The shopkeeper of the "le secret shoppe" is invinc

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Cimeries
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Post by Cimeries »

Maxaxle wrote:Well, there was a "faerie pet" in the age-old Wiki sandbox that had scripting for such things. When I tried it, the shopkeeper just said, "Hand's off!" and the faeries dropped the items nearby. I think you should see that.

That's what they say when you don't have enough cash.
It appears to be checking the pet for money, which is already a good lead. :)
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Zefz
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Post by Zefz »

A big bug in Bishopia still bothers me though. Shopkeepers there do not say the things like "Hand's off" or "You need (%x more money!)"

I think it might be a source bug. It worked somewhat before. Sometimes.
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woodmouse
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Post by woodmouse »

Hmmm I think it is because of the tmpy & tmpx things? I mean, I don't know how they work exactly, but they look different in the scripts of Zippy shopkeepers...
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Post by bgbirdsey »

also, you would need something like pet invis or sneak ability thrown in there as well?
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Post by Zefz »

@woodmouse: They do? Hmm, does that explain why no messages at all are displayed?

@birdsey: Well, everyshopkeeper we have until now can See Invisible methinks. Or at least some of them can. A stealthed rogue stealing items sounds cool too (and dangerous!).
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Post by Maxaxle »

By the way, I forgot to mention an off-topic thing: Bunnies carrying torches look like they're on fire! I think we should "douse" the torch in saliva if the bunny grabs it.
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Post by bgbirdsey »

Maybe rogues try to steal all the time (even if they have money)?

So, % chance to steal, % chance to get caught, % chance to talk your way out of it?
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woodmouse
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Post by woodmouse »

Yeah, that would be nice, I think.

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Post by Maxaxle »

Hmm, yeah...
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Post by Agent of Dread »

Maxaxle wrote:By the way, I forgot to mention an off-topic thing: Bunnies carrying torches look like they're on fire! I think we should "douse" the torch in saliva if the bunny grabs it.

I already said that. ]:|
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Post by Shade »

bgbirdsey wrote:Maybe rogues try to steal all the time (even if they have money)?

So, % chance to steal, % chance to get caught, % chance to talk your way out of it?

Nah... That would make money totally useless and pointless to them. There should maybe be a way for rogues to try to steal (like being picking something up while being stealthed, as said before), but the game shouldn't force rogues to steal.

Other than that, I already told you guys quite some time ago that tundra bunnies' stealing should be fixed. I hope you get it working this time. :)
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Post by bgbirdsey »

Why shouldn't the game force things? It already forces a lot, like which classes can use which weapons...

This would just make someone playing a rogue act rogue-like all the time, like removing the ability to use swords makes wizards act wizardlike all the time.
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Post by Shade »

As I just said, the game shouldn't force rogues to steal because it would make money pointless to them. And since money is a reward for doing stuff kinda often (K'nife's Heist and the trapped chest in the ice palace come to mind), that would make rogues a whole lot less interesting to play - in my opinion, that is.
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Post by woodmouse »

I agree Clonk in this- K'nife's heist would be pointless.
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Post by bgbirdsey »

Not necessarily, the % to steal might mean that there is a 5% chance that the rogue will try to steal something in a shop when you tell him to pick it up. So, 95% of the time he will need money.

Also, if you get killed, any in-hand items may be lost, so there is a sense of danger with being a rogue.
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