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Re: Egoboo 2.8.1 (Stable) bugs

Posted: Fri May 13, 2011 10:54 pm
by therjnel
I experienced an error when attempting the "make all" command from "src" folder--output below:

make -C ./enet all
make[1]: Entering directory `/home/XXXXXX/Desktop/egoboo-2.8.1/src/enet'
gcc -Os -Iinclude -c -o host.o host.c
gcc -Os -Iinclude -c -o list.o list.c
gcc -Os -Iinclude -c -o memory.o memory.c
gcc -Os -Iinclude -c -o packet.o packet.c
gcc -Os -Iinclude -c -o peer.o peer.c
gcc -Os -Iinclude -c -o protocol.o protocol.c
gcc -Os -Iinclude -c -o unix.o unix.c
ar -rcs ./lib/libenet.a host.o list.o memory.o packet.o peer.o protocol.o unix.o
make[1]: Leaving directory `/home/XXXXXX/Desktop/egoboo-2.8.1/src/enet'
make -C ./game all PREFIX=/usr PROJ_NAME=egoboo-2.x
make[1]: sdl-config: Command not found
make[1]: Entering directory `/home/XXXXXX/Desktop/egoboo-2.8.1/src/game'
make[1]: sdl-config: Command not found
gcc -Os -Wall -DPREFIX=\"/usr\" -D_NIX_PREFIX -I. -I.. -I../enet/include -I./extensions -I./file_formats -I./platform -c -o bbox.o bbox.c
In file included from egoboo_config.h:95:0,
from egoboo_typedef.h:25,
from egoboo_math.h:25,
from bbox.h:26,
from bbox.inl:26,
from bbox.c:24:
egoboo_platform.h:26:62: fatal error: SDL.h: No such file or directory
compilation terminated.
make[1]: *** [bbox.o] Error 1
make[1]: Leaving directory `/home/XXXXXX/Desktop/egoboo-2.8.1/src/game'
make: *** [egoboo] Error 2

*****end output*****

I'm not sure if this is the error referred to in the post just prior to mine, but I am running the Ubuntu 11.

Any help or fixes would be greatly appreciated.

Thanks!

Re: Egoboo 2.8.1 (Stable) bugs

Posted: Sat May 14, 2011 12:07 am
by bgbirdsey
you do not have SDL installed?

Re: Egoboo 2.8.1 (Stable) bugs

Posted: Sat May 14, 2011 4:11 pm
by therjnel
I'm fairly new to Linux, but I do believe I have the Nvidia graphics drivers installed with should support OpenGL and by virtue of that I believe it should support SDL. I opened the synaptic package manager and did a filter for SDL and it appears that there are some SDL related packages installed.

Are there specific ones I should be looking for to make sure they're installed?

Thanks!

After I posted this, I did a search and went to SDL's webpage which directed me to install libsdl 1.2 so I opened synaptic and had it load it and all it's dependencies and still I get the same error as before..

Re: Egoboo 2.8.1 (Stable) bugs

Posted: Sat May 14, 2011 5:07 pm
by bgbirdsey
You need the SDL development package (SDL-dev on synaptic). Look in the DEPENDENCIES file and it will tell you everything you have to have before you can build egoboo.

Re: Egoboo 2.8.1 (Stable) bugs

Posted: Sun May 15, 2011 2:59 am
by therjnel
Well, I thought I had it there. I went through and installed just about every variation of the dependencies that I could find... just to make sure.

