bgbirdsey wrote:Not necessarily, the % to steal might mean that there is a 5% chance that the rogue will try to steal something in a shop when you tell him to pick it up. So, 95% of the time he will need money.
Also, if you get killed, any in-hand items may be lost, so there is a sense of danger with being a rogue.
I'm not too happy with the idea that I might randomly anger the guards by failing to steal something when I actually just wanted to buy it (like a life potion), but fine...
I too agree with Clonkinator here. I myself like to have at least a little control of my character's actions in RPG's. Deciding when you can steal is nice.
It would be cool as a Kurse though! A curse of the thief or something.
meh. There is already lots of stuff in the game about the characters waiting around for you to do something... Maybe the Rogue character just gets tired you the player being a goody-two-shoes all the time?
Hmm. I think intelligence/wisdom should play a role in "Should I steal...?", as in, the Rogue would figure out whether or not to steal something depending on how tight security is, how much health he has, how watchful the shopkeeper is, and how valuable the item is.
"Failing to plan is planning to fail."
Bug me if you want to play a game.
I implemented stealing in the next release. Any character can try to steal from a shop right now, as long as they are invisible! Certain pets like the bunny can always try to steal (and they do! So be careful not releasing your pet in town)
Each time you steal there is a 50% chance of being detected. +2% for every DEX the thief has and -2% for every WIS the shopkeeper has. Shop keepers with See Invisible cannot be stolen from. (unless it's a pet again!)
Aaaah! He died! I just... bumped him and he died. Weird. I think I did something weird... I was just coding a new weapon... But it kils when you bump someone! and guards come... And I deleted the weapon. It didnt' work.
Once upon a time, when unicorns roamed the earth...
woodmouse wrote:Aaaah! He died! I just... bumped him and he died. Weird. I think I did something weird... I was just coding a new weapon... But it kils when you bump someone! and guards come... And I deleted the weapon. It didnt' work.
I don't get it, you want us to answer for something you coded?