Everyone can pitch in and write their comment here or read on the progress. All beta testers should receive a PM soon with detailed information.
Here is my first bugs:
- The linux release for 2.6.7 does not contain level 2, 3 and 4 armor skins for the adventurer. Windows version does not have this problem. Already fixed for the stable release.
- It is possible the build script for Linux still containing spaces instead of tabs.
Beta testing starts today at Sunday 2. November and lasts until next Sunday 9th November (1 full week). Good luck!
[edit]Any tester who has not yet received a PM for some reason, let me know (via PM).[/edit]
FIXES SO FAR
- New Feature: Added new Clairvoyance spell to the Forgotten Fortress.
Added new Syphon Mana spell to the Sand Palace.
Added Kursed scrolls a few places.
- Update: Hell Rovers in the Abyss have been made somewhat weaker.
- Update: Severely reduced Eyeball life regeneration.
- Update: Improved the weather effect in the Forgotten Fortress and added it to
the Archeaologist Starter.
- Update: Archeaologist Starter is now slightly harder to unlock.
- Update: The bonuses gained from a Potion of Power has tripled.
- Update: Potions have random skins if they are not identified.
- Update: The Mystic Mold pet has a proper icon now.
- Update: Moggy and Meena do not automatically attack unmoving mimics anymore.
- Update: Any invisible character can try to steal from a shop.
- Update: There is now a % chance based on pet DEX and shopkeeper WIS if pets can
steal from shops without being detected and alert the guards to become agressive!
- Update: Charged items like crossbows and wands reduce in value when ammo is used.
- Update: Recorded new voices for the Mercenaries in the Soldier Starter.
- Update: Improved the Brom and Mim AI in the adventurer starter.
- Update: Revised the Vampire Boss battle in the Catacombs Level 1.
- Update: Updated parts of the Orb Storm spell, it's slightly weaker now.
- Update: The whole Burning Hands spell was remade and improved.
- Update: Removed over 70 junk files.
- Update: The missile spell was tuned down for game balance.
- Update: Mana Return rate was reduced by about 25%
- Update: Reduced the regeneration rate for various monsters.
- Update: Torches give slightly more light.
- Update: Taking screenshots now initiates a timer for the next shot.
- Update: Iron balls now reduce speed five times more than before.
- Update: Lances are less powerful than before.
- Update: Speed potions now have duration of 1 minute instead of 20 seconds.
- Bugfix: The Musketoon now correctly pierces (ignores) armor.
- Bugfix: Defeating the Deamon Lord exports your character (Three times is the charm)
- Bugfix: Fixed Wand of Missile particle spawning bug.
- Bugfix: Fixed Stalker AI bug that caused them to walk into pits.
- Bugfix: You can now properly split mana potion stacks.
- Bugfix: Fixed some incorrect pricing for different items around the game.
- Bugfix: Hopefully removed the bug that caused the game to crash when Squidgies were nearby.
- Bugfix: Rogues do not poison themselves when using Katana or Handcrossbow anymore.
- Bugfix: Various messaging errors were fixed.
- Bugfix: A bug causing shopkeepers not to tell about transactions properly.
- Bugfix: The Wand of Missile properly burns out after all charges are gone.
- Bugfix: Added about 6 missing script functions
- Bugfix: Fixed the Paladin Halo skill bug.
- Bugfix: Fixed various skin colors that were inverted.
- Bugfix: The boss door in the Ash Palace now open and closes correctly.
- Bugfix: The weapon Sloth correctly reduces movement speed again.
- Bugfix: Fixed Rogue stealth bug.
- Bugfix: A bug causing held objects to lose transparency.
- Bugfix: Fixed the Speed skill reducing speed instead of increasing it.
- Bugfix: Fixed missing global icons when playing an Starter module after a normal one.
- Bugfix: Dexterity now correctly applies when aiming ranged weapons.
- Bugfix: Fixed the Crypt module using an old version of the life potion script.
- Bugfix: The Forgotten Fortress now correctly unlocks itself.
- Bugfix: Added missing Moggy NPC in the Forgotten Fortress module.
- Bugfix: A tool object in the water palace not being hidden.