Egoboo 2.8.0 (Stable) Known Bugs and Issues
Moderator: Developers
- penguinflyer5234
- Sheep (Developer)
- Posts: 3025
- Joined: Wed Jul 23, 2008 1:39 am
- Location: Best Southwest
Misspelled ISDZ_map.c in makefile...
quest.h:44: error: array type has incomplete element type
quest.h:45: error: array type has incomplete element type
quest.h:46: error: array type has incomplete element type
quest.h:47: error: array type has incomplete element type
quest.h:48: error: array type has incomplete element type
quest.h:49: error: array type has incomplete element type
quest.h:44: error: array type has incomplete element type
quest.h:45: error: array type has incomplete element type
quest.h:46: error: array type has incomplete element type
quest.h:47: error: array type has incomplete element type
quest.h:48: error: array type has incomplete element type
quest.h:49: error: array type has incomplete element type
...
- penguinflyer5234
- Sheep (Developer)
- Posts: 3025
- Joined: Wed Jul 23, 2008 1:39 am
- Location: Best Southwest
-
- {]-[0{0|307 (Developer)
- Posts: 1864
- Joined: Wed Jul 23, 2008 4:22 am
- Location: Minnesota, USA
This is normal. What is less normal (and which gcc will call an incomplete type) is something like this:it seems that gcc needs a definition of a struct for an array of the struct
Code: Select all
enum foo;
struct bar
{
foo blah;
};
extern struct bar bar_instance;
This is a common reason for the "incomplete type" error.
- penguinflyer5234
- Sheep (Developer)
- Posts: 3025
- Joined: Wed Jul 23, 2008 1:39 am
- Location: Best Southwest
-
- {]-[0{0|307 (Developer)
- Posts: 1864
- Joined: Wed Jul 23, 2008 4:22 am
- Location: Minnesota, USA
There is a small possibility that a revision of the svn contained a problem with the definition of the IDSZ type. If so, and quest.h was included in the first *.c file compiled, then there might have been a complaint about an incomplete type. BUT in that case, you would expect there to be an error in the definition of the s_IDSZ_node because the IDSZ would have been used without being defined...
If this is just a version incompatibility with gcc, then I wouldn't worry about it other than to make a notation in the README.linux about the possibility. But you would have to get a version number from pf to do that properly.
If this is just a version incompatibility with gcc, then I wouldn't worry about it other than to make a notation in the README.linux about the possibility. But you would have to get a version number from pf to do that properly.
- penguinflyer5234
- Sheep (Developer)
- Posts: 3025
- Joined: Wed Jul 23, 2008 1:39 am
- Location: Best Southwest
my gcc is 4.4.3-4ubuntu5...
I'll recompile it all...
Edit 1: Importing works with rev 1254 (recompiling with no fixes to quest.h in progress)
Edit 2: Huh... Oh well. It compiles just fine with rev 1254.
Edit 3: Exporting and importing from Zippy works fine: (oops it seems to not load the correct setup yet )
I'll recompile it all...
Edit 1: Importing works with rev 1254 (recompiling with no fixes to quest.h in progress)
Edit 2: Huh... Oh well. It compiles just fine with rev 1254.
Edit 3: Exporting and importing from Zippy works fine: (oops it seems to not load the correct setup yet )
Spoiler: log.txt
Starting Egoboo 2.8.0b ...
INFO: PhysFS file system version 2.0.0 has been initialized...
INFO: Initializing Linux file system...
INFO: Initializing clock services...
INFO: Loaded the default setup file "/setup.txt".
INFO: Initializing SDL version 1.2.14... Success!
INFO: Intializing SDL Timing Services... Success!
INFO: Intializing SDL Event Threading... Success!
INFO: Intializing SDL Joystick... Success!
INFO: Intializing SDL Video... Success!
INFO: Opening SDL Video Mode...
