Found more bugs (2.6.4)
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- penguinflyer2222
- Queen Penguin (Senior Member)
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- {]-[0{0|307 (Developer)
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Also, be careful about "in front of the door". I'm not sure how the doors calculate what is "inside" them.
It seems to rely on a passage definition that is actually larger than the door. Also, you can't easily know the actual in-game "size" of an object by looking at it. As far as the game is concerned, only the size of the invisible bounding-bod matters.
It seems to rely on a passage definition that is actually larger than the door. Also, you can't easily know the actual in-game "size" of an object by looking at it. As far as the game is concerned, only the size of the invisible bounding-bod matters.
- Zefz
- Squirrel Knight (Administrator)
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Ah wait. Old doors use only SetTargetToPassage to see if the door is to open.
While newer ones use IfTargetCanOpenStuff in addition. This may be the cause.
I modified certain weapon speed values for the next release. Especially spear and sword. We just need playtesting until the system feels good and balanced.
While newer ones use IfTargetCanOpenStuff in addition. This may be the cause.
I modified certain weapon speed values for the next release. Especially spear and sword. We just need playtesting until the system feels good and balanced.
Yet another bug... In the ice palace, if you backstab one of the normal (white) cobols with your rogue, their corpses change their skin to the cobol captain (teal) one!
...btw, this isn't really a bug I guess, but it's annoying that a 5th level rogue with 27 dex can still set off the flame trap in the ice palace...
...btw, this isn't really a bug I guess, but it's annoying that a 5th level rogue with 27 dex can still set off the flame trap in the ice palace...
- PurpleSquerkle
- Massive Gelfeet (Developer)
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Clonkinator wrote:Yet another bug... In the ice palace, if you backstab one of the normal (white) cobols with your rogue, their corpses change their skin to the cobol captain (teal) one!
That's a problem.
While you're at it, put in my modified captain skins; they actually have white teeth. They're in the folder of my Cobol class.
...So have you fixed these bugs yet, Zefz? How about the ones with the Archaeologist / his starter (e.g., his death message is always the "mistake" one)?
- PurpleSquerkle
- Massive Gelfeet (Developer)
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- woodmouse
- Monolich (Senior Member)
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YAY! Ants walk their path, I think that you should fix the self killer in Bishopia Capital... I mean the ninja that hits himself with a stiletto... I think it's not on purpose, but I'm not sure... And the walls in Bishopia Capital should be so that they could be walkable... I mean that you wouldn't need to teleport in the top of them to kill the guards in there...
Once upon a time, when unicorns roamed the earth...
- PurpleSquerkle
- Massive Gelfeet (Developer)
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- Zefz
- Squirrel Knight (Administrator)
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[edit]
FIXES
- Poisoned katana not poisoning
- Fire trap chest difficulity (25% success +2% per dex and +5% per level now)
- Zombor starter boss fight (MUCH better, as it should have been all along)
[/edit]
There is one bad thing though, it seems Zombor starter now crashes after finishing it (but not before successfully exporting your zombi). Corrupt model maybe? Or something silly in the scripts or the like....
FIXES
- Poisoned katana not poisoning
- Fire trap chest difficulity (25% success +2% per dex and +5% per level now)
- Zombor starter boss fight (MUCH better, as it should have been all along)
[/edit]
There is one bad thing though, it seems Zombor starter now crashes after finishing it (but not before successfully exporting your zombi). Corrupt model maybe? Or something silly in the scripts or the like....