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Zefz
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Post by Zefz »

I remember someone wanting it being in the Adventurer starter (being in a sewer and all).

- Fixed bug so that the Toilet Plunger can be enchanted.
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Agent of Dread
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Post by Agent of Dread »

Fair enough, but it ruins the specialty.
This also removes the awesomeness of the whole 'kill the Dracolich with a toilet plunger' idea we had as well.
:neutral:
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bgbirdsey
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Post by bgbirdsey »

I might have fixed most of the export and import bugs....
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octagon
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Post by octagon »

Agent of Dread wrote:Fair enough, but it ruins the specialty.
This also removes the awesomeness of the whole 'kill the Dracolich with a toilet plunger' idea we had as well.
:neutral:

Why? Because it is easy now to get the plunger?
bgbirdsey wrote:I might have fixed most of the export and import bugs....

Did you already put it into the SVN? (I currently use version 1113)
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Zefz
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Post by Zefz »

I haven't compiled the binary yet. But if this is true, we might release a development version of 2.8.0 to detect and crush the remaining bugs.
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Post by Cimeries »

Huzzah.
:wink:
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octagon
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Post by octagon »

:woo: A non-svn - and therefore semi-official version of 2.8.0!
That's nice now.
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penguinflyer2222
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Post by penguinflyer2222 »

/me creates a bug detector factory
(like those metal detectors)
......
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penguinflyer5234
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Post by penguinflyer5234 »

BEEEEP The bug detector factory explodes! <-- Juuuuuuust kidding about that

Anyway, I'z happy about birdy's nu fix :woo:
...
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Post by bgbirdsey »

Some more minor updates

-------------------------

more updates

-------------------------

more updates
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Post by bgbirdsey »

I fixed the "coin pickup bug" by fixing a bug in the BSP code.

Fixed the way that objects and particles get pushed downhill.
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Zefz
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Post by Zefz »

Birdsey added a pretty cool new feature: Proper sneaking. If you hold Shift while walking, your character will do the lesser known Sneak animation and move at low speed. We can use this to implement proper sneaking.

I wish to standardize the sneaking script in the find_ai_target() code rather than have a unique sneak code in every script! We could check DEX vs WIS every second or so when the character isn't directly looking at the target if he detects the sneaking player.
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Agent of Dread
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Post by Agent of Dread »

Would this help when shoplifting at all?
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Zefz
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Post by Zefz »

No. It would only help sneaking in on sleeping monsters and behind monsters who haven't detected you yet for a backstab.
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Agent of Dread
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Post by Agent of Dread »

Ohh, I see. Still very cool. :)
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