==============================================================
SDL set video mode to the current parameters
SDL window parameters
width == 1152, height == 864, depth == 32
SDL flags
windowed
SDL software surface
SDL single buffer
OpenGL support
OpenGL-compatible blitting
SDL_GL_Attribtes
SDL_GL_DOUBLEBUFFER == 1
SDL_GL_STENCIL_SIZE == 0
SDL_GL_ACCUM_RED_SIZE == 16
SDL_GL_ACCUM_GREEN_SIZE == 16
SDL_GL_ACCUM_BLUE_SIZE == 16
SDL_GL_ACCUM_ALPHA_SIZE == 16
SDL_GL_STEREO == 0
SDL using video driver - x11
Available full-screen video modes...
Video Mode - 1600 x 1200
Video Mode - 1280 x 1024
Video Mode - 1280 x 960
Video Mode - 1152 x 864
Video Mode - 1024 x 768
Video Mode - 960 x 720
Video Mode - 960 x 600
Video Mode - 960 x 540
Video Mode - 928 x 696
Video Mode - 896 x 672
Video Mode - 840 x 525
Video Mode - 832 x 624
Video Mode - 800 x 600
Video Mode - 800 x 512
Video Mode - 720 x 450
Video Mode - 720 x 400
Video Mode - 680 x 384
Video Mode - 640 x 512
Video Mode - 640 x 480
Video Mode - 640 x 400
Video Mode - 640 x 350
Video Mode - 576 x 432
Video Mode - 512 x 384
Video Mode - 416 x 312
Video Mode - 400 x 300
Video Mode - 360 x 200
Video Mode - 320 x 240
Video Mode - 320 x 200
Video Mode - 320 x 175
==============================================================
OpenGL state parameters
gl_version == 2.1.2 NVIDIA 195.36.24
gl_vendor == NVIDIA Corporation
gl_renderer == GeForce 6200/AGP/SSE2
gl_extensions == GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
glu_version == (null)
glu_extensions == (null)
GL_MAX_MODELVIEW_STACK_DEPTH == 32
GL_MAX_PROJECTION_STACK_DEPTH == 4
GL_MAX_TEXTURE_STACK_DEPTH == 10
GL_MAX_NAME_STACK_DEPTH == 128
GL_MAX_ATTRIB_STACK_DEPTH == 16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH == 16
GL_SUBPIXEL_BITS == 12
GL_POINT_SIZE_RANGE == 1.000000 - 63.375000
GL_POINT_SIZE_GRANULARITY == 0.125000
GL_LINE_WIDTH_RANGE == 0.500000 - 10.000000
GL_LINE_WIDTH_GRANULARITY == 0.125000
GL_MAX_VIEWPORT_DIMS == 4096, 4096
GL_AUX_BUFFERS == 1
GL_RGBA_MODE == TRUE
GL_INDEX_MODE == FALSE
GL_DOUBLEBUFFER == TRUE
GL_STEREO == FALSE
GL_RED_BITS == 8
GL_GREEN_BITS == 8
GL_BLUE_BITS == 8
GL_ALPHA_BITS == 0
GL_INDEX_BITS == 0
GL_DEPTH_BITS == 24
GL_STENCIL_BITS == 0
GL_ACCUM_RED_BITS == 16
GL_ACCUM_GREEN_BITS == 16
GL_ACCUM_BLUE_BITS == 16
GL_ACCUM_ALPHA_BITS == 16
GL_MAX_LIGHTS == 8
GL_MAX_CLIP_PLANES == 6
GL_MAX_TEXTURE_SIZE == 4096
GL_MAX_PIXEL_MAP_TABLE == 65536
GL_MAX_LIST_NESTING == 64
GL_MAX_EVAL_ORDER == 8
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT == 16.000000
==============================================================
Success!
INFO: Initializing the SDL_ttf font handler version 2.0.9... Success!
INFO: net_initialize: Networking not enabled.
INFO: Initializing SDL_Image version 1.2.10... Success!
INFO: Intializing SDL Audio... Success!
INFO: Initializing SDL_mixer audio services version 1.2.8... Success!
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/damp.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/diannissa.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/dumped.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/lanalee.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/twunk.obj).
INFO: game_initialize_imports() - copying from mp_players/diannissa.obj to /import/temp0000.obj
INFO: Initializing module linking... Success!
