I tried the Zombi
module (should I put spoilers on this?)
1: I saw one instance where an adventurer was on the left side of the next room.
2: There was one time where the [s]cleric[/s] necromancer tried to "resurrect" an adventurer and the dead adventurer disappeared.
3: Zombis (zombies?) were getting over the walls a lot. Probably related to the same physics problem mentioned earlier.
4: I don't like the running animations the [s]cleric[/s] necromancer and the zombi have. Is it okay if they're slowed down?
5: The adventurer will fire lightening madly and nonsensically without anybody fighting her/him.
6: A crash often occurs in the third room (probably already known).
Also, just curious: what is the starting room supposed to be? It looks like an indoor graveyard...
Dead character == module not finished.
However you are correct that there should be some kind of feedback to the user that lets them know that something is not going to work as expected.
Yes, dying after completing the objective(s) ought to cancel out the story text and should not bring you to the loading screen if you continue.
PS Thanks for all of your input.
You are welcome. Admittedly, I am not a very fluent communicator so I cannot be sure if everything I post makes sense. I also get concerned if I say something that was unintentionally rude, so I will often feel nervous waiting for replies. If I say something crude, please let me know.
We need lots of new people to comment on the game to get an idea of how "outsiders" view the game.
Perhaps I could start a thread reviewing each of the modules...?