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Posted: Sun Jan 02, 2011 8:39 pm
by Lordofdragonss
Next paart:

Griffin Tower; Switches from right side disapeared and this makes this level unbeatable
And why is so dark here? it makes no sence. At least put some torches there near cells.

Forgoten Fortress:
When I enter the place with water ( near boss) the game lags horribly. I think its the water... Or too many grub bugs...

The Impresioned one:
When Carpet mimic (who is invisible due to "items falls through the floor" bug) can move door! I can't stop laughing! Best Bug ever!

Abbys 1:
is unbeatable. When I kill one of the minotaurs the game slows down and then freezes

Capital city of Bishopia
Sometimes guards attack me with no reason. (I don't have my weapon in my hand)


Random Bugs:
Lighting spear- sometimes when you shoot it you can pickup the shooted spear. And use it as another Ligh. spear or even sell it! (after selling it will disapear)
Cobols preffer walking around than attacking me. Aspecialy the shooting ones. ( But the Boss battle was awesome!)
Some items falls through the floor. Carpets in example.
many meele items needs better... How to say this... Attacking surface?
Maces in example. I can hardly hit a lumpkin with it. A LUMPKIN!

Zippy Vilage:
What is the chance to get a Life potion here? I never seen one since I downloaded newest version!


Tourist:
one of the keys ( at platforms) always fell trough the platform to the pit. that makes this level unbeatable.

I think the Forgoten Fortress should be a quest obtainable in Zippy village after beating the water palace. Its sooo easy to beat it.

Posted: Sun Jan 02, 2011 9:06 pm
by Grub_Bug_01
The Impresioned one:
When Carpet mimic (who is invisible due to "items falls through the floor" bug) can move door! I can't stop laughing! Best Bug ever!
I had that one.

Abbys 1:
is unbeatable. When I kill one of the minotaurs the game slows down and then freezes
Strange. My game doesn't freeze when I kill them.

Tourist:
one of the keys ( at platforms) always fell trough the platform to the pit. that makes this level unbeatable.
I had that one.

Some of these bugs would need to be repaired.
Not major but Nasty!

Posted: Sun Jan 02, 2011 9:25 pm
by Zefz
Good job :)
Griffin Tower; Switches from right side disapeared and this makes this level unbeatable
And why is so dark here? it makes no sence. At least put some torches there near cells.
Uh oh... I can confirm switches disappearing :( I made the module a little lighter.
Forgoten Fortress:
When I enter the place with water ( near boss) the game lags horribly. I think its the water... Or too many grub bugs...
This is probably because there are too many monsters in one place.
The Impresioned one:
When Carpet mimic (who is invisible due to "items falls through the floor" bug) can move door! I can't stop laughing! Best Bug ever!
We need to increase the Z level of all objects again.
Abbys 1:
is unbeatable. When I kill one of the minotaurs the game slows down and then freezes
I will look into this.
Capital city of Bishopia
Sometimes guards attack me with no reason. (I don't have my weapon in my hand)
The guards attack anyone who is marked as a criminal. (a quest called EVIL)
Random Bugs:
Lighting spear- sometimes when you shoot it you can pickup the shooted spear. And use it as another Ligh. spear or even sell it! (after selling it will disapear)
Cobols preffer walking around than attacking me. Aspecialy the shooting ones. ( But the Boss battle was awesome!)
Some items falls through the floor. Carpets in example.
many meele items needs better... How to say this... Attacking surface?
Maces in example. I can hardly hit a lumpkin with it. A LUMPKIN!
I fixed the spear bug. The cobol AI is scripted to surround an enemy before the leader tells the minions to attack. Without leaders they might use a long time... cowards!
Zippy Vilage:
What is the chance to get a Life potion here? I never seen one since I downloaded newest version!
Seems it was impossible. I have replaced the amulet of regeneration with a life potion.
Tourist:
one of the keys ( at platforms) always fell trough the platform to the pit. that makes this level unbeatable.
This has happened before... I thought it was fixed.
I think the Forgoten Fortress should be a quest obtainable in Zippy village after beating the water palace. Its sooo easy to beat it.
I don't think that is a bad thing. Moggy and Meena have plenty of places to hide in Bishopia as opposed to Zippy town :)

Posted: Sun Jan 02, 2011 9:45 pm
by Lordofdragonss
Zefz wrote: Good job :)
Thanks. I just want to help as much I can :D
Zefz wrote:The guards attack anyone who is marked as a criminal. (a quest called EVIL)
But I am a paladin LOL I wonder what triggers this...
Zefz wrote:The cobol AI is scripted to surround an enemy before the leader tells the minions to attack. Without leaders they might use a long time... cowards!
So may I suggest to make them at least some more clever or teach them to run away to closest doors? They look stupid hitting the walls around than attacking me...
Zefz wrote:Seems it was impossible. I have replaced the amulet of regeneration with a life potion.
Yay! The bug-fixed version is on SVN right? When I back to my home, I'm finaly going to download this thing ...
Zefz wrote:I don't think that is a bad thing. Moggy and Meena have plenty of places to hide in Bishopia as opposed to Zippy town :)
heh, but I think we need another easy place to lvl up characters. I had a hard time between Dark palace and rest of the game. So I entered the DEV mode and train there :P

