PurpleSquerkle wrote:Most of that list looks OK, but the water palace is not that hard. You have it ranked higher than palaces that come after it, and it's one of the easiest palaces in my opinion (I think its position as second palace is good).
Also, I would take one asterisk off the Zombi starter; I haven't played it recently but last I knew it wasn't very difficult.
The water palace is
damn hard in my opinion, or at least it is for any class I frequently play as (adventurer, rogue, elf). The trogs hurt a bunch, and the whole thing is next to impossible to beat without a good stack of life potions, which is hard to get early on, which is why it also is my least favourite module in the whole game. And it remains very hard
even for high level characters. (...unless you put on strider shoes, maybe, but that's very special equipment that you'd never need for other palaces, and the modules should be rated for their general difficulty, not for their difficulty if conditions x and y are given.)
Well, feel free to disagree anyway.
Also, maybe you're right about the zombi starter. The level itself is very easy, but I
never managed to beat it yet - mostly because of the insane boss battle at the end. Those holy dudes OHKO Zombor even at full health, and respawning is not very useful since you lose your sources of light that way. That's why I decided to give it a 5 star ranking.
PurpleSquerkle wrote:Oh, and I think you decreased some of the stat gains a little too much.
See my earlier post for reasoning...
Well, we'll see what the others think about it. If everyone dislikes those stats, I'll try to rebalance them yet again.
(However, look at the soldier's STR gain, for example... With his current 2-4, he can gain up to 96 STR at level 20! Also, as I already said, the starting stats would remain unchanged.)