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Posted: Mon Nov 08, 2010 1:46 pm
by Zefz
I know, the 2.6.8 release was very popular and stable. But it is also ancient now... 2 years back or so.

I am working on getting 2.8.1 released before we get the new 2.9.x branch stable. I need some time for that and compile some libraries which I am missing, but it should be pretty much stable afaik. I will release it in the community first for final debugging to remove critical errors, but any minor bugs will be ignored as we are working on an entirely new branch.

Posted: Wed Nov 10, 2010 4:05 pm
by woodmouse
Isn't 2.7.4 quite non-buggy? At least it works kinda nicely for testing things, but well.

Posted: Wed Nov 10, 2010 5:40 pm
by danrilgonix
Hmmm, i'm just wondering...
is there any need for the save games ?
like i cant play other modules unless i save the progress ?
also, are there any other modules to play ?
because, i played the elf and didnt find the tombstone
that leads to the zombie module...?

Posted: Wed Nov 10, 2010 6:45 pm
by Zefz
Some modules are only unlock through save games. Those are mostly quest and story related. All special Starter modules can be unlocked without actually saving your game as long as you unlock them with an existing save game :P

But good news! Birdsey and I have been working on getting 2.8.1 finished which among other things should fix the corrupt save game problem.

Posted: Wed Nov 10, 2010 6:50 pm
by danrilgonix
Cool!
i hope you finish it soon xD!
and i dont care if suddenly sheeps fall from the sky, or the ai gets crazy xD!
as long as i can save!
also i found the zombie start thing in the elf module xD!
he's very fast ._.

Posted: Wed Nov 10, 2010 7:32 pm
by octagon
The sheep is not even a bug but an 'easteregg' for players going criminal in Zippy Village...

About the zombie: Try to stunlock him with mallet or claw or to use a "hit and retreat" tactic to confuse him. Or try the bow.

Posted: Wed Nov 10, 2010 7:40 pm
by danrilgonix
Yeah, i know it s abug lol
anyways i killed him already, but rreally...
that module is well...certainly hard
my master got killed in the first room
the first time i played xD!
and you guys know how to get the other modules ?
the ones that dont need the savegame thing?

Posted: Wed Nov 10, 2010 7:53 pm
by danrilgonix
Also!
Nice skins
i really like them

Posted: Wed Nov 10, 2010 8:11 pm
by octagon
danrilgonix wrote:Yeah, i know it s abug lol
Uhm... ack... I just said it's no bug... D:
DDRT?
danrilgonix wrote:and you guys know how to get the other modules ?
the ones that dont need the savegame thing?
Of course "we guys" know... after all, many of "us guys" (not including me, to prevent confusion...) are developers...

Anyway, you mean more starters?
G'nome Starter is accessible after beating Rogue Starter if you manage to let K'nife (the G'nome captive) escape with you.
The other starters all require deeds in non-starter modules, iirc.

Posted: Wed Nov 10, 2010 8:14 pm
by danrilgonix
Oops
yeah double mistake, "i know its not a bug"..there
and oh thanks, and ohh
well i guess i will wait for 2.81 :3

Posted: Wed Nov 10, 2010 8:43 pm
by Zefz
Valkyrie Starter is unlocked after you beat the game.

The Archaeologist Starter is unlocked by bringing a special item to the Sand Palace and beating it within a specified time.

Posted: Mon Nov 15, 2010 5:39 am
by Seth
I believe that 2.6.8 had a major problem in the Sand Palace, which made you unable to see the puzzle properly. Not that stable, in my opinion.
Zefz wrote:The Archaeologist Starter is unlocked by bringing a special item to the Sand Palace and beating it within a specified time.
Do you mean after a certain event happened or is there an actual time limit within the level?

Posted: Mon Nov 15, 2010 9:40 am
by Zefz
You may be right, but I thought it was Egoboo 2.7.4 that had that texture problem.

And as soon as you enter the sand palace with the item, you will have 10 minutes or so to beat the module before the Archaelogist is unlocked.

Posted: Mon Nov 15, 2010 1:17 pm
by Crispy
Zefz wrote:And as soon as you enter the sand palace with the item, you will have 10 minutes or so to beat the module before the Archaelogist is unlocked.
Three should be enough though if you have some spare keys (two silver ones) and remember how the puzzle is done. Just rush through the trogs without killing em, solve the puzzle, humiliate the boss (assuming you have enough fire power at this point) and grab the fork. Ta-dah, archeologist starter unlocked without breaking a sweat.

Oh, and I think that it really was the 2.6.8 that had the texture problem. It won't prevent you from completing the puzzle though if you just know how it is done. This is a huge problem for new players though :roll:

Posted: Mon Nov 15, 2010 1:33 pm
by Zefz
True. That's why we are working on getting 2.8.1 released ;)

The amount of time you have available to beat the module is also modified by the game difficulty. I think Clonkinator beat the module under 2 minutes or so using the tactic you just described.