Everyone can pitch in and write their comment here or read on the progress. All beta testers should receive a PM soon with detailed information.
Beta testing part 2 starts today at Monday 10th November and lasts until next Saturday 15th November (5 days). Good luck!
[edit]Any tester who has not yet received a PM for some reason, let me know (via PM).[/edit]
FIXES MADE IN PART 2
- Update: The mana return rate has been adjusted for game balance.
- Update: Improved the camera rotation.
- Update: The total max number of particle effects are now limited to 2048 instead of 1024.
- Update: You can now specify the FPS limit in setup.txt (Default value is 30)
- Update: Egoboo now supports up to 64 dynamic lights instead of 8 (Changed in setup).
- Bugfix: The Lich in the Crypt no longer gets stuck in the brazier.
- Bugfix: Fixed a bad passage entry in the Adventurer Starter.
- Bugfix: The Guard Captain in Bishopia no longer loops the MODULE UNLOCKED message.
- Bugfix: Fixed the Scroll of Identify being broken and unusable.
- Bugfix: Stone Idols, Graves and Sarcophaguses cannot be destroyed with bare hands now.
- Bugfix: The Elf Starter is now correctly beatable and exports.
- Bugfix: Some minor typos fixed.
- Bugfix: The fire from grub bug spits now correctly generate light.
- Bugfix: The Pet Trader should now correctly remove your traded pet.
- Bugfix: Fixed character variables not getting properly reset when exported.
BUGS/ISSUES THAT WERE NOT FIXED YET
- Exploding oil when taken out? (lit lamp was held in other hand)
- Minimize on Linux causes textures to be buggy.
- Impassable tile in Zippy? (near healer) (and forgotten fortress?)
- There are white stools in the Wizard Starter, the skins are still messed up for various thing sometimes.
- The ice in the Ice Palace is VERY slippery...
- Squidgies still messing things up!
- Selling charged items always returns same value, even if no charges are left!
- Random potions skins seems to frustrate people. Remove?
- Crusader shield IfPutAway not working. It also refills mana!
- Overlay effects do not spawn in pits.