Posted: Thu Jul 15, 2010 3:14 pm
Can you make a screenshot of the most important of its contents?
The Legend of Egoboo Sporks of Yore
http://egoboo.sourceforge.net/phpBB3/
About texture filtering, what do all the possible settings even mean? The current one is "anisotropic".Zefz wrote:My guess is that Texture Filtering and Antialiasing might be the most important things to lower.
Lower resolution can also help a lot.
Oh. Okay. xDZefz wrote:The log file is also located in the "My Egoboo Stuff" folder. It's under the debug folder
Starting Egoboo 2.8.0 ...
INFO: PhysFS file system version 2.0.0 has been initialized...
INFO: Initializing high-performance counter...
INFO: Frequency is 3579545 hz
INFO: Initializing clock services...
INFO: Loaded setup file "setup.txt".
INFO: Initializing SDL version 1.2.14... Success!
INFO: Intializing SDL Timing Services... Succeess!
INFO: Intializing SDL Event Threading... Succeess!
INFO: Intializing SDL Joystick... Succeess!
INFO: Intializing SDL Video... Succeess!
INFO: Opening SDL Video Mode...
==============================================================
SDL set video mode to the current parameters
SDL window parameters
width == 800, height == 600, depth == 32
SDL flags
windowed
SDL software surface
SDL single buffer
OpenGL support
OpenGL-compatible blitting
SDL_GL_Attribtes
SDL_GL_RED_SIZE == 8
SDL_GL_GREEN_SIZE == 8
SDL_GL_BLUE_SIZE == 8
SDL_GL_ALPHA_SIZE == 8
SDL_GL_BUFFER_SIZE == 32
SDL_GL_DEPTH_SIZE == 32
SDL_GL_DOUBLEBUFFER == 1
SDL_GL_STENCIL_SIZE == 8
SDL_GL_ACCUM_RED_SIZE == 16
SDL_GL_ACCUM_GREEN_SIZE == 16
SDL_GL_ACCUM_BLUE_SIZE == 16
SDL_GL_ACCUM_ALPHA_SIZE == 16
SDL_GL_STEREO == 0
SDL_GL_MULTISAMPLEBUFFERS == 0
SDL_GL_MULTISAMPLESAMPLES == 1
SDL_GL_ACCELERATED_VISUAL == 0
SDL_GL_SWAP_CONTROL == 0
SDL using video driver - windib
Available full-screen video modes...
Video Mode - 1280 x 1024
Video Mode - 1280 x 960
Video Mode - 1280 x 800
Video Mode - 1280 x 768
Video Mode - 1280 x 720
Video Mode - 1152 x 864
Video Mode - 1024 x 768
Video Mode - 1024 x 480
Video Mode - 848 x 480
Video Mode - 800 x 600
Video Mode - 720 x 576
Video Mode - 720 x 480
Video Mode - 640 x 480
Video Mode - 640 x 400
Video Mode - 512 x 384
Video Mode - 400 x 300
Video Mode - 320 x 240
Video Mode - 320 x 200
==============================================================
OpenGL state parameters
gl_version == 1.1.0
gl_vendor == Microsoft Corporation
gl_renderer == GDI Generic
gl_extensions == GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
glu_version == (null)
glu_extensions == (null)
GL_MAX_MODELVIEW_STACK_DEPTH == 32
GL_MAX_PROJECTION_STACK_DEPTH == 10
GL_MAX_TEXTURE_STACK_DEPTH == 10
GL_MAX_NAME_STACK_DEPTH == 128
GL_MAX_ATTRIB_STACK_DEPTH == 16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH == 16
GL_SUBPIXEL_BITS == 3
GL_POINT_SIZE_RANGE == 0.500000 - 10.000000
GL_POINT_SIZE_GRANULARITY == 0.125000
GL_LINE_WIDTH_RANGE == 0.500000 - 10.000000
GL_LINE_WIDTH_GRANULARITY == 0.125000
GL_MAX_VIEWPORT_DIMS == 16384, 16384
GL_AUX_BUFFERS == 0
GL_RGBA_MODE == TRUE
GL_INDEX_MODE == FALSE
GL_DOUBLEBUFFER == TRUE
GL_STEREO == FALSE
GL_RED_BITS == 8
GL_GREEN_BITS == 8
GL_BLUE_BITS == 8
GL_ALPHA_BITS == 8
GL_INDEX_BITS == 8
GL_DEPTH_BITS == 32
GL_STENCIL_BITS == 8
GL_ACCUM_RED_BITS == 16
GL_ACCUM_GREEN_BITS == 16
GL_ACCUM_BLUE_BITS == 16
GL_ACCUM_ALPHA_BITS == 16
GL_MAX_LIGHTS == 8
GL_MAX_CLIP_PLANES == 6
GL_MAX_TEXTURE_SIZE == 1024
GL_MAX_PIXEL_MAP_TABLE == 65536
GL_MAX_LIST_NESTING == 64
GL_MAX_EVAL_ORDER == 30
==============================================================
Success!
INFO: Initializing the SDL_ttf font handler version 2.0.9... Success!
INFO: net_initialize: Networking not enabled.
INFO: Initializing SDL_Image version 1.2.7... Success!
INFO: Intializing SDL Audio... Succeess!
INFO: Initializing SDL_mixer audio services version 1.2.11... Success!
INFO: memory_cleanUp() - Attempting to clean up loaded things in memory... Success!
INFO: Exiting Egoboo 2.8.0 the good way...
Code: Select all
UNFILTERED - Fastest and ugliest
BILINEAR - Fast and Ugly
MIPMAP - Below Normal
TRILINEAR - Normal but still ugly
2TRILINEAR - Normal
ANISOTROPIC - Best
I myself usegl_version == 1.1.0
Huh. Is there a way for me to update my OpenGL version? My GFX card is still rather new after all, I can't really buy a new one again. :/Zefz wrote:Nothing wrong with your log. You do still have a really old OpenGL version that causes your frame rate dropI myself usegl_version == 1.1.0
gl_version == 3.2.0
and I think Egoboo is developed for OpenGL 3 or later. Your only option is to reduce graphics I guess.
Sounds like it was difficult; I know of a lot of games that don't have that fixed (mainly FPSs and GTA games).Zefz wrote:Yay! I fixed the Platform sliding bug!