2.8.x crash at startup

Report bugs, errors and balance issues you may encounter ingame here.

Moderator: Developers

Crispy
Grub Bug (Rookie)
Grub Bug (Rookie)
Posts: 41
Joined: Sun Apr 04, 2010 5:17 pm

Post by Crispy »

It just did not fix the problem *cries out loud* It crashes just like the 2.8.0. and no crash log...
I'm really wondering if it is just my CPU or the game. :roll:

EDIT: I'll try out removing every egoboo related file on my CPU later and reinstall hoping that will help...
User avatar
octagon
Darkshine Knight (Extremist fanatic)
Darkshine Knight (Extremist fanatic)
Posts: 2589
Joined: Sat Feb 20, 2010 1:07 pm

Post by octagon »

The same happens to me. No APPCRASH, no abnormal messages in the SDL window...
The music starts, the game window apparently opens (according to the taskbar), the message window shows the progress, the music starts for half a second and then... Poof. Gone.
A log is created, though.
<default setup.txt>
Spoiler: Log
Starting Egoboo 2.8.1 ...
INFO: PhysFS file system version 2.0.0 has been initialized...
INFO: Initializing high-performance counter...
INFO: Frequency is 14318180 hz
INFO: Initializing clock services...
INFO: Loaded setup file - "C:\Users\Daaje\AppData\Roaming\egoboo\setup.txt".
INFO: Initializing SDL version 1.2.14... Success!
INFO: Intializing SDL Timing Services... Success!
INFO: Intializing SDL Event Threading... Success!
INFO: Intializing SDL Joystick... Success!
INFO: Intializing SDL Video... Success!
INFO: Opening SDL Video Mode...

==============================================================
SDL set video mode to the current parameters

SDL window parameters
width == 800, height == 600, depth == 32

SDL flags
fullscreen
SDL software surface
SDL single buffer
OpenGL support
OpenGL-compatible blitting

SDL_GL_Attribtes
SDL_GL_RED_SIZE == 8
SDL_GL_GREEN_SIZE == 8
SDL_GL_BLUE_SIZE == 8
SDL_GL_ALPHA_SIZE == 8
SDL_GL_BUFFER_SIZE == 32
SDL_GL_DEPTH_SIZE == 24
SDL_GL_DOUBLEBUFFER == 1
SDL_GL_STENCIL_SIZE == 8
SDL_GL_ACCUM_RED_SIZE == 0
SDL_GL_ACCUM_GREEN_SIZE == 0
SDL_GL_ACCUM_BLUE_SIZE == 0
SDL_GL_ACCUM_ALPHA_SIZE == 0
SDL_GL_STEREO == 0
SDL_GL_MULTISAMPLEBUFFERS == 0
SDL_GL_MULTISAMPLESAMPLES == 1
SDL_GL_ACCELERATED_VISUAL == 0
SDL_GL_SWAP_CONTROL == 0

SDL using video driver - windib
Available full-screen video modes...
Video Mode - 1280 x 1024
Video Mode - 1280 x 960
Video Mode - 1280 x 768
Video Mode - 1280 x 720
Video Mode - 1152 x 864
Video Mode - 1024 x 768
Video Mode - 800 x 600
Video Mode - 640 x 480
==============================================================

OpenGL state parameters
gl_version == 2.0.6590 Release
gl_vendor == ATI Technologies Inc.
gl_renderer == ATI Radeon X1200 Series
gl_extensions == GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
glu_version == (null)
glu_extensions == (null)

GL_MAX_MODELVIEW_STACK_DEPTH == 32
GL_MAX_PROJECTION_STACK_DEPTH == 10
GL_MAX_TEXTURE_STACK_DEPTH == 10
GL_MAX_NAME_STACK_DEPTH == 64
GL_MAX_ATTRIB_STACK_DEPTH == 16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH == 16

