2.6.8 Bugs!

Report bugs, errors and balance issues you may encounter ingame here.

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Zefz
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Post by Zefz »

I think I made a spellbook that animates Chocobones from dead bodies. I'm not sure where it is anymore.

Making the skill progressive instead of static should be pretty easy. We could give him a 0.175 damage bonus per level instead of a static +2 bonus. At level 10 he would have 1.75 bonus damage and at level 20 he would have a maximum 3.5 bonus

This would increase the power of higher level characters, but reduce it for lower ones.
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HyugaNeji
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Post by HyugaNeji »

I didn't know the flying carpet could be picked up.
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blago
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Post by blago »

Oo, it could be picked up. but only if you flying with it.
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penguinflyer2222
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Post by penguinflyer2222 »

You can pick it up flying or not, you just have to grab it in the right spot (where the grip is).
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Dark
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Post by Dark »

Bug: You cant exchange back the armor you get in a chest at the end of K'nifes Heist module. That is... you can get the new one but when you loot the chest again you dont get your old armor back.
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penguinflyer5234
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Post by penguinflyer5234 »

I would think that is a feature than a bug. Since when do rouges want prison suits on?
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PurpleSquerkle
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Post by PurpleSquerkle »

penguinflyer5234 wrote:I would think that is a feature than a bug. Since when do rouges want prison suits on?


Nah, I'd say that's a bug.
You should always be able to get your armor back from a chest...
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blago
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Post by blago »

I thing it's not bug. Just theke armor is like the loting chest. When I pleyed, I just don't get the coolest armor,
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Shade
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Post by Shade »

blago wrote:I thing it's not bug. Just theke armor is like the loting chest. When I pleyed, I just don't get the coolest armor,

It is a bug (or rather, a missing feature). You are supposed to always be able to exchange your armor with the one currently in a chest, in case you like your own armor better, or in case it actually is better to you (some players, for example, might prefer the possibility to move quickly over a good protection).
It is like this with all golden chests that give you armor, by the way, with the simple reason being that they don't seem to have the exchange behaviour scripted in them.
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Zefz
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Post by Zefz »

That needs to be added at some point then...
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Super Soldier
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Post by Super Soldier »

When I play the paladin start I get to the end and it crashes I'm lucky it saves my new person. The game does not crash, just the module. And I can't play any other modules until I start egoboo again. :?
Cimeries
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Post by Cimeries »

Super Soldier wrote:And I can't play any other modules until I start egoboo again. :?

That part is a bug, the rest is intentional. The module doesn't crash, it just exports and hits Esc for you.
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Super Soldier
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Post by Super Soldier »

Smite kills gouls (not that they were alive in the first place) but it makes them stop moving even though it says that "you almost killed goul" They dont get back up. :?
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Shade
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Post by Shade »

Super Soldier wrote:Smite kills gouls (not that they were alive in the first place) but it makes them stop moving even though it says that "you almost killed goul" They dont get back up. :?

Just like any other weapon does. Ghouls don't respawn in 2.6.8 due to a bug. That's known already...
Mort
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Post by Mort »

Zefz wrote:Something in the new lich battle is causing the crash. Maybe the lich boss script. It will be hard to debug and find where the error is located if we do not have any debug feedback from log.txt or any error message.


I have the bug where the lich battle crashes, here's my log.txt:
(I'm running Windows XP)

Starting Egoboo 2.6.8...
INFO: Initializing high-performance counter...
INFO: Frequency is 15053306 hz
INFO: Initializing clock services...
INFO: Initializing filesystem services...
INFO: Game directories are:
Game: C:\Program Files\Egoboo
Temp: C:\DOCUME~1\Morgan\LOCALS~1\Temp\
Save: C:\Documents and Settings\Morgan\My Documents\egoboo\
Import: C:\DOCUME~1\Morgan\LOCALS~1\Temp\import\
INFO: net_initialize: Networking not enabled.
INFO: Initializing SDL_mixer audio services...
INFO: Initializing module linking... Success!
NOTE: Object is missing an skin (modules\wizard.mod\objects\light.obj\)!


Also I get a bug sometimes where if I have a stack of items and try to use one it will act as though another item was trying to use the item and not my character, eg:
"The Bear trap doesn't know how to use a Bear Trap." when I'm playing as a rogue. I've seen this happen with potions also.
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