I meant that the shopkeeper can be killed with death scythe, but, it would be cool if he would sell it. Maybe its price would need to be lowered, I think? 9999 is kinda much, right?
Once upon a time, when unicorns roamed the earth...
I think the Secret Shopkeep should sell something that would kill him (and everyone else) but would be insanely expensive and would also only be usable by level 19 or level 20 characters. And I think we should fix the Tundra Bunny and Flying Carpet stealing abilities, or make those things alert the guards.
"Failing to plan is planning to fail."
Bug me if you want to play a game.
You may be right about the source, though, because the stealing behavior is coded in the source...
There are currently 2 messages that are sent to the shopkeeper for picking up (buying), dropping (selling). I think that it currently exampts non-players from this system. To change it, you could send a 3rd message (maybe based on % chance) for stealing.
Then the shopkeeper script would SendMessage and change the team of the player to some kind of hated team, if it got the 3rd message.
Well, there was a "faerie pet" in the age-old Wiki sandbox that had scripting for such things. When I tried it, the shopkeeper just said, "Hand's off!" and the faeries dropped the items nearby. I think you should see that.
"Failing to plan is planning to fail."
Bug me if you want to play a game.
@birdsey: That sounds good. A third value could be a boolean (1 or 0) and the source automatically calulates pet dexterity vs shopkeeper wisdom for success.