INFO: Resetting module data
INFO: Loading module "mp_modules/zippy.mod"
DEBUG: Object is missing a skin (mp_objects/frostblast.obj)!
INFO: export_all_players() - Exporting all player characters.
INFO: export_one_character() - Okay, I intend to export a character now.
INFO: export_one_character() - Exporting one object from (/home/neptunium/.egoboo-2.x/import/temp0000.obj) to (/home/neptunium/.egoboo-2.x/players/diannissa.obj).
INFO: export_one_character() - Okay, I intend to export a character now.
INFO: export_one_character() - Exporting one object from (/home/neptunium/.egoboo-2.x/import/temp0001.obj) to (/home/neptunium/.egoboo-2.x/players/diannissa.obj/0.obj).
INFO: export_one_character() - Okay, I intend to export a character now.
INFO: export_one_character() - Exporting one object from (/home/neptunium/.egoboo-2.x/import/temp0005.obj) to (/home/neptunium/.egoboo-2.x/players/diannissa.obj/2.obj).
INFO: export_one_character() - Okay, I intend to export a character now.
INFO: export_one_character() - Exporting one object from (/home/neptunium/.egoboo-2.x/import/temp0004.obj) to (/home/neptunium/.egoboo-2.x/players/diannissa.obj/3.obj).
INFO: export_one_character() - Okay, I intend to export a character now.
INFO: export_one_character() - Exporting one object from (/home/neptunium/.egoboo-2.x/import/temp0003.obj) to (/home/neptunium/.egoboo-2.x/players/diannissa.obj/4.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/damp.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/diannissa.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/dumped.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/lanalee.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/twunk.obj).
INFO: Resetting module data
INFO: Initializing module linking... Success!
INFO: Resetting module data
INFO: Loading module "mp_modules/zippy.mod"
DEBUG: Object is missing a skin (mp_objects/frostblast.obj)!
INFO: export_all_players() - Exporting all player characters.
INFO: export_one_character() - Okay, I intend to export a character now.
INFO: export_one_character() - Exporting one object from (/home/neptunium/.egoboo-2.x/import/temp0000.obj) to (/home/neptunium/.egoboo-2.x/players/diannissa.obj).
INFO: export_one_character() - Okay, I intend to export a character now.
INFO: export_one_character() - Exporting one object from (/home/neptunium/.egoboo-2.x/import/temp0001.obj) to (/home/neptunium/.egoboo-2.x/players/diannissa.obj/0.obj).
INFO: export_one_character() - Okay, I intend to export a character now.
INFO: export_one_character() - Exporting one object from (/home/neptunium/.egoboo-2.x/import/temp0005.obj) to (/home/neptunium/.egoboo-2.x/players/diannissa.obj/2.obj).
INFO: export_one_character() - Okay, I intend to export a character now.
INFO: export_one_character() - Exporting one object from (/home/neptunium/.egoboo-2.x/import/temp0004.obj) to (/home/neptunium/.egoboo-2.x/players/diannissa.obj/3.obj).
INFO: export_one_character() - Okay, I intend to export a character now.
INFO: export_one_character() - Exporting one object from (/home/neptunium/.egoboo-2.x/import/temp0003.obj) to (/home/neptunium/.egoboo-2.x/players/diannissa.obj/4.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/damp.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/diannissa.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/dumped.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/lanalee.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/twunk.obj).
INFO: Resetting module data
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/damp.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/diannissa.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/dumped.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/lanalee.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/twunk.obj).
INFO: memory_cleanUp() - Attempting to clean up loaded things in memory... INFO: net_shutDown: Turning off networking.
Success!
INFO: Exiting Egoboo 2.8.0b the good way...
INFO: PhysFS file system version 2.0.0 has been initialized...
INFO: Initializing Linux file system...
INFO: Initializing clock services...
INFO: Loaded the default setup file "/setup.txt".
INFO: Initializing SDL version 1.2.14... Success!
INFO: Intializing SDL Timing Services... Success!
INFO: Intializing SDL Event Threading... Success!
INFO: Intializing SDL Joystick... Success!
INFO: Intializing SDL Video... Success!
