Chainsaw wrote:Ulnas in the Soldier starter try to attack braziers.
Fixed.
In the Input control menu, the controller selection scrolls two controllers at once.
Fixed.
Moderator: Developers
- Particle reflections do not work. I also noticed that the zreflection value in setup.txt does nothing. I was also wondering what reflection fadeout does? (refador)
Zefz wrote:MAX_VERTRICES
Code: Select all
Starting Egoboo 2.7.0c ...
INFO: Initializing high-performance counter...
INFO: Frequency is 3579545 hz
INFO: Initializing clock services...
INFO: Initializing filesystem services...
INFO: Game directories are:
Game: D:\Programme\Egoboo 2.6.x (SVN)
Temp: C:\DOKUME~1\Robert\LOKALE~1\Temp\
Save: C:\Dokumente und Einstellungen\Robert\Eigene Dateien\egoboo\
Import: C:\DOKUME~1\Robert\LOKALE~1\Temp\import\
INFO: Initializing SDL_Image version 1.2.7... Success!
INFO: Initializing SDL version 1.2.13... Success!
INFO: Intializing SDL Video... Succeess!
INFO: Intializing SDL Timing Services... Succeess!
INFO: Intializing SDL Event Threading... Succeess!
INFO: Opening SDL Video Mode... Success!
SDL_GL_DOUBLEBUFFER == 1
SDL_GL_RED_SIZE == 8
SDL_GL_GREEN_SIZE == 8
SDL_GL_BLUE_SIZE == 8
SDL_GL_ALPHA_SIZE == 8
SDL_GL_DEPTH_SIZE == 32 (z-buffer depth)
INFO: Intializing SDL Joystick... Succeess!
INFO: net_initialize: Networking not enabled.
INFO: Intializing SDL Audio... Succeess!
INFO: Initializing SDL_mixer audio services version 1.2.8... Success!
INFO: Initializing module linking... Success!
INFO: Loading module "advent.mod"
INFO: memory_cleanUp() - Attempting to clean up loaded things in memory... Success!
INFO: Exiting Egoboo 2.7.0c the good way...
PurpleSquerkle wrote:Well, I think we can agree that the second picture in your example is infinitely superior due to the fact that it is obviously overflowing with style.
...Sorry, sorry.
I could not resist making that comment.
Even though it really only makes sense to Chainsaw and Woodmouse.