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Posted: Sat Aug 21, 2010 9:21 pm
by Zefz
I fixed two of those bugs. It seems indeed there is a exporting bug then. Only on Linux?

Posted: Sun Aug 22, 2010 4:29 pm
by penguinflyer5234
Zippy CityVillage says ERROR: MISSING PLAYERS (rev 1209)

Should be easy to fix, but I dunno where it is :?

NEVER MIND I FIXED IT

Posted: Mon Aug 23, 2010 12:18 am
by bgbirdsey
Egoboo wrote:ERROR: MISSING PLAYERS
This means that no players were spawned.

Posted: Mon Aug 23, 2010 6:13 pm
by Maxaxle
Under r1166, I'm getting a lot of weird physics. Coins act as if in low-gravity, grub bugs get flung across the dungeon like crazy, and jumping feels wrong. Also, the damage/death messages tend to appear over respawning grub bugs (as in, you kill one and another appears where the dead one was, with "Dead!" over it), and I'm having a strange graphics-related glitch of tiles and walls being black for a split-second and rendering as I turn the camera to face them. I don't know if it's some new memory-saving system, but it is very annoying to look at.

EDIT: Oh, and I can't load my game. Something about "mp_players/pamp/info.txt Not enough :'s", but I can't find the mp_players folder!

EDIT 2: Bouncing off objects in weird ways. Physics are obviously messed up.

Posted: Mon Aug 23, 2010 9:21 pm
by penguinflyer5234
newest version is rev1201 (2001)

TAKE YOU ADVICE MISTER

Posted: Mon Aug 23, 2010 10:42 pm
by Maxaxle
penguinflyer5234 wrote:newest version is rev1201 (2001)

TAKE YOU ADVICE MISTER
1. I detect reference...
2. I can't find it.

Posted: Mon Aug 23, 2010 10:46 pm
by Zefz

Posted: Mon Aug 23, 2010 10:50 pm
by Maxaxle
Yeah, I was coming back to say that I fail, but you beat me to it.

R2001, here I come.

EDIT: RAGE! Image

EDIT 2: Also, upon trying the Elf Starter, the game crashed (music played normally, but the screen simply showed everything as it should be, but frozen). Had to end the process.

Up and Left keys appear to be working incorrectly.

Posted: Tue Aug 24, 2010 4:37 am
by ns89
rev1215
When I use the up or left key the character moves in the opposite direction. It works fine on my gamepad though.
I checked the control options and they seem to be all mapped correctly (up = up_key, left = left_key, etc....).

Posted: Tue Aug 24, 2010 5:39 am
by Zefz
Hmm think I heard of this before. Maybe the input controls are correctly when your gamepad is plugged out?

Posted: Tue Aug 24, 2010 6:00 am
by ns89
Zefz wrote:Hmm think I heard of this before. Maybe the input controls are correctly when your gamepad is plugged out?
Nope, they are still messed up even when I unplug.

Posted: Tue Aug 24, 2010 5:29 pm
by Maxaxle
Broken keyboard? Perhaps the game reads the file incorrectly?

Posted: Tue Aug 24, 2010 6:30 pm
by ns89
Maxaxle wrote:Broken keyboard? Perhaps the game reads the file incorrectly?
Well it is a somewhat exotic keyboard "Sun Type 7 Unix" keyboard. But it works fine in every other game, I don't know why Egoboo would be different. :?
As for the file I'll try to look into it some time.

Posted: Tue Aug 24, 2010 10:15 pm
by ns89
I checked the controls.txt and everything seems to be in order.

Code: Select all

Up                             : KEY_UP
Down                           : KEY_DOWN
Left                           : KEY_LEFT
Right                          : KEY_RIGHT

Posted: Tue Aug 24, 2010 11:39 pm
by penguinflyer5234
I have kinda the same thing, except that moving right or up corrupts something and everyone's invisible :\

I'm using the default(?) of 2468 movement. Works perfectly with my joypad (Logitech Dual Action)

(This is with a Logitech Wave Wireless keyboard, should be fine)