Egoboo SVN 2.7.3 bugs

Report bugs, errors and balance issues you may encounter ingame here.

Moderator: Developers

User avatar
Zefz
Squirrel Knight (Administrator)
Squirrel Knight (Administrator)
Posts: 3820
Joined: Wed Jul 23, 2008 1:27 am
Location: Norway
Contact:

Post by Zefz »

I'll check it out.
User avatar
Zefz
Squirrel Knight (Administrator)
Squirrel Knight (Administrator)
Posts: 3820
Joined: Wed Jul 23, 2008 1:27 am
Location: Norway
Contact:

Post by Zefz »

I cannot reproduce any of your bugs! Sure you haven't modified any of your pets? Have toy acquired them normally in game?
Feenfleisch
Grub Bug (Rookie)
Grub Bug (Rookie)
Posts: 75
Joined: Sun Oct 12, 2008 5:52 pm
Location: Germany

Post by Feenfleisch »

i not modified my pets. i acquired the sheep by the pet trader.
if i drop the sheep first time they dont move i get it up and drop it again in a another room they move.
bgbirdsey
{]-[0{0|307 (Developer)
{]-[0{0|307 (Developer)
Posts: 1864
Joined: Wed Jul 23, 2008 4:22 am
Location: Minnesota, USA

Post by bgbirdsey »

@zefz did you use the in-game script debugger? You can turn it on for just one object. It will tell you the state of all ai variables at the start of a script being executes, the result of all math operations, and which functions were executed each time through the script. It dumps to a file called script_debug.txt

I did not change the alert system in this version of the game, so all alerts are being handled as before.
User avatar
Zefz
Squirrel Knight (Administrator)
Squirrel Knight (Administrator)
Posts: 3820
Joined: Wed Jul 23, 2008 1:27 am
Location: Norway
Contact:

Post by Zefz »

Yeah I was checking out your script debugger. I don't have any problems at all with pets so far. But I use "cheated" pets by copy&paste and not acquired them in game.
User avatar
penguinflyer5234
Sheep (Developer)
Sheep (Developer)
Posts: 3025
Joined: Wed Jul 23, 2008 1:39 am
Location: Best Southwest

Post by penguinflyer5234 »

Bugs: (from an old Healer named Monissa who is not older than Madree but Madree doesn't have these bugs...)
* Smite shows 0 ammo and I cannot use it
* Bloodthirsty Squirrel also shows 0 ammo
* Irie (the faerie) shows no ammo

And how are the particles coming along?
...
User avatar
PurpleSquerkle
Massive Gelfeet (Developer)
Massive Gelfeet (Developer)
Posts: 3176
Joined: Wed Jul 23, 2008 4:54 am
Location: Oakland, CA
Contact:

Post by PurpleSquerkle »

penguinflyer5234 wrote:And how are the particles coming along?


Yes, they're all way too small... :?

And what about sheen?
And light-reflecting tiles?



...Meanwhile, bump area is way larger than it should be. Chests are awkward to open, it's almost impossible to get armor to drop its stuff, and characters with poor jumping ability can't get on mounts.

Speaking of mounts: When you kill a mounted enemy, it flies very high into the air.


Stable version farther away than we thought? :(
User avatar
penguinflyer2222
Queen Penguin (Senior Member)
Queen Penguin (Senior Member)
Posts: 6614
Joined: Wed Jul 23, 2008 1:51 am

Post by penguinflyer2222 »

PurpleSquerkle wrote:Stable version farther away than we thought? :(
......
User avatar
Zefz
Squirrel Knight (Administrator)
Squirrel Knight (Administrator)
Posts: 3820
Joined: Wed Jul 23, 2008 1:27 am
Location: Norway
Contact:

Post by Zefz »

We know about those bugs.

I myself am not sure why armors are so difficult to bump. Maybe there are some wrong values with it's bump sizes, dampen and bounciness.
User avatar
Zefz
Squirrel Knight (Administrator)
Squirrel Knight (Administrator)
Posts: 3820
Joined: Wed Jul 23, 2008 1:27 am
Location: Norway
Contact:

Post by Zefz »

- The AI keeps dead targets (it engages stuff that it has killed or was killed by something else)
- There are some bugs with the show_stat() function that causes incorrect icons to display and causes the ammo number to be missing.
bgbirdsey
{]-[0{0|307 (Developer)
{]-[0{0|307 (Developer)
Posts: 1864
Joined: Wed Jul 23, 2008 4:22 am
Location: Minnesota, USA

Post by bgbirdsey »

I atually ran into a problem in the advent starter where it SAID that my armor changed to the chainshirt, but there was actually no armor change. This may be because of my own changes to the code. What function is used to change the armor by the script?
User avatar
Zefz
Squirrel Knight (Administrator)
Squirrel Knight (Administrator)
Posts: 3820
Joined: Wed Jul 23, 2008 1:27 am
Location: Norway
Contact:

Post by Zefz »

That would be change_armor()

It's probably why most stuff in the game always has level 1 armor (spellbooks, characters, mephit wings, etc.)
User avatar
Zefz
Squirrel Knight (Administrator)
Squirrel Knight (Administrator)
Posts: 3820
Joined: Wed Jul 23, 2008 1:27 am
Location: Norway
Contact:

Post by Zefz »

- Particle reflections do not work. I also noticed that the zreflection value in setup.txt does nothing. I was also wondering what reflection fadeout does? (refador)
Cimeries
Lumberjack (Developer)
Lumberjack (Developer)
Posts: 7720
Joined: Wed Jul 23, 2008 6:56 am

Post by Cimeries »

In the Input control menu, the controller selection scrolls two controllers at once.

EDIT: Collision is messed up, I shoved a stool into a crate in the Wizard starter and it disappeared or something, making the module unbeatable (it was the part with the chest behind the crates).
:wink:
Cimeries
Lumberjack (Developer)
Lumberjack (Developer)
Posts: 7720
Joined: Wed Jul 23, 2008 6:56 am

Post by Cimeries »

Ulnas in the Soldier starter try to attack braziers.
:wink:
Locked