Egoboo SVN 2.7.3 bugs

Report bugs, errors and balance issues you may encounter ingame here.

Moderator: Developers

Locked
bgbirdsey
{]-[0{0|307 (Developer)
{]-[0{0|307 (Developer)
Posts: 1864
Joined: Wed Jul 23, 2008 4:22 am
Location: Minnesota, USA

Post by bgbirdsey »

I just wish there was some way to debug which dlls were not being unloaded.
User avatar
Zefz
Squirrel Knight (Administrator)
Squirrel Knight (Administrator)
Posts: 3820
Joined: Wed Jul 23, 2008 1:27 am
Location: Norway
Contact:

Post by Zefz »

Debug mode in Visual Studio?
Cimeries
Lumberjack (Developer)
Lumberjack (Developer)
Posts: 7720
Joined: Wed Jul 23, 2008 6:56 am

Post by Cimeries »

You can see invisible things moving around on the minimap of the world map. I assume those are the things responsible for random encounters.
:wink:
User avatar
Zefz
Squirrel Knight (Administrator)
Squirrel Knight (Administrator)
Posts: 3820
Joined: Wed Jul 23, 2008 1:27 am
Location: Norway
Contact:

Post by Zefz »

Yeah I noticed something like that too, in the adventurer starter. Why is the Gelfeet and the platform I think it is shown as blips on the mini map?
bgbirdsey
{]-[0{0|307 (Developer)
{]-[0{0|307 (Developer)
Posts: 1864
Joined: Wed Jul 23, 2008 4:22 am
Location: Minnesota, USA

Post by bgbirdsey »

That is something to do with the scripts, since they have to be put in the list for the to have blips on the map AFAIK. It seems to only happen with the adventurer, though...
Jonathan
Sheep (Developer)
Sheep (Developer)
Posts: 27
Joined: Tue Oct 21, 2008 10:51 pm
Location: Murrieta, CA
Contact:

Post by Jonathan »

PurpleSquerkle wrote:I haven't heard about this in ages (probably not since Zippy); I probably missed something:
How does this work now? What is the vertex limit? Is there one? Why was it ever alterable in the first place? Etc.


The vertex limit tells Egoboo how much memory to set aside for loading module meshes. It's a limit on how big the levels can be.
User avatar
Zefz
Squirrel Knight (Administrator)
Squirrel Knight (Administrator)
Posts: 3820
Joined: Wed Jul 23, 2008 1:27 am
Location: Norway
Contact:

Post by Zefz »

I removed that option in setup.txt and defaulted the value to 100*1024 which seems always to be enough. The game will spit out a proper warning if something goes wrong because of this.
User avatar
penguinflyer5234
Sheep (Developer)
Sheep (Developer)
Posts: 3025
Joined: Wed Jul 23, 2008 1:39 am
Location: Best Southwest

Post by penguinflyer5234 »

In rev 547, the menus still grab the cursor and do not hide the mouse. In-game it works fine.
...
Poop Loops
Tranch (Novice)
Tranch (Novice)
Posts: 116
Joined: Sat Apr 18, 2009 9:08 pm
Location: Washington State

Post by Poop Loops »

Latest SVN's (548) Makefile.unix is missing script_functions.c under EGO_SRC:
User avatar
penguinflyer5234
Sheep (Developer)
Sheep (Developer)
Posts: 3025
Joined: Wed Jul 23, 2008 1:39 am
Location: Best Southwest

Post by penguinflyer5234 »

Ooh, oops.
Forgot to upload it.
Edit: Uploaded, rev 549
...
Locked