Beta Test results 2.6.7

Report bugs, errors and balance issues you may encounter ingame here.

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Maxaxle
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Post by Maxaxle »

When I played out the Sand Palace with the timer and beat it, nothing was unlocked although it said "SUPER SECRET MODULE UNLOCKED" or something like that...
[edit]It was the Abyss 1, d'oh. But IN the Abyss 1, the Stalkers and their weapons are completely invisible! And the Daemon Lord tends to sound unintelligible, while gass-form Vampy's are killable by 3 hits with an Everburning Torch! And the bracelet I got is...silver?...I wonder what it's for.
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Ben Urban
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Post by Ben Urban »

That would be True Sight.
Thanks to penguinflyer2222 for the avatar, and to penguinflyer5234 for hosting it.
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Maxaxle
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Post by Maxaxle »

Thanks!
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Ben Urban
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Post by Ben Urban »

bgbirdsey wrote:stat update bug fixed. the timer was going something like 50 times too fast... oops!


Actually, it was 20 times too fast (1000 / 50 = 20). I guess I was pretty close when I said it felt like those things were happening ten times faster than they should.

Now I have to get used to running out of mana again... :roll:
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Zefz
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Post by Zefz »

Hmm seems the Archaeologist is not properly unlocked.

Stalkers are invisible monsters now. You need truesight to see them.

What exactly with the Deamon Lord was wrong?

Gass form vampires are supposed to be killed by fire. The whole point of vampires is damaging them enough to turn them to gas and then finish them off with fire. The everburning torch is even more powerful than the average torch.
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woodmouse
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Post by woodmouse »

Uhh.
Yeti can't be killed.
I had a level 15 Soldier (yes, I cheated a little bit xD) with the Sword of Eternal Flame, and I kept slashing the Yeti, but it just didn't die... :? I also tested with normal sword (I thought that maybe the particles don't do damage) but it didn't work either... :?
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Feenfleisch
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Post by Feenfleisch »

rogue starter. at the beginn he hold in the left hand a trap, but he had no trap and u can can get items with this hand. wrong item pic?
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penguinflyer2222
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Post by penguinflyer2222 »

Yeah, that is a bug in all the starters.
They have the wrong empty hand picture, but it goes well with the character.
The only thing about it is it's confusing!
......
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penguinflyer5234
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Post by penguinflyer5234 »

Feenfleisch wrote:rogue starter. at the beginn he hold in the left hand a trap, but he had no trap and u can can get items with this hand. wrong item pic?


I don't think I had that problem.
...
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Shade
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Post by Shade »

penguinflyer5234 wrote:
Feenfleisch wrote:rogue starter. at the beginn he hold in the left hand a trap, but he had no trap and u can can get items with this hand. wrong item pic?


I don't think I had that problem.

Me neither.

@woodmouse: Yes, the Yeti is too strong. I only managed to kill him off with Meteor, if I recall correctly (if it isn't Meteor, it's Orb Storm). My adventurer was Lv7 at that point.

@Maxaxle: Vampires in gas form are horribly weak to fire, even more than to holy.
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Maxaxle
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Post by Maxaxle »

@Clonk: That's weird... :?:
@Zefz: Are the Stalkers' weapons supposed to be invisible as well? I only say some ripples as they came towards me.
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Post by bgbirdsey »

@Maxaxle, yes, if you turn invis all weapons and inventory items turn invis, too
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Post by Feenfleisch »

i think the cost of the protect spell are to high. the spell is important for a wizzard, but even with the high mana return u cant use protect with a attac spell without many pots. pots brings ur max mana down and so on. What is opinion of the another guys here??
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Maxaxle
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Post by Maxaxle »

bgbirdsey wrote:@Maxaxle, yes, if you turn invis all weapons and inventory items turn invis, too

Ooh. A pain when you're fighting Stalkers.
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Agent of Dread
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Post by Agent of Dread »

Unless you have truesight.
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