The shopkeeper of the "le secret shoppe" is invinc

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woodmouse
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Post by woodmouse »

I meant that the shopkeeper can be killed with death scythe, but, it would be cool if he would sell it. Maybe its price would need to be lowered, I think? 9999 is kinda much, right?
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Post by PurpleSquerkle »

But doesn't that instantly kill anything it hits? It sounds way overpowered.


Zefz wrote:Those two will need to be fixed by the way. Those are kinda like bugs.


Not really... You can do that in Nethack, too.
But maybe we can have security for stealing from shops? The guards raise the alarm and such?
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Post by woodmouse »

PurpleSquerkle wrote:But doesn't that instantly kill anything it hits? It sounds way overpowered.

If you mean death scythe?
It doesn't do that, it kills enemies when it is used or dropped, it doesn't need to hit. :twisted: (:lol:)
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Post by Shade »

woodmouse wrote:
PurpleSquerkle wrote:But doesn't that instantly kill anything it hits? It sounds way overpowered.

If you mean death scythe?
It doesn't do that, it kills enemies when it is used or dropped, it doesn't need to hit. :twisted: (:lol:)

KillTarget should work like an elixir of life on undeads, instead of killing them. :lol:
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Post by Maxaxle »

:lol:
I think the Secret Shopkeep should sell something that would kill him (and everyone else) but would be insanely expensive and would also only be usable by level 19 or level 20 characters. And I think we should fix the Tundra Bunny and Flying Carpet stealing abilities, or make those things alert the guards.
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woodmouse
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Post by woodmouse »

Maybe that should make alert, I think. BUT there should be ONE pet that can steal things, I think. It could be really rare, maybe?

@Zefz: chat?
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Zefz
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Post by Zefz »

Any suggestions on how we could alert the guards? I think we may have to change the source?
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Post by woodmouse »

Hmm maybe waypoints? I mean, so that the player would become their leader, and when they reach somewhere near the player, they change to evil team?
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Zefz
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Post by Zefz »

That's not what I mean, I asked how do the guards/shopkeeper detect a Tundra bunny taking one of their items?
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Post by Ben Urban »

It would probably have to be in the Tundra Bunny script.
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Zefz
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Post by Zefz »

Hmm that could work. Use IssueOrder each time it grabs a item.

But that won't work properly, since the tundra bunny doesnt know when it grabs a item from the ground or from a shop.
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Post by bgbirdsey »

You may be right about the source, though, because the stealing behavior is coded in the source...

There are currently 2 messages that are sent to the shopkeeper for picking up (buying), dropping (selling). I think that it currently exampts non-players from this system. To change it, you could send a 3rd message (maybe based on % chance) for stealing.

Then the shopkeeper script would SendMessage and change the team of the player to some kind of hated team, if it got the 3rd message.
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Post by Maxaxle »

Well, there was a "faerie pet" in the age-old Wiki sandbox that had scripting for such things. When I tried it, the shopkeeper just said, "Hand's off!" and the faeries dropped the items nearby. I think you should see that.
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Post by woodmouse »

To team R? It would be Rogue.
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Post by Zefz »

@birdsey: That sounds good. A third value could be a boolean (1 or 0) and the source automatically calulates pet dexterity vs shopkeeper wisdom for success.
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