deeper by allowing you to change your doll's stance by doing some kind of button combo.
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Zefz
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Post by Zefz »

Making gameplay difficult by making the input method difficult is not good game design.
Egoboo? :P
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aleco614
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Post by aleco614 »

Zefz wrote:
Making gameplay difficult by making the input method difficult is not good game design.
Egoboo? :P

Indeed...
Playing brawl. Not too well, unforunately.
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