Beta Test results 2.6.7 PART 2
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- Grub Bug (Rookie)
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- Zefz
- Squirrel Knight (Administrator)
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Hmm I was pretty sure I fixed the lich getting stuck in that damn brazier.
What exactly do you mean with the Rogue scoring backstabs all the time? Does it appear a message? Who are you attacking?
Pet Trader: Do you mean the pet you are supposed to trade away doesnt disappear while you still gain a new pet?
What exactly do you mean with the Rogue scoring backstabs all the time? Does it appear a message? Who are you attacking?
Pet Trader: Do you mean the pet you are supposed to trade away doesnt disappear while you still gain a new pet?
- Ben Urban
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Zefz wrote:Hmm I was pretty sure I fixed the lich getting stuck in that damn brazier.
Nope. Still happens.
Zefz wrote:Pet Trader: Do you mean the pet you are supposed to trade away doesnt disappear while you still gain a new pet?
It looks like it took the object out of my left hand instead of my right hand when I tried to trade my Tundra Bunny. The object in my left hand happened to be a lit torch. Now I have a flaming Faerie! (As well as a Tundra Bunny)
Looks like I won't have to return to the Ash Palace after all...
Just as I expected, the flame was not exported.
Holy carp! A Squidgie in the Ice Palace just teleported me!
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- Zefz
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Maxaxle wrote:About the Rogue's backstabs: I constantly get Crit. Strikes whenever I attack stuff with my Level 20 Adventurer! Is that supposed to happen?
Umm, critical strikes and backstabs are two different things and skills. The chance for a backstab increases each level, so if you have a very high level soldier or adventurer, you get a lot of critical strikes. Currently there is no cap on the skill increases. (A level 20 rogue can even get +20 damage on backstabs!)
- Zefz
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It is basically exactly the same as previous version, files, settings etc.
The problem must be local. Are you able to install the previous beta release? Tried restarting your pc?
The last possibility would be to recompile and reupload the installer and see if that helps. (but it seems other windows users used it without problems)
The problem must be local. Are you able to install the previous beta release? Tried restarting your pc?
The last possibility would be to recompile and reupload the installer and see if that helps. (but it seems other windows users used it without problems)
- Ben Urban
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Can someone who has a Paladin test this Crusader Shield fix please?
Code: Select all
--- modules/bishopiacity.mod/objects/crusadershield.obj/script.txt 2008-08-23 11:54:36.000000000 -0400
+++ modules/bishopiacity.mod/objects/crusadershield.obj/script.txt 2008-11-12 13:48:55.000000000 -0500
@@ -1,3 +1,8 @@
+// Reset the state when starting a module
+IfSpawned
+ tmpargument = 0
+ SetState
+
//Check if the attacker batters away your shield
//Base chance +2% per holder strength -4% per attacker
IfHeld
@@ -131,6 +136,8 @@
IfStateIs1
tmpargument = 0
SetState
+ tmpargument = 0 - 768
+ CostTargetMana //Don't deplete mana
UndoEnchant
IfDropped // Make it lie on floor
@@ -138,6 +145,8 @@
IfStateIs1
tmpargument = 0
SetState
+ tmpargument = 0 - 768
+ CostTargetMana //Don't deplete mana
UndoEnchant
End // All done
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- Zefz
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Umm, A few releases ago I just scripted that it would cost mana when undoing the enchant. You are just doing the opposite, giving the character the mana back it just lost for dropping the shield.
The problem was that a character with 0 mana who grabbed the shield and then dropped it, suddenly had regain 2 mana.
The problem was that a character with 0 mana who grabbed the shield and then dropped it, suddenly had regain 2 mana.
- PurpleSquerkle
- Massive Gelfeet (Developer)
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- Ben Urban
- Cobol (Esteemed member)
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Zefz wrote:Umm, A few releases ago I just scripted that it would cost mana when undoing the enchant. You are just doing the opposite, giving the character the mana back it just lost for dropping the shield.
The problem was that a character with 0 mana who grabbed the shield and then dropped it, suddenly had regain 2 mana.
The two magical quarterstaffs seem to work the way I scripted here, and I've found that it is much more common for the Crusader Shield's to cause a net loss of 3 mana than it is for the staffs to cause a net gain of 2 mana. It's made worse by the fact that the Crusader Shield is sold, and therefore is picked up and put down more often. Having two or three mana (instead of zero) is arguably less significant than losing two or three mana (potentially repeatedly). Regardless, the behavior of these objects should be consistent.
Perhaps instead scripted max mana changes should not automatically change the current mana value.
Last edited by Ben Urban on Thu Nov 13, 2008 12:52 am, edited 1 time in total.
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- Maxaxle
- Darkshine Knight (Extremist fanatic)
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Zefz wrote:Maxaxle wrote:About the Rogue's backstabs: I constantly get Crit. Strikes whenever I attack stuff with my Level 20 Adventurer! Is that supposed to happen?
Umm, critical strikes and backstabs are two different things and skills. The chance for a backstab increases each level, so if you have a very high level soldier or adventurer, you get a lot of critical strikes. Currently there is no cap on the skill increases. (A level 20 rogue can even get +20 damage on backstabs!)
So THAT'S why I get so many Crit. Strikes. I think the amount of Crit. Strikes you get should decrease with an increase in monster defense, dexterity, etc. Also, should monsters level? It might add some realism to the game...
[edit]I can't seem to find the Pet Trader![/edit][/edit]
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