2.74 Stable Release not so stable
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- Maxaxle
- Darkshine Knight (Extremist fanatic)
- Posts: 4035
- Joined: Fri Jul 25, 2008 8:16 pm
- Location: San Diego, CA
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2.74 Stable Release not so stable
http://www.youtube.com/watch?v=LGNBPZnshtE
Self-explanatory.
Self-explanatory.
"Failing to plan is planning to fail."
Bug me if you want to play a game.
Bug me if you want to play a game.
- Zefz
- Squirrel Knight (Administrator)
- Posts: 3820
- Joined: Wed Jul 23, 2008 1:27 am
- Location: Norway
- Contact:
bgbirdsey wrote:can you take 2.74 off of the site? it has caused a lot of issues since people think it is the latest version.
2.7.4 is actually the latest version.
The version you are thinking about is 2.7.5 which was from the time of the old trunk code. That one is not listed on the site and can only be downloaded from the Egoboo project site under development stuff.
- Zefz
- Squirrel Knight (Administrator)
- Posts: 3820
- Joined: Wed Jul 23, 2008 1:27 am
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Yes but there are many fixed in 2.8.0 as well!
Code: Select all
- Bugfix: Wizards can now properly use "The Mageblade".
- Bugfix: Fixed missing Player spawn points in the Cobol Palace.
- Bugfix: The Vorpal Blade can no longer deal damage from distance.
- Bugfix: Battleaxes now properly requires Advanced Weapons skills to use.
- Bugfix: The Magic Carpet is no longer mountable while being held.
- Bugfix: When cookie stacks are split, they should now retain their burned and wet status.
- Bugfix: Fixed a bug in the joystick reading function. Analog joysticks should work much better now.
- Bugfix: Devil Doors should function properly again.
- Bugfix: Glyph plates in Abyss 2 should now properly display messages again.
- Bugfix: Fixed infinite sound loop being played in Abyss 2.
- Bugfix: Beating the final level now properly lets you save your character progress.
- Bugfix: Changed the use animation for Lamps so that Wizards can use them as well.
- Bugfix: All Divine Runes now properly display messages when crushed.
- Bugfix: Fixed invisible boulder trap in Archaeologist Starter
- Bugfix: Scimitars can now properly be enchanted by the Book of Enchant.
- Bugfix: Book of Summon Crabs should now properly export as a spell and not as a crab monster.
- Bugfix: Fixed bug where the Faeries in the Elf Starter would follow a lumpkin instead of the player.
- Bugfix: Water is now properly impassable terrain in Bishopia City once again.
- Bugfix: Fixed bug where items in shop were bought for only half value.
- Bugfix: Fixed mushrooms having 0 value when bought or sold.
- Bugfix: Tile Mimics can no longer move through doors and walls.
- Bugfix: Angus in Bishopia now properly gives Soul Carver as quest reward.
- Bugfix: Lich boss in the crypt now properly holds an attack spell instead of a treasure chest.
- Bugfix: Fixed a serious bug with morphing.
- Bugfix: Fixed two impassable passages in Catacombs 2 module. (Credits to Rygwryr)
- Bugfix: Fixed bug that made Ghosts invincible and Life Drain caused by Ghosts to disappear
without a proper restoration.
- Bugfix: Catacombs 1 and Abyss 2 now properly allows up to 4 player imports instead of 1.
- Bugfix: Major bug fixed that caused modules not to unlock properly when exporting.
- Bugfix: Incorrect boss music in Water Palace fixed.
- Bugfix: Removed music resetting when loading a module.
- Bugfix: Enchantments end messages display escapes properly.
- Bugfix: Fixed some acceleration issues that made the Tourist Starter almost impossible.
- Bugfix: Fixed Lord Hagen AI movement bug in the Soldier Starter.
- Bugfix: Many, many other bugs fixed!