1. This is a bug. A necromancer is not undead so he should be healed by HOLY and not damaged. I guess I added this because the enemies in this level use HOLY to attack, which would heal the Necromancer. I guess I can add a near immunity to HOLY attacks instead. Fixed.
It doesn't seem fixed to me, because the necromancer still takes 3-4 points of damage from every holy bolt, what makes the module unplayable.
Do I have to wait for the mystical ultimate legendary... 2... 8... 0...?