Cut Scene Art

The development of the game itself or new resources for it. Any new stuff you're working on would go here, as well as the discussion of in-development stuff.

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woodmouse
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Post by woodmouse »

I like it, too. Or maybe the Elf could be running away of a Lumpkin with the faeries?
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Zefz
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Post by Zefz »

Pictures look great. Have we any ideas on how to actually implement these into the game? (How the end screen would actually work, is it script controlled? Where do we place the end text?)
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Post by bgbirdsey »

The end text thing is implemented, but doesn't show up.

It is a bug with the screen updates. The code assumes that it can just draw the screen once and the screen will not be updated or blanked until the module is unloaded or someone right-clicks ( like in the olden days :P )

Anyway, I think we would have to implement the existing end text code as a menu. Then you do exactly the same thing you do for any menu: load a background image, set up the buttons, draw the text, wait until the window is dismissed. The background image could just be modules/*.mod/gamedat/cutscene.bmp if it exists, it gets put up on the screen. We could even allow for success and failure images.

There could be a tombstone image, a generic cutscene image, etc. in basicdat.
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Post by bgbirdsey »

Archaeologist cutscene?

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woodmouse
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Post by woodmouse »

That's too non-Egoboo-ish, I think...
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Agent of Dread
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Post by Agent of Dread »

My idea was the Archeologist seeing his hat flattened by the boulder and looking sad.
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Cimeries
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Post by Cimeries »

Maybe we can make it look like Doom cutscenes.
Have the picture show up and the text is written letter by letter on top of it.
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Post by bgbirdsey »

I was thinking of that, but my test was not promising. The letters covered over the art too much.

Maybe the text could scroll over a portion of the screen that doesn't have the art? Also, we could maybe have a gallery of cut-scene images fot the modules you've beaten?

OR maybe the cutscene art would replace the title image for modules that have been beaten?
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Post by Cimeries »

Maybe make it so that you can specify a box area where the text is written on the image, and have it done on a per-module basis, so that the text can be written in a way that will not cover the important parts of the art.

I don't like the replacing idea, But the others are pretty good.
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penguinflyer2222
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Post by penguinflyer2222 »

Maybe click and it then it has text appear?
......
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PurpleSquerkle
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Post by PurpleSquerkle »

If you're in need of someone to write this text....
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Post by Agent of Dread »

Pick me!
Pick me!
Pick me!
Pick... you.
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Post by bgbirdsey »

Most of this text is already written
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Post by PurpleSquerkle »

Yes, but it's pretty simplistic and there isn't any for the newer modules (not to my knowledge, anyway).
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Zefz
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Post by Zefz »

Nope. Every module I've made myself doesnt have an ending text. But I think the module creator should have a word in how the ending text should be :P (He or she has after all put a lot of work in creating the whole module, created the module plot and written the introduction text).

We could start early writing those text if someone has urges to do it:
Ice Palace
Soldier Start
Wizard Start
Paladin Start
Catacombs 1 & 2
Abyss 1 & 2
Griffin Tower
K'nifes Heist
Ash Arena
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