Report bugs, errors and balance issues you may encounter ingame here.
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Poop Loops
Tranch (Novice)
Posts: 116 Joined: Sat Apr 18, 2009 9:08 pm
Location: Washington State
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by Poop Loops » Thu Jun 04, 2009 5:38 pm
I always have to get up real close to whatever it is I am slashing in order to actually connect. Is this supposed to happen? Because swords are useless to me in that case. It's weird because the slashing animation shows a much bigger range than actually connects...
Zefz
Squirrel Knight (Administrator)
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by Zefz » Thu Jun 04, 2009 6:05 pm
I take it you are using a binary you compiled from the SVN. This is a known bug which is probably related to why torches do not light.
Cimeries
Lumberjack (Developer)
Posts: 7720 Joined: Wed Jul 23, 2008 6:56 am
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by Cimeries » Thu Jun 04, 2009 6:22 pm
Could you release a new binary? It makes some modules unbeatable and we can't find all the bugs in those modules if we can't get to them.
Poop Loops
Tranch (Novice)
Posts: 116 Joined: Sat Apr 18, 2009 9:08 pm
Location: Washington State
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by Poop Loops » Thu Jun 04, 2009 6:32 pm
Ahh, I see. Though, I remember swords always having a shorter range than what the animation showed...
Zefz
Squirrel Knight (Administrator)
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by Zefz » Thu Jun 04, 2009 9:50 pm
Sure. But the new binary (along with all the fixes) comes with the bug mentioned in this topic and the fact that relightning torches/braziers wont work. Still want it? (the fact that torches don't work means that also this binary will have some unbeatable modules).
Maxaxle
Darkshine Knight (Extremist fanatic)
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by Maxaxle » Fri Jun 05, 2009 12:53 am
Touching a torch to a brazier should be enough to light it. If that's not the case, WTF?
"Failing to plan is planning to fail."
Bug me if you want to play a game.
Shade
Potion Mimic (Senior Member)
Posts: 7349 Joined: Thu Jul 24, 2008 12:25 pm
Location: Gensokyo
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by Shade » Fri Jun 05, 2009 8:14 am
Maxaxle wrote: Touching a torch to a brazier should be enough to light it.
Thank you, Captain Obvious, but we know that already. In fact, however, it currently
doesn't work , which is a serious bug (that prevents a release of 2.7.3b right now).
Maxaxle
Darkshine Knight (Extremist fanatic)
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by Maxaxle » Sat Jun 06, 2009 3:58 am
Well in 2.68 it works. I'm confuzzled.
"Failing to plan is planning to fail."
Bug me if you want to play a game.
Zefz
Squirrel Knight (Administrator)
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by Zefz » Sat Jun 06, 2009 5:54 am
Because the bug was accidentally added in the latest change to the source code.
Maxaxle
Darkshine Knight (Extremist fanatic)
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by Maxaxle » Sun Jun 07, 2009 4:28 pm
Ah. That would explain a few things.
"Failing to plan is planning to fail."
Bug me if you want to play a game.
HyugaNeji
Chest Mimic (Community member)
Posts: 185 Joined: Thu Jul 24, 2008 4:07 pm
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by HyugaNeji » Mon Jul 27, 2009 8:14 pm
Was it supposed to be on this section? I mean this is a bug, isn't it?
Agent of Dread
Protector (Senior Member)
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by Agent of Dread » Mon Jul 27, 2009 8:17 pm
Come to think of it, that's correct, but we mustn't really worry; the issue is resolved.