The development of the game itself or new resources for it. Any new stuff you're working on would go here, as well as the discussion of in-development stuff.
Fair enough, but it ruins the specialty.
This also removes the awesomeness of the whole 'kill the Dracolich with a toilet plunger' idea we had as well.
Agent of Dread wrote:Fair enough, but it ruins the specialty. This also removes the awesomeness of the whole 'kill the Dracolich with a toilet plunger' idea we had as well.
Why? Because it is easy now to get the plunger?
bgbirdsey wrote:I might have fixed most of the export and import bugs....
Did you already put it into the SVN? (I currently use version 1113)
Birdsey added a pretty cool new feature: Proper sneaking. If you hold Shift while walking, your character will do the lesser known Sneak animation and move at low speed. We can use this to implement proper sneaking.
I wish to standardize the sneaking script in the find_ai_target() code rather than have a unique sneak code in every script! We could check DEX vs WIS every second or so when the character isn't directly looking at the target if he detects the sneaking player.