I was able to successfully execute the "make all" at least it didn't give errors though there were plenty of "warnings"

Now when I execute "sudo make install" I get this:

XXXXXXXXXXXXX-NE498AV-ABA-a6710t:~/Desktop/egoboo-2.8.1/src$ sudo make install
[sudo] password for XXXXXX:
make -C ./game all PREFIX=/usr PROJ_NAME=egoboo-2.x
make[1]: Entering directory `/home/XXXXXX/Desktop/egoboo-2.8.1/src/game'
make[1]: Nothing to be done for `all'.
make[1]: Leaving directory `/home/XXXXXX/Desktop/egoboo-2.8.1/src/game'
######################################
# Thank you for installing egoboo!
#
# The default install of egoboo will require the commandline
# "sudo make install"
# and the required password
#
# If you do not have root access on this machine,
# you can specify a prefix on the command line:
# "make install PREFIX=$HOME/.local"
# where the environment variable PREFIX specifies a
# virtual root for your installation. In this example,
# it is a local installation for this username only.
#
mkdir -p /usr/games
install -m 755 ./game/egoboo-2.x /usr/games
mkdir -p /usr/share/games/egoboo-2.x
cp -rdf ./basicdat /usr/share/games/egoboo-2.x
cp: cannot stat `./basicdat': No such file or directory
make: *** [install] Error 1

Again, thanks for any tips as to what I still have to do!

Re: Egoboo 2.8.1 (Stable) bugs

Posted: Sun May 15, 2011 5:00 pm
by bgbirdsey
since you did not download a "release" you will have two directories from the svn ("/branches/install" and "/branches/2.8.x"). These need to be merged to make a release.

You should copy the contents of "/branches/2.8.x" into the "/branches/install" before doing any make commands.

From where you are now, copy/move all of the files, execute "make clean" and then follow the instructions in README.linux.

It should compile and run, but it is possible that the default graphics settings will not work on your machine (not likely). If the program does not start please come back.

At this time, there is a known problem with reading and writing the controls.txt file, so you might have to reset your controls every time you start the program.

Re: Egoboo 2.8.1 (Stable) bugs

Posted: Sat Jun 11, 2011 2:15 pm
by loggymany
When i unlock levels, after sometime they disapear!

Re: Egoboo 2.8.1 (Stable) bugs

Posted: Tue Jun 14, 2011 1:16 am
by Zefz
Hmm... something going wrong with your quest.txt in your save file?

Re: Egoboo 2.8.1 (Stable) bugs

Posted: Sat Jul 02, 2011 12:58 am
by Maxaxle
I can't seem to save characters (I completed the Adventurer Starter, but instead of giving me the option of continuing with Luggy, he did not appear). I'm using 800X600 fullscreen (as 1024X768 is not an option).

Re: Egoboo 2.8.1 (Stable) bugs

Posted: Sat Jul 02, 2011 10:47 pm
by Zefz
You got the Exit&Save button?

Hope this is already fixed in the svn.

Re: Egoboo 2.8.1 (Stable) bugs

Posted: Sat Jul 02, 2011 10:49 pm
by Maxaxle
Zefz wrote:You got the Exit&Save button?

Hope this is already fixed in the svn.
Exit&Save button? I just pressed Escape when it said to, then it brought up text (right over the normal ingame text, no less), and then it brought me to the menu when I pressed enter.

EDIT: Although the character is indeed saved, it's as if Egoboo can't see it...Any ideas?

Re: Egoboo 2.8.1 (Stable) bugs

Posted: Fri Sep 09, 2011 1:39 am
by Chevcx
Whenever I try to go into zippy city it says " Invalid pmad instance spawn. (Slot number 0)"
EDIT: nevermind. its when i go into anywhere.
RE-EDIT:Also, you can walk through most entities.

Re: Egoboo 2.8.1 (Stable) bugs

Posted: Fri Jan 13, 2012 4:09 pm
by Gibbo
I'm sure this have been looked at before, but I couldn't find anything. :(
when I try to run the game, it displays an error report saying

load_font0 - cannot load file! ("mp_data/font_new_shadow")

then it closes

any suggestions?

Re: Egoboo 2.8.1 (Stable) bugs

Posted: Fri Jan 13, 2012 6:48 pm
by penguinflyer5234
hmm, make sure that there is a basicdat/font_new_shadow.png in the main egoboo folder (where you installed it) (I thought Zefz changed it to font.png? :|)

Re: Egoboo 2.8.1 (Stable) bugs

Posted: Fri Jan 13, 2012 9:56 pm
by Zefz
I thought so too.