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Posted: Sat Apr 11, 2009 4:41 am
by blago
Yep, ninga is cool.
Tell me, Super Soldier, what program for modules do you use?

Posted: Sat Apr 11, 2009 1:46 pm
by PurpleSquerkle
Super Soldier wrote:Im making a ninja with his own cool starter module. :)


I hope you realize that we have had more than one ninja already, and that the ninja is going to be a Hero class (hence he doesn't really need a starter module)... :?

But of course, you're always welcome to make whatever you want for fun.

Posted: Sat Apr 11, 2009 9:22 pm
by Super Soldier
Yes I already know that the ninja is a hero class. I use egomap to create my modules.

I could use new skins for the ninja I'm currently using the rogues 3rd armor, and some armor I got out of EGODEV 2.7.7 witch looks ugly. :(

His armor is...

1st, a shadow ninja suit (rogue armor 3)
2nd, a mysterious red ninja suit.
3rd, a tough blue ninja suit
4th, a ghost ninja suit

Posted: Sat Apr 11, 2009 10:14 pm
by Zefz
Good luck! You will learn a lot from making your first module! You will fail, become frustrated, maybe even give up and learn even more! Look at chainsaw, he has through determination, patience and time made some very impressive modules, but everyone needs to start somewhere. I can't wait to see his modules finished.

Posted: Sun Apr 12, 2009 12:13 am
by ShellShocker
Whatever ever happened to my Ninja and armors? :|

Posted: Sun Apr 12, 2009 2:16 am
by PurpleSquerkle
I dunno, where'd you put it? :P

Posted: Sun Apr 12, 2009 2:44 am
by ShellShocker
PurpleSquerkle wrote:I dunno, where'd you put it? :P

I gave it to Zefz, I think he put it in the Dev Pack, but I was going to make a Ninja starting once I got ModBaker. D: I thought I said that somewhere... :x
Oh well...

Posted: Sun Apr 12, 2009 8:11 am
by Cimeries
Zefz wrote:Good luck! You will learn a lot from making your first module! You will fail, become frustrated, maybe even give up and learn even more! Look at chainsaw, he has through determination, patience and time made some very impressive modules, but everyone needs to start somewhere. I can't wait to see his modules finished.


Yes, but beware of laziness and demotivation, the scourge of all things awesome. I'm like a farm of those, so it's not very good for production.

Posted: Mon Apr 13, 2009 8:00 pm
by Super Soldier
If the ninja wont need a starter, then I could easily make it into a different module. I had an idea for a the rusty eaters hideout and I could change the guards into groups of rusty maggots (no more sneaking) and the boss into a powerful rusty eater. :)

Posted: Sun Mar 21, 2010 1:50 am
by Agent of Dread
This is in dire need of updating.

Posted: Sun Mar 21, 2010 2:58 am
by Zefz
Basically only the Valkyrie that needs to be added.

Posted: Sun Mar 21, 2010 2:14 pm
by penguinflyer2222
Gnome's unlockable now, and the others have how to unlock.
Lol, I bet nobody's even working on anything now. Just doing random things waiting for release..
I could start a bit of work on the monk again though.

Posted: Sun Mar 21, 2010 5:44 pm
by Zefz
Well I am working on the Imprisoned One project still... Only thing that stopped me from working further was EgoMap messing up my map so that I have to redo the whole thing.

It seems sadly that we are all waiting for bgbirdsey to do all the final fixes that need to be done before 2.8.0 is finished. :P

Posted: Sun Jul 04, 2010 11:33 pm
by Zefz
Eek. I updated PurpleSquerkle's heavily outdated post (2 years!). I feel like I'm disturbing a dead man's grave :?

Posted: Mon Jul 05, 2010 1:58 pm
by penguinflyer2222
O.o
XD
But... it is kinda like a dead man's grave. ):
Weel.. anyway.
Oh, and if nobody cares.. well, I was thinking about the monk one time and I thought since birdsey wanted Friar Tuk that it could be like the Jiive Elf and randomly be either like stereotype monk or a fat beer-drinking one (Friar Tuk) XD