Typos / spelling errors / grammar errors

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PurpleSquerkle
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Typos / spelling errors / grammar errors

Post by PurpleSquerkle »

The random messages for outhouses, pots, and graves need to be checked for spelling and punctuation errors. There are many, so I don't really want to list them.
They're just typos, so you'd notice them immediately if you looked.

If there are any more anyone has seen, post 'em here.
Last edited by PurpleSquerkle on Sun Jul 27, 2008 2:06 am, edited 1 time in total.
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Post by PurpleSquerkle »

:lol:

I made a typo in the title of this topic.
Left out the third "r" in "errors." TWICE.

Now that's ironic.
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penguinflyer2222
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Post by penguinflyer2222 »

I'm sure there are alot of spelling errors, but nobody seems to want to look
for them. They're probably ok unless you're a typo critic person thingy.
......
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PurpleSquerkle
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Post by PurpleSquerkle »

These ones are pretty bad; I think it's important.

For example, when you sit in the pot: "What were you expecting? A-secret passage?"
Stuff like that.
(This particular error was just a case problem, because spaces are entered as underscores in messages....)
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woodmouse
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Post by woodmouse »

Message 51: ten_trolls._No_Les._No_more."
There is a problem, like you see. It should be, like you know:
Message 51: ten_trolls._No_Less._No_more."
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Post by penguinflyer2222 »

"ten" should be capitalized.
......
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Zefz
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Post by Zefz »

woodmouse wrote:Message 51: ten_trolls._No_Les._No_more."
There is a problem, like you see. It should be, like you know:
Message 51: ten_trolls._No_Less._No_more."


Read the whole message. You will see it is wordplay and intentional misspelling.

Message 50: "Here_lies_Les_the_great._He_was_torn_apart_by
Message 51: ten_trolls._No_Les._No_more."

I've fixed a few others though.
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Post by penguinflyer2222 »

That makes sense.
......
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Post by woodmouse »

Zefz wrote:Message 50: "Here_lies_Les_the_great._He_was_torn_apart_by
Message 51: ten_trolls._No_Les._No_more."


Ooooh, I didn't thik like that... :oops:
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PurpleSquerkle
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Post by PurpleSquerkle »

Zefz wrote:
woodmouse wrote:Message 51: ten_trolls._No_Les._No_more."
There is a problem, like you see. It should be, like you know:
Message 51: ten_trolls._No_Less._No_more."


Read the whole message. You will see it is wordplay and intentional misspelling.

Message 50: "Here_lies_Les_the_great._He_was_torn_apart_by
Message 51: ten_trolls._No_Les._No_more."

I've fixed a few others though.


Yes, but I think one occasionally gets JUST message 51.
Also, I have gotten a tombstone that said "in the sand palace. Haha!"
Number errors of some kind? Randomizer problems?
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Maxaxle
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Post by Maxaxle »

Yeah, well, I have problems with the gravestones. For example, I sometimes get the ending of a message, and sometimes I get the same message twice on different gravestones. Maybe we should give each gravestone its own message...
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PurpleSquerkle
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Post by PurpleSquerkle »

Maxaxle wrote:Yeah, well, I have problems with the gravestones. For example, I sometimes get the ending of a message, and sometimes I get the same message twice on different gravestones. Maybe we should give each gravestone its own message...


The fact that you get the same message twice on the same gravestone is NOT an error.
We might be able to script it so that that doesn't happen, but it might be complicated.

They shouldn't have set messages though; there's too many messages, and randomization is cool.
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Post by Shade »

PurpleSquerkle wrote:They shouldn't have set messages though; there's too many messages, and randomization is cool.

Yeah, but only to a certain extent. When I first saw four Spyros buried right next to each other, I laughed hard, but the second time it wasn't all that funny anymore, and the third time it actually was annoying. Maybe setting states would help?
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Post by woodmouse »

Yeah. I had once the WHOLE graveyard filled with Happy Pink Elephants... But it was funny. But with any other, it's not funny...

"%n_got_drunk_last_night._%n_sees_pink_elephants."
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Post by PurpleSquerkle »

Clonkinator wrote:
PurpleSquerkle wrote:They shouldn't have set messages though; there's too many messages, and randomization is cool.

Yeah, but only to a certain extent. When I first saw four Spyros buried right next to each other, I laughed hard, but the second time it wasn't all that funny anymore, and the third time it actually was annoying. Maybe setting states would help?


Yeah, I wonder if there would be a way to check if other instances of the same object have a certain state?
I'm not saying I like duplicate messages, I just don't think the messages should be the same every time.
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