Egoboo 2.7.3 Bugs
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- Zefz
- Squirrel Knight (Administrator)
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Egoboo 2.7.3 Bugs
I took a quick playing and discovered some bugs (and some are from older reports):
- Enchants don't use escape sequences correctly when displaying end messages.
- Land Mines in the Sand Palace don't work anymore.
- Objects in [HIDE] state still spawn visible particles.
- Wand use TRANS or LIGHT for their ball top which looks too transparent.
- The world map module doesn't show the Sand Palace (newly started player).
- Trogs attack the Map chest in Sand Palace
- Arrows rotate in the wrong direction when fired.
- Bumping stuff from a specific direction (always the same direction) doesnt trigger bumping.
- Enchants don't use escape sequences correctly when displaying end messages.
- Land Mines in the Sand Palace don't work anymore.
- Objects in [HIDE] state still spawn visible particles.
- Wand use TRANS or LIGHT for their ball top which looks too transparent.
- The world map module doesn't show the Sand Palace (newly started player).
- Trogs attack the Map chest in Sand Palace
- Arrows rotate in the wrong direction when fired.
- Bumping stuff from a specific direction (always the same direction) doesnt trigger bumping.
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- {]-[0{0|307 (Developer)
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Is that true of all protect spells or just that one?
I can take a look into the transparency issue. TRANS is supposed to be normally transparent, but LIGHT is supposed to add the color of the particle to the background. It will really only show up well on dark backgrounds. There may also be something about the "particle lighting" that is affecting the transparency of the LIGHT particles which I'm not sure what should happen.
It seems that LIGHT characters are rendering too light as well?
I can take a look into the transparency issue. TRANS is supposed to be normally transparent, but LIGHT is supposed to add the color of the particle to the background. It will really only show up well on dark backgrounds. There may also be something about the "particle lighting" that is affecting the transparency of the LIGHT particles which I'm not sure what should happen.
It seems that LIGHT characters are rendering too light as well?
- Agent of Dread
- Protector (Senior Member)
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- Agent of Dread
- Protector (Senior Member)
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Hmm, that's a nasty bug related to the items-in-hand-collision thingie or whatever that was, I think.
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- Zefz
- Squirrel Knight (Administrator)
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The spell targets nearest friend. It uses SetTargetToNearestFriend so it does not target items. In hand items cannot be targeted either (they are hard coded to be always skipped).
There should either be added a SetTargetToWideFriend or be put a distance limit in the script, because now the spell will target stuff on the other side of the map if necessary!
There should either be added a SetTargetToWideFriend or be put a distance limit in the script, because now the spell will target stuff on the other side of the map if necessary!
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- {]-[0{0|307 (Developer)
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"It is always cast on something in my inventory" seems to negate "so it does not target items. In hand items cannot be targeted either "
I cannot guarantee that is still does not search for this type of stuff, but the search should work roughly the same as before. There is an ability to search inventory items and other things *in case* we want to implement pickpocketing, for instance.
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I'm posting a particle fix for hidden items. It seems to work on all the starter modules without major side effects.
I don't think that hidden items are actually used that much, so the side effects would have to be limited, right?
I cannot guarantee that is still does not search for this type of stuff, but the search should work roughly the same as before. There is an ability to search inventory items and other things *in case* we want to implement pickpocketing, for instance.
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I'm posting a particle fix for hidden items. It seems to work on all the starter modules without major side effects.
I don't think that hidden items are actually used that much, so the side effects would have to be limited, right?
- penguinflyer2222
- Queen Penguin (Senior Member)
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The monster you summon in the Wizard starter is a dumbass. He tries to walk into any wall he can find and when he's around enemies he doesn't do anything at all. He got me killed because I was running around trying to get him unstuck from between a pillar and brazier in hopes that he'd finally do something. Bleah.
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- PurpleSquerkle
- Massive Gelfeet (Developer)
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