Modbaker Development
Moderator: Developers
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- Tome Mimic (Module Baker)
- Posts: 176
- Joined: Sat Jan 03, 2009 5:17 pm
- Location: Germany
Hi all,
I got a working version for the mouse input!
This allows me to select a single vertex and increase its height (currently this messes up the mesh, cause you really can only select one single vertex ).
Next steps:
- Solve a bug making some vertices unclickable
- Selection all vertices sharing the same coordinate (so you edit the edge of all four tiles)
So the project is precessing slowly but surely \o/
[edit]
Now you can also load other modules than advent.mod
[edit2]
Wee, now every vertex is clickable \o/
So next thing will be implmenting a selection.
I got a working version for the mouse input!
This allows me to select a single vertex and increase its height (currently this messes up the mesh, cause you really can only select one single vertex ).
Next steps:
- Solve a bug making some vertices unclickable
- Selection all vertices sharing the same coordinate (so you edit the edge of all four tiles)
So the project is precessing slowly but surely \o/
[edit]
Now you can also load other modules than advent.mod
[edit2]
Wee, now every vertex is clickable \o/
So next thing will be implmenting a selection.
/me is back!
ModBaker development thread | [url=http://modbaker_blog.tobiasgall.de]ModBaker dev blog[/url]
ModBaker development thread | [url=http://modbaker_blog.tobiasgall.de]ModBaker dev blog[/url]
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- Tome Mimic (Module Baker)
- Posts: 176
- Joined: Sat Jan 03, 2009 5:17 pm
- Location: Germany
Next status update
- If you modify a vertex, all tiles surrounding it are getting modified (as a base for the selection)
- Display of the current position and the FPS using SDL_ttf
- Fixed some smaller bugs
Next things on my ToDo list
- extend the selection so you can edit multiple vertices at one time
- a weld function
- save the .mpd file again
And then it's time for a first SVN import, so you can have a look at it
- If you modify a vertex, all tiles surrounding it are getting modified (as a base for the selection)
- Display of the current position and the FPS using SDL_ttf
- Fixed some smaller bugs
Next things on my ToDo list
- extend the selection so you can edit multiple vertices at one time
- a weld function
- save the .mpd file again
And then it's time for a first SVN import, so you can have a look at it
/me is back!
ModBaker development thread | [url=http://modbaker_blog.tobiasgall.de]ModBaker dev blog[/url]
ModBaker development thread | [url=http://modbaker_blog.tobiasgall.de]ModBaker dev blog[/url]
xenom[GER] wrote:And then it's time for a first SVN import, so you can have a look at it
Please don't wait to import it. Just import it, in its current state.
I have seen so many, "my code isn't ready yet" or "its ugly" or "I just want to finish a feature first" reasons for not yet having uploaded code to a VCS, then a few days or weeks later the message, "my hd diied :'-(" or the person just disappears for a long time due to real life.
Release early, release often. Don't wait; that's just asking for a problem of some kind to break your programming heart.
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- Tome Mimic (Module Baker)
- Posts: 176
- Joined: Sat Jan 03, 2009 5:17 pm
- Location: Germany
Update!
Chainsaw wrote:Stickied.
Zefz wrote:Announced.
Thanks
freegamer wrote:Please don't wait to import it. Just import it, in its current state.
Thanks for your hints (and your great blog ). But I wanted to present a code base without too much mess (but I can understand your points, I've seen a lot of projects disappearing, too).
I'll do a SVN import in the next few days. And don't worry, I'm keeping backups of everything (not only releated to the ModBaker).
Project News
- The selection works (now you can edit several vertices at the same time)
- You can save the .mpd file \o/
So I think I've got enought for a first SVN import.
Currently I'm doing a bit of documentation and code cleanup.
Stuff on my ToDo list (in a random order)
- Bug: Segfault when starting with cursor in window
- Create destructors and cleanup code (reset mesh, ...)
- Weld selected vertices together
- Modify vertex y and x positions
- Parse and dispaly spawns.txt
- Parse and dispaly passage.txt
- Texture editing
- Minimap
- Window system (Toolbars, ... - maybe use a toolkit for this (wxWidgets?))
- Create a config: Font / font size, Controls, Path to egoboo
- Lighting
- Draw tile types (slippy, ...)
/me is back!
ModBaker development thread | [url=http://modbaker_blog.tobiasgall.de]ModBaker dev blog[/url]
ModBaker development thread | [url=http://modbaker_blog.tobiasgall.de]ModBaker dev blog[/url]
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- Tome Mimic (Module Baker)
- Posts: 176
- Joined: Sat Jan 03, 2009 5:17 pm
- Location: Germany
Ok, for everyone who wants to try modbaker before the SVN import:
http://misc.tobiasgall.de/egoboo/modbaker/modbaker_0.1.zip
Please note:
This release is not meant for redistribution (I forgot to add the GPL to this download, which will not be a matter when it's in SVN)
[edit]
Oh, and beware:
I only tested it in Ubuntu - so maybe it doesn't work on Windows / Mac yet.
http://misc.tobiasgall.de/egoboo/modbaker/modbaker_0.1.zip
Please note:
This release is not meant for redistribution (I forgot to add the GPL to this download, which will not be a matter when it's in SVN)
[edit]
Oh, and beware:
I only tested it in Ubuntu - so maybe it doesn't work on Windows / Mac yet.
/me is back!
ModBaker development thread | [url=http://modbaker_blog.tobiasgall.de]ModBaker dev blog[/url]
ModBaker development thread | [url=http://modbaker_blog.tobiasgall.de]ModBaker dev blog[/url]
- Maxaxle
- Darkshine Knight (Extremist fanatic)
- Posts: 4035
- Joined: Fri Jul 25, 2008 8:16 pm
- Location: San Diego, CA
- Contact:
Re: Update!
Chainsaw wrote:Stickied.
Zefz wrote:Announced.
Eaten.
@All: HUZZAH! Another large step in the Modbaker development! I can't wait to map!...eventually.
"Failing to plan is planning to fail."
Bug me if you want to play a game.
Bug me if you want to play a game.