2.74 Stable Release not so stable

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Maxaxle
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2.74 Stable Release not so stable

Post by Maxaxle »

"Failing to plan is planning to fail."
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Post by Cimeries »

Old news is old.
:wink:
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Zefz
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Post by Zefz »

Yeah. That bug is the least worry of 2.6.4 (you can't beat the game due some other bugs!).

Which is why we are working on 2.8.0 with a lot of changes and fixes. The community feedback on bugs on the pre-release will be crucial on determining if the true release will contain bugs or not though!
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Post by Maxaxle »

Oh, sorry...I forgot that I already talked about this earlier, and I decided recently to try re-downloading and playing 2.74 again.

Obviously, it had the exact same results as before.
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Post by bgbirdsey »

can you take 2.74 off of the site? it has caused a lot of issues since people think it is the latest version.
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Post by Maxaxle »

bgbirdsey wrote:can you take 2.74 off of the site? it has caused a lot of issues since people think it is the latest version.












It isn't?
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Post by Zefz »

bgbirdsey wrote:can you take 2.74 off of the site? it has caused a lot of issues since people think it is the latest version.


2.7.4 is actually the latest version. :)

The version you are thinking about is 2.7.5 which was from the time of the old trunk code. That one is not listed on the site and can only be downloaded from the Egoboo project site under development stuff.
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Post by bgbirdsey »

ahhhhhhhhhh.... I was wondering about that. There are about 4 threads in the Help section related to that version.
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Post by Maxaxle »

bgbirdsey wrote:ahhhhhhhhhh.... I was wondering about that. There are about 4 threads in the Help section related to that version.

We REALLY need to clear that up.
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Post by HyugaNeji »

Off topic, but that was a cool voice xD Maxaxle
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Post by blago »

there are so many bugs........
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Post by Zefz »

Yes but there are many fixed in 2.8.0 as well!

Code: Select all

- Bugfix: Wizards can now properly use "The Mageblade".
- Bugfix: Fixed missing Player spawn points in the Cobol Palace.
- Bugfix: The Vorpal Blade can no longer deal damage from distance.
- Bugfix: Battleaxes now properly requires Advanced Weapons skills to use.
- Bugfix: The Magic Carpet is no longer mountable while being held.
- Bugfix: When cookie stacks are split, they should now retain their burned and wet status.
- Bugfix: Fixed a bug in the joystick reading function. Analog joysticks should work much better now.
- Bugfix: Devil Doors should function properly again.
- Bugfix: Glyph plates in Abyss 2 should now properly display messages again.
- Bugfix: Fixed infinite sound loop being played in Abyss 2.
- Bugfix: Beating the final level now properly lets you save your character progress.
- Bugfix: Changed the use animation for Lamps so that Wizards can use them as well.
- Bugfix: All Divine Runes now properly display messages when crushed.
- Bugfix: Fixed invisible boulder trap in Archaeologist Starter
- Bugfix: Scimitars can now properly be enchanted by the Book of Enchant.
- Bugfix: Book of Summon Crabs should now properly export as a spell and not as a crab monster.
- Bugfix: Fixed bug where the Faeries in the Elf Starter would follow a lumpkin instead of the player.
- Bugfix: Water is now properly impassable terrain in Bishopia City once again.
- Bugfix: Fixed bug where items in shop were bought for only half value.
- Bugfix: Fixed mushrooms having 0 value when bought or sold.
- Bugfix: Tile Mimics can no longer move through doors and walls.
- Bugfix: Angus in Bishopia now properly gives Soul Carver as quest reward.
- Bugfix: Lich boss in the crypt now properly holds an attack spell instead of a treasure chest.
- Bugfix: Fixed a serious bug with morphing.
- Bugfix: Fixed two impassable passages in Catacombs 2 module. (Credits to Rygwryr)
- Bugfix: Fixed bug that made Ghosts invincible and Life Drain caused by Ghosts to disappear
  without a proper restoration.
- Bugfix: Catacombs 1 and Abyss 2 now properly allows up to 4 player imports instead of 1.
- Bugfix: Major bug fixed that caused modules not to unlock properly when exporting.
- Bugfix: Incorrect boss music in Water Palace fixed.
- Bugfix: Removed music resetting when loading a module.
- Bugfix: Enchantments end messages display escapes properly.
- Bugfix: Fixed some acceleration issues that made the Tourist Starter almost impossible.
- Bugfix: Fixed Lord Hagen AI movement bug in the Soldier Starter.
- Bugfix: Many, many other bugs fixed!
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Post by blago »

Lol! Can't weit unitil be relised 2.8.0!
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Post by Zefz »

The previous revision was actually very stable. Almost a release candidate. But the latest update made some physics and particle interaction buggy which delays the release further.
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Post by Maxaxle »

HyugaNeji wrote:Off topic, but that was a cool voice xD Maxaxle

Don't thank me, thank my 16-year-old voice!
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