Posted: Sun Jan 02, 2011 11:50 pm
by Zefz
Lordofdragonss wrote: But I am a paladin LOL I wonder what triggers this...
Check your paladins quest.txt and see if he has the EVIL quest.
Lordofdragonss wrote: Yay! The bug-fixed version is on SVN right? When I back to my home, I'm finaly going to download this thing ...
Normally yes. I havent uploaded my fixes yet or uploaded the new binary.
heh, but I think we need another easy place to lvl up characters. I had a hard time between Dark palace and rest of the game. So I entered the DEV mode and train there :P
So more sidequests in Zippy Town? :P I was working on a Bargel module that is almost done. It was supposed to be a introduction quest on how Bargel got put into prison in the first place.

Posted: Mon Jan 03, 2011 7:22 am
by Lordofdragonss
My Quest file looks like this:
:[AAAD] 1
:[MAIN] 0
:[XMAS] 2
:[COBO] 2
:[IMPR] 0

I see no Evil, I hear no Evil and I just said a lot of "evil" words xD
EDIT:
Ok now when I played a lot I noticed someting. ALL monsters have non atacking bug. But it's tottaly random when lol. Today when I entered the water palace all squids don't noticed me. Just like cobols previously.
And now ALL tranches in Sand castle. This is weird important to fix Zefz... It makes game to easy...
|
And I think I know what triggers the "Bishopia attack mode" xD I noticed they all got angry when I change my items or when I trade. Whenever I buy a weapon they attack me.
So I can't buy there. :cry:

oh and sometimes money can't be picked up

Posted: Mon Jan 03, 2011 10:01 am
by octagon
Possibly the shopkeeper mistakes your status for hidden and thinks you want to steal something?

Posted: Mon Jan 03, 2011 1:03 pm
by Zefz
Hmm sounds likely yes. Does any message appear about stealing?

I wonder what the [AAAD] quest IDSZ is from. Sounds like a bug?

Posted: Mon Jan 03, 2011 1:30 pm
by Lordofdragonss
No no massages. They just attack me when I picked uiep something (buying) or shuffle items in hands. Sometimes they don't attack me at all, sometimes they do. It's random... Is there any way to turn off this? I want to buy something xD

And I have no idea when I get this quest...


I wanted to add that Valkirie is amazing!. I love her voice ( MY BLUD IS BOILING!), but I noticed when she got kicked by troll in Sand palace she fly too high and then I can walk in "dark places" between rooms xD Also she can't enter the Divine shops. (but I am ok with this). Vikings models and skins are amazing!
And I am happy to see that my Trorcs are in game! *U*

Posted: Mon Jan 03, 2011 9:16 pm
by Zefz
This is the current status of 2.8.2:
- Update: The Valkyrie can now enter Divine Order of Aaron shops.
- Update: Some minor GUI improvements.
- Bugfix: Antialiasing wasn't working properly for some solid objects.
- Bugfix: Fixed duplicate item exploit with the thunder spear.
- Bugfix: Removed various glitches in character animations.
- Bugfix: Fixed listen skill not always working.
- Bugfix: Confusion rays of the brain scrambler monsters work again.
- Bugfix: Portal to the next level now correctly spawns in Imprisoned One level 1.
- Bugfix: Any new unlocked modules are now properly scanned for when a module was just beaten.
- Bugfix: Armor suits did not spawn properly due to a script typo.
- Bugfix: Fixed the Imprisoned One and Archmage Trials questlines not properly progressing.
- Bugfix: Removed a crash bug that was caused by specific animations.
- Bugfix: Fixed some typos.

Posted: Mon Jan 03, 2011 9:30 pm
by Lordofdragonss
Zefz check out the War blessing rune. When you use it It will never stops blessing, even when you put it on ground...

Great to hear that you fixed this things, I also wanted to add noticed that switches in other levels disapeared too...

Posted: Thu Jan 06, 2011 4:27 am
by Maxaxle
In the Adventurer starter, the Adventurer character sometimes glitches out while on the mouse (won't stop playing the "hurt" animation while on it). Also, there seem to be a few strange collision glitches (the book was partially in the floor, magic missiles seemed to get stuck on the floor every so often, and the torch doesn't seem to do any damage, nevermind the fact that the sound is played a little late).

Posted: Thu Jan 06, 2011 5:39 pm
by Grub_Bug_01
The floor mimics can't hurt me and I can't destroy them in Sand Palace

Posted: Thu Jan 06, 2011 6:14 pm
by Lordofdragonss
Try pick them up ;]

Re: Egoboo 2.8.1 (Stable) bugs

Posted: Sat Apr 23, 2011 12:00 am
by hdoma
Installation script for the linux version has an error in the install option with respect to the tree directories and files distribution. Files setup.txt and controls.txt and directory /basicdat are outside /src, the script refers to them inside /src

Simple fixes of the script makes the job or files-directories relocation within the released intallation files should fix the problem.

(Tested Ubuntu 10.10)