INFO: Opening SDL Video Mode...
==============================================================
SDL set video mode to the current parameters
SDL window parameters
width == 1152, height == 864, depth == 32
SDL flags
windowed
SDL software surface
SDL single buffer
OpenGL support
OpenGL-compatible blitting
SDL_GL_Attribtes
SDL_GL_DOUBLEBUFFER == 1
SDL_GL_STENCIL_SIZE == 0
SDL_GL_ACCUM_RED_SIZE == 16
SDL_GL_ACCUM_GREEN_SIZE == 16
SDL_GL_ACCUM_BLUE_SIZE == 16
SDL_GL_ACCUM_ALPHA_SIZE == 16
SDL_GL_STEREO == 0
SDL using video driver - x11
Available full-screen video modes...
Video Mode - 1600 x 1200
Video Mode - 1280 x 1024
Video Mode - 1280 x 960
Video Mode - 1152 x 864
Video Mode - 1024 x 768
Video Mode - 960 x 720
Video Mode - 960 x 600
Video Mode - 960 x 540
Video Mode - 928 x 696
Video Mode - 896 x 672
Video Mode - 840 x 525
Video Mode - 832 x 624
Video Mode - 800 x 600
Video Mode - 800 x 512
Video Mode - 720 x 450
Video Mode - 720 x 400
Video Mode - 680 x 384
Video Mode - 640 x 512
Video Mode - 640 x 480
Video Mode - 640 x 400
Video Mode - 640 x 350
Video Mode - 576 x 432
Video Mode - 512 x 384
Video Mode - 416 x 312
Video Mode - 400 x 300
Video Mode - 360 x 200
Video Mode - 320 x 240
Video Mode - 320 x 200
Video Mode - 320 x 175
==============================================================
OpenGL state parameters
gl_version == 2.1.2 NVIDIA 195.36.24
gl_vendor == NVIDIA Corporation
gl_renderer == GeForce 6200/AGP/SSE2
gl_extensions == GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
glu_version == (null)
glu_extensions == (null)
GL_MAX_MODELVIEW_STACK_DEPTH == 32
GL_MAX_PROJECTION_STACK_DEPTH == 4
GL_MAX_TEXTURE_STACK_DEPTH == 10
GL_MAX_NAME_STACK_DEPTH == 128
GL_MAX_ATTRIB_STACK_DEPTH == 16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH == 16
GL_SUBPIXEL_BITS == 12
GL_POINT_SIZE_RANGE == 1.000000 - 63.375000
GL_POINT_SIZE_GRANULARITY == 0.125000
GL_LINE_WIDTH_RANGE == 0.500000 - 10.000000
GL_LINE_WIDTH_GRANULARITY == 0.125000
GL_MAX_VIEWPORT_DIMS == 4096, 4096
GL_AUX_BUFFERS == 1
GL_RGBA_MODE == TRUE
GL_INDEX_MODE == FALSE
GL_DOUBLEBUFFER == TRUE
GL_STEREO == FALSE
GL_RED_BITS == 8
GL_GREEN_BITS == 8
GL_BLUE_BITS == 8
GL_ALPHA_BITS == 0
GL_INDEX_BITS == 0
GL_DEPTH_BITS == 24
GL_STENCIL_BITS == 0
GL_ACCUM_RED_BITS == 16
GL_ACCUM_GREEN_BITS == 16
GL_ACCUM_BLUE_BITS == 16
GL_ACCUM_ALPHA_BITS == 16
GL_MAX_LIGHTS == 8
GL_MAX_CLIP_PLANES == 6
GL_MAX_TEXTURE_SIZE == 4096
GL_MAX_PIXEL_MAP_TABLE == 65536
GL_MAX_LIST_NESTING == 64
GL_MAX_EVAL_ORDER == 8
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT == 16.000000
==============================================================
Success!
INFO: Initializing the SDL_ttf font handler version 2.0.9... Success!
INFO: net_initialize: Networking not enabled.
INFO: Initializing SDL_Image version 1.2.10... Success!
INFO: Intializing SDL Audio... Success!
