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Posted: Wed Jul 21, 2010 2:23 pm
by Chevcx
G'nome Module:
The other G'nome just sits in the middle not doing anything.
The gatling lumpkin waits for you to be REALLY close then he shoots and its kinda pointless since I can just go in with a claw and get him.
Both of the lumpkins with gonnes drop their gonne on taking a little damage.
You can walk up most of the walls.


Surprisingly enough I thought that this module would have tons of glitches but it didn't.

Posted: Wed Jul 21, 2010 2:25 pm
by penguinflyer2222
Chevcx wrote:Both of the lumpkins with gonnes drop their gonne on taking a little damage
Lumpkins (and cobols, I think) usually drop their weapons when they're hit a couple times.

Posted: Wed Jul 21, 2010 2:32 pm
by Zefz
Use the My Egoboo Stuff shortcut located in your Egoboo folder.

Posted: Wed Jul 21, 2010 2:51 pm
by Chevcx
Valkyrie Module:
You can't jump off the Strider.
The ice breath from the ice lizards is invisible most of the time.
The bite launches away from the lizard.
Same spear throw glitch.
Same torch smoke glitch.


Took me awhile because of the lack of a map.

Posted: Wed Jul 21, 2010 3:32 pm
by Chevcx
Archeologist Module:
The lion guys don't spawn.
Their spears spawn at your feet.
The rock that is supposed to chase you gets stuck and just bounces.
The snakes are either extremely cheap or completely harmless. (They either jump straight up or they home on you.)
The braziers seem to shoot fire sideways sometimes.
The invisible bridge sometimes just pushes you off.
The first door doesn't open from the other side

Posted: Wed Jul 21, 2010 3:48 pm
by Chevcx
Tourist module:
The keys don't work on the locks.
The rock doesn't move.
The moving platforms move out from under your feet.


Thats as far as I could go.

Posted: Thu Jul 22, 2010 8:05 pm
by Chevcx
Wizard module:
I lag insanely bad when playing it and it crashes randomly so I can't give a full testing.

Stools being carry-able is pretty funny imo.

Posted: Sat Jul 24, 2010 8:53 pm
by Chevcx
WELP since nobody seems to be paying attention to the glitches of the 2.8.0 glitches I chose to do some glitches of the latest Binary (I think)

Rouge Starter:
The ball makes you go super slow and once you pick it up it freezes you in place.
The cobols have the same texture as the mat you spawn on.
Unfinished

Soldier Starter:
You walk weird
anything that used to just push items a little bit now LAUNCHES them such as chests, and those armors.
the evil paladin walks much faster than you.
torches no longer produce fire, just smoke.
the spike ball and claw hits a little too fast
spears are fixed
the normal people you fight seem to want to sit in the pot as if it was a normal moving mount.
I think that the sounds from egoboo are louder then they were but i dont know if thats just me
Finished

Archeologist Starter:
Everything seems to go off at once like the boulder thing happense RIGHT at the start
the lion/tiger guys dont spawn, just spears at your feet.
Now I have some like 15 second control delay so until I get that sorted out I can't post any bug reports.

Posted: Sun Jul 25, 2010 12:14 am
by Zefz
Ah sorry that I haven't responded to you here! I have been keeping track of the bugs you reported here in this post: http://egoboo.sourceforge.net/forum/vie ... 20&start=0

As you can see, I have fixed most of the issues you have reported! :) Keep them coming chevx and we will have a stable Egoboo 2.8.0 out there much faster! ;)


Oh and a few of those bugs you reported in your last post are already fixed in the SVN:
- The ball makes you go super slow and once you pick it up it freezes you in place.
- anything that used to just push items a little bit now LAUNCHES them such as chests, and those armors.
- Everything seems to go off at once like the boulder thing happense RIGHT at the start
- the lion/tiger guys dont spawn, just spears at your feet.

You can reduce the sound volume for Egoboo in the Sound Settings! I have added the new bugs to the list.

Posted: Sun Jul 25, 2010 1:05 am
by Chevcx
Well I mostly just need someone to tell me which version would be more helpful to be testing :P

Posted: Sun Jul 25, 2010 1:10 am
by Zefz
Most bugs can be squashed by using the newest binary I have uploaded. The data files from the SVN contain only script bugs and most bugs at the moment are caused by the binary, not by the scripts.

Posted: Sun Jul 25, 2010 10:56 pm
by Chevcx
Finally got the binary and the svn working sooooo. BUG TESTING TIME!

Rouge Starter:
Repeatedly picking up and dropping the iron ball makes you slower each time.(I think it has something to do with the "slowness" not going away when you drop the ball.)
The whip is snapped WAY too fast with the like 4 snaps per second.
The cobols seem to notice you 100% of the time when they are asleep.
The keys look weird... I don't know they just look weird.
The chests launch items at light speed.
K'nife throws the key at light speed.
The tranches jump at light speed.
Money seems to be very light(Bounces alot).
Bear traps seem to glue you to the floor.
Cobol Captain changes color on death.
The key that K'nife throws can go into the wall making the secret impossible.
Restarting the module makes most textures glitch out.
Restarting the module makes most "talk" sequences crash the game.
On death the key launches from your body at light speed.
Getting poisoned seems to make your health green forever.

Posted: Sun Jul 25, 2010 10:59 pm
by Zefz
Please use the latest binary first (uploaded today) :) I know many of those bugs you reported are already fixed ;)

http://egoboo.sourceforge.net/forum/vie ... php?t=1002

Posted: Sun Jul 25, 2010 11:19 pm
by Chevcx
T.T I finally finished rouge starter and now I have to do it again.
Ah well if its like the first time i tried it it will be fine with me.

Posted: Mon Jul 26, 2010 12:28 am
by Chevcx
Rouge starter:
Um... If you try to crush like 4 items in a door it crashes the game.
Maybe: If you crush cursed items it crashes the game.