Maxaxle wrote:Well, there was a "faerie pet" in the age-old Wiki sandbox that had scripting for such things. When I tried it, the shopkeeper just said, "Hand's off!" and the faeries dropped the items nearby. I think you should see that.
That's what they say when you don't have enough cash.
It appears to be checking the pet for money, which is already a good lead.
Hmmm I think it is because of the tmpy & tmpx things? I mean, I don't know how they work exactly, but they look different in the scripts of Zippy shopkeepers...
Once upon a time, when unicorns roamed the earth...
@woodmouse: They do? Hmm, does that explain why no messages at all are displayed?
@birdsey: Well, everyshopkeeper we have until now can See Invisible methinks. Or at least some of them can. A stealthed rogue stealing items sounds cool too (and dangerous!).
By the way, I forgot to mention an off-topic thing: Bunnies carrying torches look like they're on fire! I think we should "douse" the torch in saliva if the bunny grabs it.
"Failing to plan is planning to fail."
Bug me if you want to play a game.
Maxaxle wrote:By the way, I forgot to mention an off-topic thing: Bunnies carrying torches look like they're on fire! I think we should "douse" the torch in saliva if the bunny grabs it.
bgbirdsey wrote:Maybe rogues try to steal all the time (even if they have money)?
So, % chance to steal, % chance to get caught, % chance to talk your way out of it?
Nah... That would make money totally useless and pointless to them. There should maybe be a way for rogues to try to steal (like being picking something up while being stealthed, as said before), but the game shouldn't force rogues to steal.
Other than that, I already told you guys quite some time ago that tundra bunnies' stealing should be fixed. I hope you get it working this time.
Why shouldn't the game force things? It already forces a lot, like which classes can use which weapons...
This would just make someone playing a rogue act rogue-like all the time, like removing the ability to use swords makes wizards act wizardlike all the time.
As I just said, the game shouldn't force rogues to steal because it would make money pointless to them. And since money is a reward for doing stuff kinda often (K'nife's Heist and the trapped chest in the ice palace come to mind), that would make rogues a whole lot less interesting to play - in my opinion, that is.
Not necessarily, the % to steal might mean that there is a 5% chance that the rogue will try to steal something in a shop when you tell him to pick it up. So, 95% of the time he will need money.
Also, if you get killed, any in-hand items may be lost, so there is a sense of danger with being a rogue.