INFO: Initializing SDL_mixer audio services version 1.2.8... Success!
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/damp.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/diannissa.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/dumped.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/lanalee.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/twunk.obj).
INFO: game_initialize_imports() - copying from mp_players/diannissa.obj to /import/temp0000.obj
INFO: Initializing module linking... Success!
INFO: Resetting module data
INFO: Loading module "mp_modules/zippy.mod"
DEBUG: Object is missing a skin (mp_objects/frostblast.obj)!
INFO: export_all_players() - Exporting all player characters.
INFO: export_one_character() - Okay, I intend to export a character now.
INFO: export_one_character() - Exporting one object from (/home/neptunium/.egoboo-2.x/import/temp0000.obj) to (/home/neptunium/.egoboo-2.x/players/diannissa.obj).
INFO: export_one_character() - Okay, I intend to export a character now.
INFO: export_one_character() - Exporting one object from (/home/neptunium/.egoboo-2.x/import/temp0001.obj) to (/home/neptunium/.egoboo-2.x/players/diannissa.obj/0.obj).
INFO: export_one_character() - Okay, I intend to export a character now.
INFO: export_one_character() - Exporting one object from (/home/neptunium/.egoboo-2.x/import/temp0005.obj) to (/home/neptunium/.egoboo-2.x/players/diannissa.obj/2.obj).
INFO: export_one_character() - Okay, I intend to export a character now.
INFO: export_one_character() - Exporting one object from (/home/neptunium/.egoboo-2.x/import/temp0004.obj) to (/home/neptunium/.egoboo-2.x/players/diannissa.obj/3.obj).
INFO: export_one_character() - Okay, I intend to export a character now.
INFO: export_one_character() - Exporting one object from (/home/neptunium/.egoboo-2.x/import/temp0003.obj) to (/home/neptunium/.egoboo-2.x/players/diannissa.obj/4.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/damp.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/diannissa.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/dumped.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/lanalee.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/twunk.obj).
INFO: Resetting module data
INFO: Initializing module linking... Success!
INFO: Resetting module data
INFO: Loading module "mp_modules/zippy.mod"
DEBUG: Object is missing a skin (mp_objects/frostblast.obj)!
INFO: export_all_players() - Exporting all player characters.
INFO: export_one_character() - Okay, I intend to export a character now.
INFO: export_one_character() - Exporting one object from (/home/neptunium/.egoboo-2.x/import/temp0000.obj) to (/home/neptunium/.egoboo-2.x/players/diannissa.obj).
INFO: export_one_character() - Okay, I intend to export a character now.
INFO: export_one_character() - Exporting one object from (/home/neptunium/.egoboo-2.x/import/temp0001.obj) to (/home/neptunium/.egoboo-2.x/players/diannissa.obj/0.obj).
INFO: export_one_character() - Okay, I intend to export a character now.
INFO: export_one_character() - Exporting one object from (/home/neptunium/.egoboo-2.x/import/temp0005.obj) to (/home/neptunium/.egoboo-2.x/players/diannissa.obj/2.obj).
INFO: export_one_character() - Okay, I intend to export a character now.
INFO: export_one_character() - Exporting one object from (/home/neptunium/.egoboo-2.x/import/temp0004.obj) to (/home/neptunium/.egoboo-2.x/players/diannissa.obj/3.obj).
INFO: export_one_character() - Okay, I intend to export a character now.
INFO: export_one_character() - Exporting one object from (/home/neptunium/.egoboo-2.x/import/temp0003.obj) to (/home/neptunium/.egoboo-2.x/players/diannissa.obj/4.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/damp.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/diannissa.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/dumped.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/lanalee.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/twunk.obj).
INFO: Resetting module data
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/damp.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/diannissa.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/dumped.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/lanalee.obj).
INFO: loadplayer_import_one() - Importing one object from (/home/neptunium/.egoboo-2.x/players/twunk.obj).
INFO: memory_cleanUp() - Attempting to clean up loaded things in memory... INFO: net_shutDown: Turning off networking.
Success!
INFO: Exiting Egoboo 2.8.0b the good way...
...