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Posted: Mon Jul 26, 2010 2:33 am
by penguinflyer2222
Or maybe it's uncrushable items.

Posted: Tue Jul 27, 2010 2:35 am
by Chevcx
I was crushing 2 shields and 2 hatchets. I had already crushed them before.

Posted: Tue Jul 27, 2010 2:36 am
by Chevcx
o rite.
If you hold iron ball the chain makes items jump around.

Posted: Tue Jul 27, 2010 9:03 pm
by Chevcx
If you restart the module it seems to crash randomly and glitch out the textures.

Posted: Tue Jul 27, 2010 9:10 pm
by Chevcx
Zombi Starter:
The necromancer doesn't charge the spell enough to make zombis.
The zombies need light to move around.
The tranches seem to jump super far.
Randomly for me when I die holding a torch the torch goes flying into a wall.
I can't finish it since the necromancer doesn't make any more than one or two zombies.
Randomly crashes.

Posted: Tue Jul 27, 2010 9:21 pm
by Zefz
I was working with the Zombi Starter myself actually :P I noticed that the necromancer didn't charge the spell enough. I am trying to figure out why.

Posted: Tue Jul 27, 2010 9:24 pm
by Chevcx
My fave characters are Rouge and Zombi so those are the ones I test first :P

Posted: Tue Jul 27, 2010 9:31 pm
by Chevcx
I see this
WARN: load_one-profile-vfs() - Not able to open file "mp_objects/unknown.obj"
WARN: The object "unknown.obj"(slot 32) in file "mp_data/spawn.txt" does not exist on this machine
WARN: load_one-profile-vfs() - Not able to open file "mp_objects/unknown.obj"
WARN: The object "unknown.obj"(slot 32) in file "mp_data/spawn.txt" does not exist on this machine
WARN: load_one-profile-vfs() - Not able to open file "mp_objects/unknown.obj"
WARN: The object "unknown.obj"(slot 32) in file "mp_data/spawn.txt" does not exist on this machine
INFO: net_initialize: Networking not enabled.
That is all before I lose
After I lose I see this
WARN: game_update_imports() - cannot find exported file for "mp_objects/zombor.obj/data.txt" ("braynsy")
INFO: Restting module data.


I don't know whats going on >.<

Posted: Tue Jul 27, 2010 10:20 pm
by Zefz
I have fixed the bug in the SVN now. I haven't uploaded the binary yet though!

It seemed there was a problem with PoofTarget never working properly.

Those warnings refer to a object that Egoboo doesn't spawn because it doesn't know what object it is. I can't remember what they are supposed to be either, but it's nothing critical I guess (scenery maybe?)

Posted: Tue Jul 27, 2010 10:24 pm
by Chevcx
G'nome Starter:
Whitebeard is still mentally disabled.
The lumpkin blood never goes away.
If two corpses are too close to each other they fly away.
If your corpse and another one fly away and you respawn you become invisible.
The lumpkins with gonnes drop their gonnes on the first hit but will pick them up if they are left alone.


Zippy Village: Change it back to Zippy City again please :D
Frostblast is missing a skin.
Takes a LONG time to load
The healer scams you... 10 Zenny for no heals.
The sheep tenders are a little twitchy.
On the note of twitchieness, the wizard starter is REALLY twitchy.
As all characters and on any map you sometimes just slowly slide to the left.
All chests seem to be flat.
All sheep seem to follow one guy.
Identify scrolls don't work on bracelets inside shop.
DOESN'T SAVE ITEMS ON QUITTING. D:< (SUPEREPICRAGE)
You can assassinate characters with bear traps.
EDIT:If you kill someone it doesn't save. Even if everyone doesn't get mad at you.


Bishopia City:
Missing AI script for haypile so it uses default AI script
Does not find outhouse
Does not find pot.
Does not find Dywell(slot40)twice
Takes an even LONGER time to load. I expected this since Bishopia is HUGE.
Seems kinda dark for it having no roof.
The healer here heals for free.

Posted: Tue Jul 27, 2010 10:35 pm
by penguinflyer5234
Chevcx wrote:Whitebeard is still mentally disabled.
I guess he had too much grog :P

Posted: Tue Jul 27, 2010 10:44 pm
by Chevcx
@penguinflyer5234 Bahaha xD

Ash Palace:
Seems much darker than it was originally.
Crossbows seem to hurt way too much. I remember when it was like 1-2 damage from just the arrow and then more from the extra damage from the 'bleeding'.
Jump speed seems kinda slow imo it didn't really do much to make the game easier when I could jump at a reasonable pace, just less time taking.
The fire breath from the dogs can and will hurt the rider. Also can cause disappearing bug.
Disappearing bug STILL LIVES.

Posted: Wed Jul 28, 2010 1:57 am
by Chevcx
Sand Palace:
The chests are VERY weird with their hitboxes.
The tranches are still super jumpers.
The sand troll thing's health regenerates MUCH too fast for a G'nome to defeat him.
On the sand troll thing's death neither door opens so you are stuck.
Unfinishable.

Posted: Wed Jul 28, 2010 9:29 am
by Zefz
I have fixed the tranch and sand troll door bug.
The lumpkins with gonnes drop their gonnes on the first hit but will pick them up if they are left alone.
This is not a bug is it? I added a feature so that lumpkins can pick up various weapons when they are alone. They have always dropped weapons when they got hit.

Posted: Thu Jul 29, 2010 5:08 pm
by Chevcx
I meant on the FIRST hit and it used to be so they had to be at approximately half health before they would drop items.