GL_SUBPIXEL_BITS == 12
GL_POINT_SIZE_RANGE == 1.000000 - 63.000000
GL_POINT_SIZE_GRANULARITY == 0.166667
GL_LINE_WIDTH_RANGE == 1.000000 - 63.000000
GL_LINE_WIDTH_GRANULARITY == 0.166667

GL_MAX_VIEWPORT_DIMS == 4096, 4096
GL_AUX_BUFFERS == 0
GL_RGBA_MODE == TRUE
GL_INDEX_MODE == FALSE
GL_DOUBLEBUFFER == TRUE
GL_STEREO == FALSE
GL_RED_BITS == 8
GL_GREEN_BITS == 8
GL_BLUE_BITS == 8
GL_ALPHA_BITS == 8
GL_INDEX_BITS == 0
GL_DEPTH_BITS == 24
GL_STENCIL_BITS == 8
GL_ACCUM_RED_BITS == 0
GL_ACCUM_GREEN_BITS == 0
GL_ACCUM_BLUE_BITS == 0
GL_ACCUM_ALPHA_BITS == 0

GL_MAX_LIGHTS == 8
GL_MAX_CLIP_PLANES == 6
GL_MAX_TEXTURE_SIZE == 2048

GL_MAX_PIXEL_MAP_TABLE == 32
GL_MAX_LIST_NESTING == 64
GL_MAX_EVAL_ORDER == 40

GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT == 16.000000
==============================================================
Success!
INFO: Initializing the SDL_ttf font handler version 2.0.10... Success!
INFO: net_initialize: Networking not enabled.
INFO: Initializing SDL_Image version 1.2.10... Success!
INFO: Intializing SDL Audio... Success!
INFO: Initializing SDL_mixer audio services version 1.2.11... Success!
[Script debug document is empty]
I don't know whether it is just Vista's suckness or a general problem.
User avatar
Zefz
Squirrel Knight (Administrator)
Squirrel Knight (Administrator)
Posts: 3820
Joined: Wed Jul 23, 2008 1:27 am
Location: Norway
Contact:

Post by Zefz »

Try winXP compatability mode.
Maplik
Acid Blob (New member)
Acid Blob (New member)
Posts: 2
Joined: Thu Mar 10, 2011 6:14 pm

Re: 2.8.0 (stable) crash at startup

Post by Maplik »

Hello. I'm new and I have the same problem. Egoboo not turn on. I think I know what happened but I want to know: if no sound card, you can run the game? Why not make a difference? Do I have to wait until the card if you can fix something about it? Oh, if something does not match the spelling I apologize. I do not know much English ...
User avatar
Zefz
Squirrel Knight (Administrator)
Squirrel Knight (Administrator)
Posts: 3820
Joined: Wed Jul 23, 2008 1:27 am
Location: Norway
Contact:

Re: 2.8.0 (stable) crash at startup

Post by Zefz »

Open the link to "My Egoboo" folder and edit setup.txt

Set Music and Sound to FALSE. The sound system will not initialize (if that's really what is causing your startup problem).

It would help if you could post the log.txt logfile (located in the debug folder).
Maplik
Acid Blob (New member)
Acid Blob (New member)
Posts: 2
Joined: Thu Mar 10, 2011 6:14 pm

Re: 2.8.0 (stable) crash at startup

Post by Maplik »

Yes, has improved. But they still do not want to work. But remember that once played in the older versions that worked normally.
User avatar
Zefz
Squirrel Knight (Administrator)
Squirrel Knight (Administrator)
Posts: 3820
Joined: Wed Jul 23, 2008 1:27 am
Location: Norway
Contact:

Re: 2.8.0 (stable) crash at startup

Post by Zefz »

What is the output of the log.txt file?

