Egoboo SVN 2.7.3 bugs
Moderator: Developers
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- Grub Bug (Rookie)
- Posts: 75
- Joined: Sun Oct 12, 2008 5:52 pm
- Location: Germany
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- {]-[0{0|307 (Developer)
- Posts: 1864
- Joined: Wed Jul 23, 2008 4:22 am
- Location: Minnesota, USA
@zefz did you use the in-game script debugger? You can turn it on for just one object. It will tell you the state of all ai variables at the start of a script being executes, the result of all math operations, and which functions were executed each time through the script. It dumps to a file called script_debug.txt
I did not change the alert system in this version of the game, so all alerts are being handled as before.
I did not change the alert system in this version of the game, so all alerts are being handled as before.
- penguinflyer5234
- Sheep (Developer)
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- Location: Best Southwest
- PurpleSquerkle
- Massive Gelfeet (Developer)
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- Joined: Wed Jul 23, 2008 4:54 am
- Location: Oakland, CA
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penguinflyer5234 wrote:And how are the particles coming along?
Yes, they're all way too small...
And what about sheen?
And light-reflecting tiles?
...Meanwhile, bump area is way larger than it should be. Chests are awkward to open, it's almost impossible to get armor to drop its stuff, and characters with poor jumping ability can't get on mounts.
Speaking of mounts: When you kill a mounted enemy, it flies very high into the air.
Stable version farther away than we thought?
- penguinflyer2222
- Queen Penguin (Senior Member)
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