Editing character models

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PurpleSquerkle
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Editing character models

Post by PurpleSquerkle »

After much grueling trial that resulted without fail in mind-blowing frustration, I am about to make a radical announcement.


Now.
We have all DISCUSSED editing character models for one thing and another. But it has never, ever been done successfully. Think about it. It just hasn't happened before.

Well guess what?
Don't bother trying.

Because YOU CAN'T.

...That's right. It's impossible.
Even the smallest alteration will cause odd problems to your character such as preventing you from picking up and dropping any items and preventing the weapons you hold from spawning damage particles.

You can try yourself if you want, but trust me; I've tried in numerous situations; it just does not work.


Creating new character models? Maybe. But editing existing ones? No.

Maybe it has something to do with grips; they have to be added last, and it's possible that even altering any existing vertex on the model -- even ones that are not even close to the grips -- breaks them.
And yes, I have tried moving faces as well.


This is extremely frustrating!!
What causes this problem?!

I really, really, really hope it can be fixed, because it's obviously a very serious concern.
Also, it has driven me COMPLETELY INSANE.




...Oh, and by the way, I've only tried this in the latest stable release, but I really think it's a long-running problem and that it still exists in the newer versions.
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penguinflyer5234
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Post by penguinflyer5234 »

It could be that your model editor is connecting them or deleting them...
Maybe there can be models without the grips?
Then you edit your model, save as something, then add the grips and save it as tris.md2.
...
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Post by bgbirdsey »

What editor?
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PurpleSquerkle
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Post by PurpleSquerkle »

bgbirdsey wrote:What editor?


Argh!
That (a different editor) was the last thing I was going to try, but I forgot.


Anyway.
It's an older version of Golem.
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Agent of Dread
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Post by Agent of Dread »

Yeah, just delete the grips then copy and paste Grips.md2 in there.
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Post by bgbirdsey »

I could imagine that the editor might re-order the vertices and mess everything up. Try using the quake 2 model editor (mdl.exe that was distributed with egoboo).

On the other hand, deleting vertices is near impossible with a md2. All frames share the same list of connections used to make triangles, but the frames actually store the vertices. You pretty much have to have no animations when you add or remove things.

I also ran into a problem recently with the table and chair models. Egoboo will only use the pre-processed OpenGL information to actually render the MD2s. This is automatically generated, BUT it has some big limitations, like the number of independent "objects" in your model has to be less than something like 4 (maybe larger, I don't want to look t up right now). Anything that goes outside those limits might never be read in properly by the egoboo loader. The result would probably be random.
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Zefz
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Post by Zefz »

I've often edited existing models with always full success. I use quake modeler.
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Post by Cimeries »

Conclusion: Dump Golem. :P
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Post by bgbirdsey »

I have a dream... that I will be able to use Misfit Modeler. I just need to figure out a way that it won't delete free vertices. I have a plan, though!
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Zefz
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Post by Zefz »

Hehe, is misfit really that much better and great?

I've never really had problems with quake (apart from making new models and the occasional crash and losing all your work).
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Post by Cimeries »

Misfit's just as good as Q2m, but it's Q2m is simpler, so I stick with it.
I only use misfit when I want to use formats that Q2m doesn't have.
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Post by Maxaxle »

I only use Q2m because it's the only one that's ever worked for me :( .
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Post by bgbirdsey »

Misfit has skeletal animation. But the painting code in q2 is pretty interesting. I would love it if you could adjust the palette or work in 24 bit color, though.
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woodmouse
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Post by woodmouse »

I always use Q2m. Elf-ear stretching! :twisted:
(Sorry, this is unimportant post, just had to post this :lol:)
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Post by Agent of Dread »

I use Golem, it's WAY simpler.
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