Generic Egoboo revival thread

The development of the game itself or new resources for it. Any new stuff you're working on would go here, as well as the discussion of in-development stuff.

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Shade
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Re: Generic Egoboo revival thread

Post by Shade »

'aight, updated.
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penguinflyer5234
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Re: Generic Egoboo revival thread

Post by penguinflyer5234 »

Found the cursor bug. It wasn't generating mipmaps, but bilinear and trilinear require mipmaps.

... move setup_synch() to before init_mouse_cursor() and it works! Yay?

Code: Select all

render_one_mad_ref():
GL_DEBUG( glBlendFunc )( GL_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
this is wrong, can't pass GL_ALPHA to glBlendFunc, but I dunno what it's supposed to be :|
...
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