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PostPosted: Sat Aug 21, 2010 9:21 pm 
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Squirrel Knight (Administrator)
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I fixed two of those bugs. It seems indeed there is a exporting bug then. Only on Linux?

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PostPosted: Sun Aug 22, 2010 4:29 pm 
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Sheep (Developer)
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Zippy [s]City[/s]Village says ERROR: MISSING PLAYERS (rev 1209)

Should be easy to fix, but I dunno where it is :?

NEVER MIND I FIXED IT

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PostPosted: Mon Aug 23, 2010 12:18 am 
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{]-[0{0|307 (Developer)
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Egoboo wrote:
ERROR: MISSING PLAYERS


This means that no players were spawned.


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PostPosted: Mon Aug 23, 2010 6:13 pm 
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Darkshine Knight (Extremist fanatic)
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Under r1166, I'm getting a lot of weird physics. Coins act as if in low-gravity, grub bugs get flung across the dungeon like crazy, and jumping feels wrong. Also, the damage/death messages tend to appear over respawning grub bugs (as in, you kill one and another appears where the dead one was, with "Dead!" over it), and I'm having a strange graphics-related glitch of tiles and walls being black for a split-second and rendering as I turn the camera to face them. I don't know if it's some new memory-saving system, but it is very annoying to look at.

EDIT: Oh, and I can't load my game. Something about "mp_players/pamp/info.txt Not enough :'s", but I can't find the mp_players folder!

EDIT 2: Bouncing off objects in weird ways. Physics are obviously messed up.

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PostPosted: Mon Aug 23, 2010 9:21 pm 
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Sheep (Developer)
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newest version is rev1201 (2001)

TAKE YOU ADVICE MISTER

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PostPosted: Mon Aug 23, 2010 10:42 pm 
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Darkshine Knight (Extremist fanatic)
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penguinflyer5234 wrote:
newest version is rev1201 (2001)

TAKE YOU ADVICE MISTER

1. I detect reference...
2. I can't find it.

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PostPosted: Mon Aug 23, 2010 10:46 pm 
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Squirrel Knight (Administrator)
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http://egoboo.sourceforge.net/forum/vie ... php?t=1002

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PostPosted: Mon Aug 23, 2010 10:50 pm 
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Darkshine Knight (Extremist fanatic)
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Yeah, I was coming back to say that I fail, but you beat me to it.

R2001, here I come.

EDIT: RAGE! Image

EDIT 2: Also, upon trying the Elf Starter, the game crashed (music played normally, but the screen simply showed everything as it should be, but frozen). Had to end the process.

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PostPosted: Tue Aug 24, 2010 4:37 am 
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Acid Blob (New member)
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rev1215
When I use the up or left key the character moves in the opposite direction. It works fine on my gamepad though.
I checked the control options and they seem to be all mapped correctly (up = up_key, left = left_key, etc....).


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PostPosted: Tue Aug 24, 2010 5:39 am 
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Squirrel Knight (Administrator)
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Hmm think I heard of this before. Maybe the input controls are correctly when your gamepad is plugged out?

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PostPosted: Tue Aug 24, 2010 6:00 am 
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Acid Blob (New member)
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Zefz wrote:
Hmm think I heard of this before. Maybe the input controls are correctly when your gamepad is plugged out?

Nope, they are still messed up even when I unplug.


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 Post subject:
PostPosted: Tue Aug 24, 2010 5:29 pm 
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Darkshine Knight (Extremist fanatic)
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Broken keyboard? Perhaps the game reads the file incorrectly?

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PostPosted: Tue Aug 24, 2010 6:30 pm 
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Acid Blob (New member)
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Maxaxle wrote:
Broken keyboard? Perhaps the game reads the file incorrectly?


Well it is a somewhat exotic keyboard "Sun Type 7 Unix" keyboard. But it works fine in every other game, I don't know why Egoboo would be different. :?
As for the file I'll try to look into it some time.


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PostPosted: Tue Aug 24, 2010 10:15 pm 
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Acid Blob (New member)
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I checked the controls.txt and everything seems to be in order.
Code:
Up                             : KEY_UP
Down                           : KEY_DOWN
Left                           : KEY_LEFT
Right                          : KEY_RIGHT


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PostPosted: Tue Aug 24, 2010 11:39 pm 
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Sheep (Developer)
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I have kinda the same thing, except that moving right or up corrupts something and everyone's invisible :\

I'm using the default(?) of 2468 movement. Works perfectly with my joypad (Logitech Dual Action)

(This is with a Logitech Wave Wireless keyboard, should be fine)

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