Various bugs

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Zefz
Squirrel Knight (Administrator)
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Various bugs

Post by Zefz »

Last Update: 23.11.2008

Lists all balance issues, bugs and error reports that have been posted. Fixed issues that were reported here on the forum are listed further below. Newest fixes are listed last.

Unfixed Issues
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Issue: Crusader shield IfPutAway not working. It also refills mana!
Status: Unfixed.
Version reported: 2.6.7b (beta testing)

Issue: The ice in the Ice Palace is VERY slippery...
Status: Unfixed.
Version reported: 2.6.7b (beta testing)

Issue: There are white stools in the Wizard Starter, the skins are still messed up for various thing sometimes.
Status: Unfixed.
Version reported: 2.6.7b (beta testing)

Issue: Exploding oil when taken out? (lit lamp was held in other hand)
Status: Unfixed.
Version reported: 2.6.7b (beta testing)

Issue: Random potions skins seems to fustrate people. Remove?
Status: Unfixed.
Version reported: 2.6.7b (beta testing)

Issue: Selling charged items always returns same value, even if no charges are left!
Status: Unfixed.
Version reported: 2.6.7b (beta testing)

Issue: Minimize on Linux causes textures to be buggy.
Status: Unfixed.
Version reported: 2.6.7b (beta testing)

Issue: Impassable tile in Zippy? (near healer) (and forgotten fortress?)
Status: Unfixed.
Version reported: 2.6.7b (beta testing)

Issue: Overlay effects do not spawn in pits.
Status: Unfixed.
Version reported: 2.6.7b (beta testing)

Issue: You cannot get up to the ninja guards in bishopia city. (need to add a ramp)
Status: Unfixed.
Version reported: 2.6.4

Issue: This has been around since ages, but since it also has its uses, I didn't report it until now. I'm not really certain if it's intended or not, but if you drop an item - no matter which one - right in front of a normal door, you can keep it open for an infinite amount of time - even if you're at the other side of the map! This way, you can always go back through doors, even if it makes things cheap... (Example: In the sand palace, drop a spear or something in front of the door that leads to the mimic. Kill the mimic, obtain the key and go back to get the treasury. You just avoided a fight with 10 tranches in total.)
Status: Unfixed.
Version reported: 2.6.4 (Much older)

Issue: Summoning monsters with the spell from the Abyss causes the game to crash. (Tested in Sand Palace, in tile mimic room).
Status: Unfixed.
Version reported: 2.6.4

Issue:These squid enemies have had some odd behavior lately. When they are in a corner trying to evade, sometimes they end up teleporting to the other side of the room. Also, when you try to run pass them during an above ambush(meaning you are running quckly under them while they fall), there is a chance the game may freeze up.
Status: Unfixed.
Version reported: 2.6.4 (Probably much older)

Issue: The elf texture skin needs some improvement.
Status: Unfixed.
Version reported: 2.6.4

Issue: There is too little space for saving/loading characters
Status: Unfixed.
Version reported: 2.6.4

Issue: The grass in Bishopia doesn't tile very well. It just needs touching up a bit; shouldn't be too hard to fix.
Status: Unfixed.
Version reported: 2.6.4


Fixed Issues


Issue: Musketoon looks buggy ingame.
Status: Fixed.
Version reported: 2.6.4

Issue: There is no way of obtaining a light source for the shadow palace
Status: Fixed.
Version reported: 2.6.4

Issue: Zombor needs random names.
Status: Fixed.
Version reported: 2.6.5c

Issue: The globalwave array has a fixed 10 size instead of MAXSIZE causing some bytes to go corrupt.
Status: Fixed.
Version reported: 2.6.5c

Issue: The last door in the Ash palace has needed fixing for a while; you can walk right through it without killing the boss. Since the boss is relatively easy (especially with a ranged weapon), you should have to fight it.
Status: Fixed.
Version reported: 2.6.4

Issue: Attack speed based in dexterity is cool, but it doesn't always seem to work. For example, even with decent dexterity, spears are now a worthless weapon; I used to use spears before to keep monsters away, but now you attack too slowly and it doesn't work for that. Also, I was using a Paladin (who of course had pretty slow dexterity) and found that now swords aren't very effective for him....
Status: Fixed (May need more tweaking).
Version reported: 2.6.4

Issue: Frost Sabre is a "scimitar class" instead of "sabre"
Status: Fixed.
Version reported: 2.6.4

Issue: Jungle Warrior has too much hp.
Status: Fixed.
Version reported: 2.6.4

Issue: Not all items in the Archaeologist Starter work as a weight for the falling boulder trap.
Status: Fixed
Version reported: 2.6.4

Issue: Flame Trap chests may be too difficult to disarm.
Status: Fixed.
Version reported: 2.6.4

Issue: Poisoned katanas don't poison anything except for the user (if he's a non-rogue with too low wisdom). Looks like someone just forgot to set "spawn enchant on hit" for part0.txt to TRUE.
Status: Fixed.
Version reported: 2.6.4

Issue: Zombor Starter has a too difficult and chaotic boss battle.
Status: Fixed.
Version reported: 2.6.4

Issue: In the adventurer starter, there are a ton of dead grub bugs in the boss chamber that don't respawn, no matter what.
Status: Fixed.
Version reported: 2.6.4

Issue: In the adventurer starter, when the grub mum goes down the drain, the boss music is triggered for no reason and won't stop anymore either, not even after you kill it!
Status: Fixed.
Version reported: 2.6.4

Issue: The random messages for outhouses, pots, and graves need to be checked for spelling and punctuation errors.
Status: Unfixed.
Version reported: 2.6.4

Issue: The Makefile.unix needs tabs instead of spaces to build correctly.
Status: Fixed.
Version reported: 2.6.5b
Last edited by Zefz on Mon Jul 28, 2008 9:25 pm, edited 11 times in total.
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