(it is located in the same folder as setup.txt under the debug folder)
Crispy
Grub Bug (Rookie)
Grub Bug (Rookie)
Posts: 41
Joined: Sun Apr 04, 2010 5:17 pm

Re: 2.8.0 (stable) crash at startup

Post by Crispy »

Old bugs really seems to die hard sometimes, atleast mine. I just finished DLing and installing Egoboo 2.8.2 beta and the same thing happens like it did in 2.8.0 and 2.8.1. Just crashes before nothing appears in the console, windows crash report, no log file. actually the "my egoboo stuff" does not even take me anywhere and infact there isn't even anything egoboo realted in whole appdata folder. I wonder if there should be...
Party_Pooper
Acid Blob (New member)
Acid Blob (New member)
Posts: 4
Joined: Tue Oct 18, 2011 9:07 pm

Re: 2.8.x crash at startup

Post by Party_Pooper »

Crispy a.k.a. Party_Pooper is back with new info. a debugger popped up for some reason last time I tried running egoboo. this is what I get:

...

Edit: Seems like I can't get the image uploaded correctly. Anyways, a window pops up over the debugger saying "Unhandled exception at 0x0042426c in egoboo.exe: 0xC000001D: Illegal Instruction" and the debugger shows a yellow arrow pointing the line:

Code: Select all

0042426C  movq        mmword ptr ds:[16270B0h],xmm0  
User avatar
Zefz
Squirrel Knight (Administrator)
Squirrel Knight (Administrator)
Posts: 3820
Joined: Wed Jul 23, 2008 1:27 am
Location: Norway
Contact:

Re: 2.8.x crash at startup

Post by Zefz »

So this is the actual SVN version?
Party_Pooper
Acid Blob (New member)
Acid Blob (New member)
Posts: 4
Joined: Tue Oct 18, 2011 9:07 pm

Re: 2.8.x crash at startup

Post by Party_Pooper »

Zefz wrote:So this is the actual SVN version?
I think so? I picked the "Download" -link at the top of the egoboo website (http://egoboo.sourceforge.net/) and selected the download for windows under the "Download Egoboo 2.8.2 Beta". The download began (file size 146Mt) and I run the installer afterwards. When I tried runing, with or without the compatibility mode, what I just had installed I get what I just told.
User avatar
Zefz
Squirrel Knight (Administrator)
Squirrel Knight (Administrator)
Posts: 3820
Joined: Wed Jul 23, 2008 1:27 am
Location: Norway
Contact:

Re: 2.8.x crash at startup

Post by Zefz »

Yeah the 2.8.2 beta version is buggy. The SVN version is better but has various other problems which is preventing its final release.
User avatar
Shade
Potion Mimic (Senior Member)
Potion Mimic (Senior Member)
Posts: 7349
Joined: Thu Jul 24, 2008 12:25 pm
Location: Gensokyo

Re: 2.8.x crash at startup

Post by Shade »

So, allow me to hijack this thread for a sec.
I just got a shiny new GFX card, and thought I could finally enjoy Egoboo again (after all, I kept getting told it's my GFX card's fault for not being able to deal with Open GL).
Thing is, it crashes before startup.

Image

No log, stdout or stderr.
Windows XP, 2.2 GHz, 2.5 GB RAM.
My GFX card is now an ATI Radeon HD 3600 Series with 512 MB and the newest driver available installed.
Still my fault?
User avatar
penguinflyer5234
Sheep (Developer)
Sheep (Developer)
Posts: 3025
Joined: Wed Jul 23, 2008 1:39 am
Location: Best Southwest

Re: 2.8.x crash at startup

Post by penguinflyer5234 »

It shouldn't be, have you installed that Visual C++ 2010 runtime? Also, you could try 2.8.1.

(2.8.1 works fine on WinXP with 3.0GHz Pentium 4, 1.25GB RAM, and GeForce 6200 OC, which is two generations behind your card)
...
User avatar
Shade
Potion Mimic (Senior Member)
Potion Mimic (Senior Member)
Posts: 7349
Joined: Thu Jul 24, 2008 12:25 pm
Location: Gensokyo

Re: 2.8.x crash at startup

Post by Shade »

penguinflyer5234 wrote:It shouldn't be, have you installed that Visual C++ 2010 runtime?
I have.
penguinflyer5234 wrote:Also, you could try 2.8.1.
I'll try it when I have the time.
Post Reply