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 Post subject: Re: Just an idea
PostPosted: Thu Dec 08, 2011 5:22 am 
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Protector (Senior Member)
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Maxaxle wrote:
Agent of Dread wrote:
Oh yeah, because no matter what kind of game it is, stuff should be breakable. :|

Now you understand! And now...to battle!
*attacks random furniture*
[/Chaotic Stupid]


Wow, is sarcasm really that hard to read?

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 Post subject: Re: Just an idea
PostPosted: Thu Dec 08, 2011 10:40 am 
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Lumberjack (Developer)
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An upgrade to your chainsaw guy idea:

Doom-esque bull monster with running chainsaws for horns.

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 Post subject: Re: Just an idea
PostPosted: Thu Dec 08, 2011 4:16 pm 
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Cimeries wrote:
An upgrade to your chainsaw guy idea:

Doom-esque bull monster with running chainsaws for horns.

Image
Image
?

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 Post subject: Re: Just an idea
PostPosted: Thu Dec 08, 2011 5:15 pm 
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Lumberjack (Developer)
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I actually meant them to point forward but yeah, that's the gist of it. ^^

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 Post subject: Re: Just an idea
PostPosted: Fri Dec 09, 2011 10:18 pm 
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Darkshine Knight (Extremist fanatic)
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One further step: Spider with chainsaws instead of legs and a potato instead of a body.


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 Post subject: Re: Just an idea
PostPosted: Fri Dec 09, 2011 10:35 pm 
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Agent of Dread wrote:
Maxaxle wrote:
Agent of Dread wrote:
Oh yeah, because no matter what kind of game it is, stuff should be breakable. :|

Now you understand! And now...to battle!
*attacks random furniture*
[/Chaotic Stupid]


Wow, is sarcasm really that hard to read?

No, I was just having fun with the idea that you weren't being sarcastic. Hopefully you recognized my sarcasm as well.

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 Post subject: Re: Just an idea
PostPosted: Sat Dec 10, 2011 1:40 am 
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No, I just finally thought you'd learned some self-evaluation with that trope you stuck on the end there.

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 Post subject: Re: Just an idea
PostPosted: Sat Dec 10, 2011 4:09 am 
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Darkshine Knight (Extremist fanatic)
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Agent of Dread wrote:
No, I just finally thought you'd learned some self-evaluation with that trope you stuck on the end there.

C'mon, me? Chaotic Stupid? Sure, breaking stuff can be fun, and I like to experiment with what can and what cannot be broken/damaged/messed with/etc., but honestly I don't like blowing stuff up that much. Unless it's epic and/or really flashy/theatrical for some reason.

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 Post subject: Re: Just an idea
PostPosted: Sat Dec 10, 2011 10:43 am 
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Lumberjack (Developer)
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You seem to fundamentally misunderstand the concept of chaos.

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 Post subject: Re: Just an idea
PostPosted: Sun Dec 11, 2011 12:06 am 
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Darkshine Knight (Extremist fanatic)
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Cimeries wrote:
You seem to fundamentally misunderstand the concept of chaos.

Blowing stuff up is a classic element of being under the Chaotic category, amirite? Pointlessly disorganizing stuff? Catalyzing entropy?...Regardless, the ability to break random stuff you're not intended to break, the ability to mess with buttons and random appliances, etc. just adds to the atmosphere to a game. Especially if it includes stuff like reading people's emails, looking at stuff that's been faxed recently, listening to recordings, etc. that can provide insight into the game's plot. Classic example: Deus Ex.

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 Post subject: Re: Just an idea
PostPosted: Sun Dec 11, 2011 1:49 am 
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How much detail are we expected to go into for our first game, man? :P

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 Post subject: Re: Just an idea
PostPosted: Sun Dec 11, 2011 5:14 am 
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Lumberjack (Developer)
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A Nethack clone at least.


Joking aside a simplistic roguelike with high replay value (think desktop dungeons) might be fun.

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 Post subject: Re: Just an idea
PostPosted: Sun Dec 11, 2011 6:25 am 
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A roguelike platformer ala Spelunky is something I like the sound of.

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 Post subject: Re: Just an idea
PostPosted: Sun Dec 11, 2011 6:41 am 
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Agent of Dread wrote:
How much detail are we expected to go into for our first game, man? :P

Depends on the genre, I guess. The more exploration-oriented it is, the more you put in.
Cimeries wrote:
A Nethack clone at least.


Joking aside a simplistic roguelike with high replay value (think desktop dungeons) might be fun.

Agent of Dread wrote:
A roguelike platformer ala Spelunky is something I like the sound of.

If we put in a running-from-boulder-portion I recommend that a character lampshades it.

EDIT: What if we put the general idea of the game into Tropespeak? Or at least finer points of the game?
Example: if the game is meant to be realistic, then Rewarding Vandalism should not be included unless you're being monitored or have a Voice With An Internet Connection to guide your actions and/or compensate you when you've destroyed something.

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 Post subject: Re: Just an idea
PostPosted: Sun Dec 11, 2011 7:34 am 
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Lumberjack (Developer)
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Nonono, if we start talking trope-speak I'll have to start reading it again and I'm not sure I can dedicate the necessary 25 hours a day to that.

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